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Offline OdinVanguardTopic starter

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Vessel of Justice | Chalice of Judgement https://elementscommunity.org/forum/index.php?topic=47664.msg1050635#msg1050635
« on: March 13, 2013, 04:03:08 am »
NAME:
Vessel of Justice
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Shield use adds 1 lux (max 7)
Anoint (sacrifice your shield):
Unleash all luxe to heal an ally or damage an enemy
NAME:
Chalice of Judgement
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Shield use adds 1 lux (max 9)
Anoint (sacrifice your shield):
Unleash all luxe to heal an ally or damage an enemy

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today will be illuminating - Even enlightening."

"Judgement will come swiftly by your hand today, but will the verdict be mercy or retribution? You Decide!"




One of the primary motivations for this card is to promote players to add more than one or two shields to a deck. It gives players a way to build a deck around multiple shields (which will make arena goers and deck designers quite happy I think)

Stacking increases the maximum amount of luxe that can be stored, but not the amount that gets stored per shield use.
(Although if a player had an upped and an unupped stack, they would get 2 lux per shield use)

Shield use means any time a shield effect is triggered. I.e. any time your shield blocks, reduces incoming damage, causes a miss, etc.

Effectively, it will provide 1 lux per attacker for most damage reduction shields.

When the owner clicks on this card and then picks a target, their current shield is destroyed (even an "untargetable" one) and the target either takes damage if it is an enemy or is healed if it is an ally.

Players count as valid targets.

I'm undecided on how to handle wings, and dim shield. Right now, I'm leaning to having the damage / healing scaled by the percent of remaining turns.
I would have added that on the card but it doesn't fit, so I'm not sure if should be implemented or not since players won't be informed of it.
SERIES:

« Last Edit: March 13, 2013, 08:08:40 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline Rutarete

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Re: Vessel of Justice | Chalice of Judgement https://elementscommunity.org/forum/index.php?topic=47664.msg1050644#msg1050644
« Reply #1 on: March 13, 2013, 04:38:51 am »
Very interesting. I have a feeling that it will often reach the max very quickly though.

Also, unupped table says max 9 but image says 7.
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Re: Vessel of Justice | Chalice of Judgement https://elementscommunity.org/forum/index.php?topic=47664.msg1050687#msg1050687
« Reply #2 on: March 13, 2013, 02:26:09 pm »
1 lux will be worth 1 HP of healing/damage?
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Offline OdinVanguardTopic starter

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Re: Vessel of Justice | Chalice of Judgement https://elementscommunity.org/forum/index.php?topic=47664.msg1050723#msg1050723
« Reply #3 on: March 13, 2013, 08:08:07 pm »
Very interesting. I have a feeling that it will often reach the max very quickly though.

Also, unupped table says max 9 but image says 7.
It should be 7, thanks for catching that.

1 lux will be worth 1 HP of healing/damage?
Yes, effectively. If used on its owner or opposing player, its akin to adding 1 DR to the shield (in terms of HP advantage) with a threshold of 7/9 per stack.
It can also be used to target creatures, so it has other applications.

I'm not sure what a good balance is in terms of damage / healing per lux (e.g. per shield action) so I went for the simplest scaling.

I'm open to changing it if needed, though it will be tricky to fit in the card.
« Last Edit: March 13, 2013, 08:12:02 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: