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Offline moomooseTopic starter

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466891#msg466891
« Reply #12 on: March 03, 2012, 09:54:07 pm »
was thinking about making it a more efficient atk|cost ratio, as the best current ratio is with ghost, which is a higher cost card, may be good to have a lower cost solid hitter in time, maybe 3 :time 4|4 for the upped?
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Offline Drake_XIV

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466911#msg466911
« Reply #13 on: March 03, 2012, 11:47:28 pm »
Okay, I'm a bit confused on how this works.  Could you provide a scenario in which the effect would activate?

Offline moomooseTopic starter

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466922#msg466922
« Reply #14 on: March 04, 2012, 12:15:02 am »
temporal displacement is triggered exactly like vampire, just instead of healing it produces a damage absorption barrier.

if traveler does 2 damage to your opponent, it will add 2 damage absorption to its owner.  next turn, if an abyss crawler attacks you, two damage will be absorbed, 4 damage will go through.  if the next creature is another abyss crawler, all six points of damage will be done as the 2 damage absorption was already used up.
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Offline OldTrees

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466965#msg466965
« Reply #15 on: March 04, 2012, 01:39:44 am »
was thinking about making it a more efficient atk|cost ratio, as the best current ratio is with ghost, which is a higher cost card, may be good to have a lower cost solid hitter in time, maybe 3 :time 4|4 for the upped?
As you mentioned a bit later, this is similar to Vampire but gives damage prevention rather than healing. I would recommend keeping synergy with Adrenaline while basing the cost of Vampire.

I would give you rep for changing your card but I gave you rep to recently for the forum to permit it.


I would appreciate it if other people would give moomoose rep for me.
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Offline moomooseTopic starter

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466975#msg466975
« Reply #16 on: March 04, 2012, 02:01:11 am »
when you say "I would recommend keeping synergy with Adrenaline while basing the cost of Vampire."-

do you mean make it do 3 damage (optimal synergy with adrenaline) and then have its cost relative to that of the ratio of vampire, change its stats to that of vampire, or keep it as is?
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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg466999#msg466999
« Reply #17 on: March 04, 2012, 02:40:35 am »
when you say "I would recommend keeping synergy with Adrenaline while basing the cost of Vampire."-

do you mean make it do 3 damage (optimal synergy with adrenaline) and then have its cost relative to that of the ratio of vampire, change its stats to that of vampire, or keep it as is?
I meant keep the attack and casting cost low.
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Offline moomooseTopic starter

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467014#msg467014
« Reply #18 on: March 04, 2012, 03:04:18 am »
alright, how about this version
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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467059#msg467059
« Reply #19 on: March 04, 2012, 04:01:59 am »
Your old version suprisingly reminded me of Spirit Barrier (http://elementscommunity.org/forum/index.php?topic=25437.0).

I like the change made here however and it's potential synergy with other cards. It seems balanced and keeps a sweet spot with Adrenaline. Nice card. :)

Offline moomooseTopic starter

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467485#msg467485
« Reply #20 on: March 05, 2012, 04:18:48 am »
thanks, my concern is although this hits the sweet spot with adrenaline, it fills a damage/cost ratio not too different from the existing low-ish cost :time creatures, leaving a void between traveler and ghost (ignoring anubis due to horrible cost/damage ratio)
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Offline kimham8a

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467499#msg467499
« Reply #21 on: March 05, 2012, 04:31:42 am »
Just to be sure, if the opponent has no damage than this thing will keep stacking on more and more damage absorption?
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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467506#msg467506
« Reply #22 on: March 05, 2012, 04:38:03 am »
thanks, my concern is although this hits the sweet spot with adrenaline, it fills a damage/cost ratio not too different from the existing low-ish cost :time creatures, leaving a void between traveler and ghost (ignoring anubis due to horrible cost/damage ratio)
Adrenaline loves 3 & 8 attack.

Scarab: 2|3 attack
Ghost: 7|9 attack

5 attack would give adrenaline +6 damage + 4 absorption.
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Offline Cheesy111

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Re: Traveler | Wanderer https://elementscommunity.org/forum/index.php?topic=37180.msg467555#msg467555
« Reply #23 on: March 05, 2012, 05:46:53 am »
Erm...how does this fit with time, exactly? Absorption seems more of an earth or gravity effect to me.

 

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