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Offline OldTrees

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018135#msg1018135
« Reply #12 on: November 27, 2012, 11:28:47 pm »
The first step to improving this card is not mentioning status effects.
1) The list of status effects is too short to use.
2) Too many members like are mistaken about what a status effect is.
So by removing the reference to the specifically defined term "status effect" you can increase the number of things it is resistant to and reduce the confusion people will have in game when they first learn Stasis is not a status effect.
« Last Edit: November 28, 2012, 12:16:30 am by OldTrees »
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Offline AvusXIV

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018143#msg1018143
« Reply #13 on: November 27, 2012, 11:51:30 pm »
[...] when they first learn Stasis is not a status effect.

I can't imagine anyone who thinks that Stasis is a status effect.

However, it still would be interesting if Vitamin would ignore the Sundial effect.
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Offline OldTrees

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018151#msg1018151
« Reply #14 on: November 28, 2012, 12:19:01 am »
[...] when they first learn Stasis is not a status effect.

I can't imagine anyone who thinks that Stasis is a status effect.

However, it still would be interesting if Vitamin would ignore the Sundial effect.
You would be surprised by how many people think Sundial's Stasis effect inflicts a status effect on each creature. (evidence exists above)
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Offline Sackett

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018157#msg1018157
« Reply #15 on: November 28, 2012, 12:54:11 am »
It seems to me that status effects are limited enough that simple immunity to status changes would not be overpowered.  The main benefit in life of course is being immune to poison which kills Adrenaline creatures very quickly.

Offline OldTrees

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018158#msg1018158
« Reply #16 on: November 28, 2012, 12:57:15 am »
It seems to me that status effects are limited enough that simple immunity to status changes would not be overpowered.  The main benefit in life of course is being immune to poison which kills Adrenaline creatures very quickly.
Immunity to all status effects has been done before and has been identified as UP as a result of only being useful in occasional situations.
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Offline EmeraldTigerTopic starter

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018161#msg1018161
« Reply #17 on: November 28, 2012, 01:06:49 am »
Target creature gains +0|+2 and is resistant to changes.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Is that better?
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Offline OdinVanguard

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018172#msg1018172
« Reply #18 on: November 28, 2012, 01:38:05 am »
Odin's list does exceed the list of status effects.
Accurate list of status effects: Immaterial, Wisdom, Infection, Alfatoxin, Burrowed, Delay, Gravity Pull, Momentum, Adrenaline, Purify and Freeze.
Spoiler for Hidden:
Warden delays rather than stun.
Diving is a temporary buff to "Current Attack".
Mutant is a passive ability.
Readiness is an instantaneous effect not a continuous effect.
The lobotomy side effect does exist but seems to be a return of summoning sickness.
Cloak, Shard of Freedom, Shard of Patience and Sundial are effects of those cards not status effects given to the creatures. (They are removed when the source disappears.)
The stat bonus from Shard of Patience is on the creature but is a change in the stat value rather than an additional effect.
Antimatter is a permanent change to the "Current Attack" variable
Bioluminescent is an active ability.
Acceleration is permanent changes to the stat values
Auto kills are kills not status effects

This card is weak. As in weaker than Plate Armor. The second effect is too situational to consider.
Good to know... I tend to ere on the side of over-inclusion...
Perhaps this would make a good posting for the Design Theory thread, for easy reference.
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Offline AvusXIV

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018175#msg1018175
« Reply #19 on: November 28, 2012, 01:49:43 am »
[...] when they first learn Stasis is not a status effect.

I can't imagine anyone who thinks that Stasis is a status effect.

However, it still would be interesting if Vitamin would ignore the Sundial effect.
You would be surprised by how many people think Sundial's Stasis effect inflicts a status effect on each creature. (evidence exists above)

It's not important anyway because people described what they were talking about. If sb. supposes poison to be a status effect for example, but in fact it's not, it is still clear what was meant: Poison should be included into the card's spectrum of functions. Same for delayed, Grav Pull or whatever...the question is just what the creator of the card wanted to include and intends to with it eventually ^^
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Offline EmeraldTigerTopic starter

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018214#msg1018214
« Reply #20 on: November 28, 2012, 04:02:17 am »
new version up
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Offline OdinVanguard

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018220#msg1018220
« Reply #21 on: November 28, 2012, 04:07:28 am »
The new version definitely gives an interesting twist... It also encourages players to lay off the adrenaline since the additional turns would degrade the immunity faster (*scoffs* druggies* ... j.k.)... I like both version, but this new one is a little more distinct from SoFr which is a plus.
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Offline AvusXIV

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018246#msg1018246
« Reply #22 on: November 28, 2012, 05:14:19 am »
Decreasing 5% upped? No way ;) I would rather lower the costs then change it from 10% to 5%. What leads me to my old question: What exactly does this Vitamin protect from? Is it always handled as Quinted?

For example: 4th turn (I played the card, creature on 100%, I end my turn, still 100%. My turn again, I end it, 90%. My turn again, I end it, 80% -> 4th turn, until I end the turn it's at 80%, right?), the creature is at 80% of protection (unupped; 80% then, right?). Is there an 80% chance that, if attacked by a Thunderbolt, the protected creature pops up some kind of *Quinted* like SoFr creatures when evading and the attack is negated?

In general the -each turn 10% less- is a good thing :)
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Offline EmeraldTigerTopic starter

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Re: Vitamin | Enhanced Vitamin https://elementscommunity.org/forum/index.php?topic=44865.msg1018322#msg1018322
« Reply #23 on: November 28, 2012, 02:51:15 pm »
updated
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anything
blarg: