Spoiler for Hidden:
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NAME: | Bomb
| ELEMENT: | Other
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | 0|1
| TEXT: | Weapon: Deals 0 damage. 0 Light-The-Fuse: Detonate on a target in 2 turns for 18 damage, backfires if destroyed.
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| NAME: | Mega Bomb
| ELEMENT: | Other
| COST: | 5
| TYPE: | Permanent
| ATK|HP: | 0|3
| TEXT: | Weapon: Deals 0 damage. 0 Light-The-Fuse: Detonate on a target in 2 turns for 18 damage, backfires if destroyed.
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ART: | OdinVanguard
Made using Bryce7 and Hexagon, by DaZ Studios
| IDEA: | OdinVanguard
| NOTES: | "Today will be surprisingly mundane."
"Thats right… Just an ordinary unexploded bomb… But watch out… Thats no ordinary unexploded bomb. LIGHT THE FUSE!"
Should be fairly straightforward.
Basically, you have to activate the ability and choose a target. Then, 2 rounds later, the bomb explodes dealing its damage to that target (the bomb is removed from play of course).
In the event that the opponent destroys the bomb (or kills it if has been flown), then the damage is dealt to the bomb's owner instead of a chosen target.
The backfire will occur upon destruction even if the bomb's fuse is not yet lit… Thats what you get for using explosives. Silly elemental.
…Yes, this does give CC capabilities to all elements… No I'm not worried about balance issues because 1) It takes a grand total of 3 turns to employ one 2) You have to give up your weapon slot to use it 3) The significant risk of self annihilation.
Oh yeah, if you give it to a crusader… well, thats just sick and wrong, but you can do it...
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Hmm maybe a little to easy to get out. Using nova and this would make a nasty combo. Maybe specify an element for this weapon? ? Mega bomb + animate weapon, possible OTKs.
Hmmm... it would definitely be a risky OTK... and it would stretch the definition a bit. Technically, it would take 3 turns from when you first play one until you get to see it detonate. That would give the opponent 3 turns to figure out a way to stop it.
...I realize that I didn't specify, but I'm debating on whether this should be spell-damage, or physical-damage. Physical certainly would be more counterable, particularly if flown versions would be redirected by GP.
Any one have any thoughts on that?
Sick and Wrong? My friend, this is the start of a synergy! Kill your creatures for profit!
But yea, I see what you mean by that.
Exactly... Sick. And, Wrong... Effective, but just wrong. (Then again... so is immolate if you think about it... lol)