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Offline Essence

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg66399#msg66399
« Reply #12 on: May 10, 2010, 05:43:13 pm »
Super OP now.

Mark of Entropy
12 Amethyst Towers
6 Supernovas
6 Pulsars
6 Amethyst Dragons

Turn 1: Tower. Tower. Tower. Supernova. Pulsar.  (Now has 22 Entropy Quanta on turn 1).  Amethyst Dragon. Amethyst Dragon.


Welcome to 24 points of damage per turn and you haven't even put down a single Pillar yet!


Unlikely?  Sure.  Possible?  Absolutley.  OP?  YES.



If it's going to be able to be Mark-selected, it needs to cost at least 6 upgraded -- enough that you couldn't possibly cast it and a Supernova on turn 1 under any circumstances.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Kael Hate

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg66424#msg66424
« Reply #13 on: May 10, 2010, 06:05:07 pm »
Super OP now.

Mark of Entropy
12 Amethyst Towers
6 Supernovas
6 Pulsars
6 Amethyst Dragons

Turn 1: Tower. Tower. Tower. Supernova. Pulsar.  (Now has 22 Entropy Quanta on turn 1).  Amethyst Dragon. Amethyst Dragon.


Welcome to 24 points of damage per turn and you haven't even put down a single Pillar yet!


Unlikely?  Sure.  Possible?  Absolutley.  OP?  YES.



If it's going to be able to be Mark-selected, it needs to cost at least 6 upgraded -- enough that you couldn't possibly cast it and a Supernova on turn 1 under any circumstances.
The Ability is Activated so you could not get this on the first turn. Second turn yes.

The Conglomeration effect is the unbalanced component due to Supernova and Fire Lance. I have an adjustment but am testing it still.
When conglomerating, it absorbs half rounded down +1 of your quanta then dumps it into your mark. This Will then satisfy the trigger for diffusion.

Kael Hate

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg75386#msg75386
« Reply #14 on: May 26, 2010, 09:02:10 pm »
Rebuilt the card for a different price range and taking into concerns about mass quanta movement.

MXXE

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89425#msg89425
« Reply #15 on: June 12, 2010, 03:10:23 pm »
I thought I understand it. Then I read the replies. Now I don't understand it. Was there a different (better?) version here first? I mean... It does only convert?

So if I try this: I am darkness mono But have entropy mark. After 2 turns I have 3  :darkness and 2  :entropy and a pulsar on hand. I play it. Now the pillars and mark generate more: +2 dark, +1entropy
Now Pulsar gets into effect and "it happens" 6 times:

startingcondition:
0: 5 dark - 1 entropy | sum is 6, half the players quanta is 3, those values stay constant

1: 4 dark - 2 entropy - 0 random quanta|the step until here was logical. the next step is logical aswell
2: 3 dark - 3 entropy - 0 random quanta|now entropy is less or equal half the players quanta, so, logical
3: 2 dark - 4 entropy - 0 random quanta|and now it goes back. But 1 entropy is not going back to darkness but to a random sort.
4: 2 dark - 3 entropy - 1 random quanta| Now entropy is equal again...
5: 1 dark - 4 entropy - 1 random quanta|where the random quanta can be darkness again!
6: 1 dark - 3 entropy - 2 random quanta|and that is the result when you can play again!

Is that right? I think this would be the only real "balancing".

Is it "balancing between your mark and all other elements" or is it "balancing betwee your mark and all other elements of that you have 1 at least"?!?

Kael Hate

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89438#msg89438
« Reply #16 on: June 12, 2010, 03:25:16 pm »
I thought I understand it. Then I read the replies. Now I don't understand it. Was there a different (better?) version here first? I mean... It does only convert?
It previously was a reuseable version of this http://elementscommunity.org/forum/index.php/topic,5569.msg62829#msg62829

Then I changed to only be your mark and then changed it to this cheap version to satisfy the request that they be playable early game.

I removed it from the crucible due to bad voter favour. I have a replacement idea I'm working on, but really want to spend the time on making it mechanically the best and test it while there is a few weeks until the vote.

b00mc1ap

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89497#msg89497
« Reply #17 on: June 12, 2010, 04:26:40 pm »
I like it.

It's an original new way of getting quanta where you need it.

Thumbs up from me! :)

MXXE

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89524#msg89524
« Reply #18 on: June 12, 2010, 04:49:53 pm »
Is all the stuff I wrote true or false? Easy yes/no question...

Kael Hate

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89556#msg89556
« Reply #19 on: June 12, 2010, 05:17:40 pm »
Is all the stuff I wrote true or false? Easy yes/no question...
False.

startingcondition:
0: 5 dark - 1 entropy | sum is 6, Mark of Entropy.

The pulsar would activate and soak up all 6 quanta straight up and then you would get back

3 random and 3 entropy



MXXE

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg89565#msg89565
« Reply #20 on: June 12, 2010, 05:25:43 pm »
even better!

Kael Hate

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Re: Pulsar | Pulsar https://elementscommunity.org/forum/index.php?topic=5568.msg94319#msg94319
« Reply #21 on: June 17, 2010, 05:42:03 pm »
Rework done

Gave it a production. Made it do what I wanted it to do.


even better!
Sorry MXXE, have to please the crowd. Hope you still like this.

 

anything
blarg: