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Offline BloodshadowTopic starter

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64194#msg64194
« Reply #24 on: May 06, 2010, 02:25:37 am »
It does not frustrate me be when my opponent plays the protected pulverizer or quinted otyugh because it does not stop me playing my cards. Its just my opponent playing his.
It doesn't? A quinted Otyugh stops me from playing any creatures because it will most likely be devoured immediately. Same thing goes for protected Pulverizer, stops me from playing permanents. Or even Otyugh and Pulverizer in general, not quinted/protected; they stop me from playing creatures or permanents because there is a 100% chance that they'll just get devoured/destroyed immediately. Warlock's Orb is only 50%.

Think about how much frustration Otyugh and Pulverizer generate. Or Phase Shield. Or lots of other cards in the game. Then think about Warlock's Orb. Again, frustration is not a reason to shoot down an idea.
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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64244#msg64244
« Reply #25 on: May 06, 2010, 05:32:45 am »
It does not frustrate me be when my opponent plays the protected pulverizer or quinted otyugh because it does not stop me playing my cards. Its just my opponent playing his.
It doesn't? A quinted Otyugh stops me from playing any creatures because it will most likely be devoured immediately. Same thing goes for protected Pulverizer, stops me from playing permanents. Or even Otyugh and Pulverizer in general, not quinted/protected; they stop me from playing creatures or permanents because there is a 100% chance that they'll just get devoured/destroyed immediately. Warlock's Orb is only 50%.

Think about how much frustration Otyugh and Pulverizer generate. Or Phase Shield. Or lots of other cards in the game. Then think about Warlock's Orb. Again, frustration is not a reason to shoot down an idea.
You can always Quint your own creature vs a quinted Otyugh and Spine Carapace still kills him. You can also play a creature and know it will do at least one round of damage. You can also protect artifact your own Permanent to protect it from Pulverizer but you cannot protect a spell from Warlock's Orb and you cannot know that your spell will be lost and give the opponent an advantage against you.

Offline BloodshadowTopic starter

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64247#msg64247
« Reply #26 on: May 06, 2010, 05:41:46 am »
Is this card overpowered, then?
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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64265#msg64265
« Reply #27 on: May 06, 2010, 07:00:36 am »
Is this card overpowered, then?
Yes. It gives you a 2:1 card advantage or better in a card that is extremely hard to deal with and any attempt to deal with it may result in you coming off even worse.

My concern is not that it is Overpowered tho but the Negative Play Experience it generates.

Offline Avenger

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64266#msg64266
« Reply #28 on: May 06, 2010, 07:06:53 am »
Reflection shield effect 'steals' all direct damage spells, not just one, though.
If you got 2 steals, or 2 explosions in any combination, you can destroy it and in some cases, HAVE the charged orb.

You, can see the orb on the board, so you can wait for the opportunity. So, this is just a temporary spell block.
It is not at all overpowered. Maybe your measurement is not calculating all possible variations.

I'm sure i could deal with this card, and in many times turn it against its user :)

Offline BloodshadowTopic starter

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64267#msg64267
« Reply #29 on: May 06, 2010, 07:10:40 am »
Well, the best way to deal with Warlock's Orb is to use a creature ability. But if it's as overpowered as you say... Any ways to balance it? I still want it to retain its unique spell-stealing ability, though.
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Offline Avenger

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg64270#msg64270
« Reply #30 on: May 06, 2010, 07:13:51 am »
It is an one shot card, and hmm, considering the creature abilities, MEH, it is underpowered. With steal/other denial, the caster can decide what to steal. I didn't consider creature abilities. This card is strong only against an AI that is not aware of it.

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg67097#msg67097
« Reply #31 on: May 11, 2010, 07:10:08 pm »
Well, the best way to deal with Warlock's Orb is to use a creature ability. But if it's as overpowered as you say... Any ways to balance it? I still want it to retain its unique spell-stealing ability, though.
Technically you can't because of the spell stealing ability. Spell copying ability yes, Spell Stealing no.

If you increased its cost to the point that it would give your opponent a fair chance to play their spell without losing it then you would also price it out of actual play.

If you want to keep the ability, you need to make the trigger 100% so that the opponent can playout lures, and increase the cost from 5 to at least 9 putting it out of 1st and 2nd turn lockdown range.

Offline Kuroaitou

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg67307#msg67307
« Reply #32 on: May 12, 2010, 12:22:39 am »
Well, the best way to deal with Warlock's Orb is to use a creature ability. But if it's as overpowered as you say... Any ways to balance it? I still want it to retain its unique spell-stealing ability, though.
Technically you can't because of the spell stealing ability. Spell copying ability yes, Spell Stealing no.

If you increased its cost to the point that it would give your opponent a fair chance to play their spell without losing it then you would also price it out of actual play.

If you want to keep the ability, you need to make the trigger 100% so that the opponent can playout lures, and increase the cost from 5 to at least 9 putting it out of 1st and 2nd turn lockdown range.
I looked over this spell, and I thought about it like this:

Gives you a 100% chance to negate the next spell cast... *etc.*. The permanent lasts for X turns. 'X' could most likely stay at '1', so that your opponent wouldn't be stupid enough to cast any spells while it's up and give you the card advantage. In addition, to Kael's suggestions of increasing the cost, if you don't like having a timer on the permanent, why not have it drain  :darkness quanta overtime, so that you can't play a whole bunch of these on the field simultaneously without a huge drawback to 'guarantee' a ~100% chance (if you're retaining the 50% of negation/stealing).


I just wonder how Zanz will feel about stealing spells in comparison to permanents or creatures.

Offline BloodshadowTopic starter

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg67312#msg67312
« Reply #33 on: May 12, 2010, 12:32:56 am »
Wouldn't this be more powerful if the chance to steal is 100%? That way, if your opponent has 6 spells in his deck that are vital for his victory, then there is a high chance that all 6 of those spells will be stolen.

Should I make the steal chance 33%? Also, I can increase the cost to 8/7 or 7/6.
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Offline Kuroaitou

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg67315#msg67315
« Reply #34 on: May 12, 2010, 12:35:28 am »
Wouldn't this be more powerful if the chance to steal is 100%? That way, if your opponent has 6 spells in his deck that are vital for his victory, then there is a high chance that all 6 of those spells will be stolen.

Should I make the steal chance 33%? Also, I can increase the cost to 8/7 or 7/6.
It'd be overpowered indeed, UNLESS it lasted for a turn. If your opponent can out last casting spells on you for 6 turns (assuming you had the quanta AND the cards to play all those 6 orbs in consecutive order), then they pretty much win when it comes down to the spell casting. The 100% only applies if there's a timer on it to prevent abuse/guaranteed stolen spells.

Dropping the percent chance and increasing the cost also would be the other way of making this ability somewhat more balanced.

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Re: Warlock's Orb | Warlock's Orb https://elementscommunity.org/forum/index.php?topic=5452.msg67461#msg67461
« Reply #35 on: May 12, 2010, 06:03:23 am »
I think this card would work great if it was hidden from your opponent. Then your just relying on luck whether your opponents next card is useful or not. They wouldnt do anything to stop you, as they didnt know it existed.
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