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Uppercut

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg193589#msg193589
« Reply #24 on: November 04, 2010, 10:44:14 pm »
Elements is serious business, no humor allowed.

grindpower

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg234268#msg234268
« Reply #25 on: December 27, 2010, 07:18:55 pm »
Awesome Card. This would make Life and Death an excellent Duo and will also give Life more CC.

UncleBero

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg235492#msg235492
« Reply #26 on: December 29, 2010, 01:10:28 pm »
great card for  :death :life decks, but it should gain 0/+1 not 0/+2 and ability should cost 1 :death quanta

any agrees?

grindpower

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg238781#msg238781
« Reply #27 on: January 02, 2011, 05:10:27 pm »
great card for  :death :life decks, but it should gain 0/+1 not 0/+2 and ability should cost 1 :death quanta

any agrees?
No agrees. Also having +2 makes up for the fact it gains no attack. Just enjoy the idea.

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg242985#msg242985
« Reply #28 on: January 08, 2011, 06:29:14 am »
This is a card I feel :life could really use right now seeing as how we do not exactly have what most would consider a direct form of Creature Control.  Now, the interesting part about this card is that the normal Devour skill is a more aggressive form of Creature Control due to it also increasing the creature's attack in the process.  For the Flytrap however, it seems more passive which is right in line with what :life's focus is.  Enhancing the synergy with :death here is another nice side effect which could prove very useful with the right deck build.  I could easily see this being used in Poison stalls as a way of keeping damage at bay, plus unlike Scarabs or Otyugh, it has a rather rapid HP growth to allow for more creature consumption.  Using this card in conjunction with Thorn Carapace is an indirect method of increasing the shield's effectiveness as well; while Thorn Carapace Infects creatures and lowers their HP, Flytrap/Horror snatches them up.  As if that wasn't enough, Venus Horror is a perfect target for Adrenaline, turning it into a very lethal weapon against the opponent.  Very nice card moomoose, I honestly feel that it needs to be in the game ASAP.
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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg245651#msg245651
« Reply #29 on: January 12, 2011, 03:36:57 am »
Evil card is evil? Ok but for real this card needs to be in game.

Agroagro

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg271777#msg271777
« Reply #30 on: February 16, 2011, 07:23:58 am »
It seems silly to me as well to change the devour ability. Id vote for this if it were death activated devour. but as is it doesnt seem to fit the life element.

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg271842#msg271842
« Reply #31 on: February 16, 2011, 12:48:37 pm »
It seems silly to me as well to change the devour ability. Id vote for this if it were death activated devour. but as is it doesnt seem to fit the life element.
The normal Devour skill wouldn't fit the Life Element at all...I post massive walls of text for a reason.
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Agroagro

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg271865#msg271865
« Reply #32 on: February 16, 2011, 02:22:11 pm »
It seems silly to me as well to change the devour ability. Id vote for this if it were death activated devour. but as is it doesnt seem to fit the life element.
The normal Devour skill wouldn't fit the Life Element at all...I post massive walls of text for a reason.
I totally disagree. Devour seems very suiting to life almost more so then to gravity. Firstly of the "devour"ing something to get stronger is a very common concept with animals which i imagine life to be comprised of. Second its one of the more aggressive elements in the game right now. adding a creature with an empathize of having large hp value is more atune to gravity and earth (armagio, graviton mercenary, colossal dragon, fire eater, golem, plate armor). where as the life creatures seem geared to ward attacking.

to be suiting to the current mode of life I would imagine this card should gain offensive. while not being an aggressive "devourer" and doing gravitys thing better then gravity.

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg271890#msg271890
« Reply #33 on: February 16, 2011, 03:31:18 pm »
It seems silly to me as well to change the devour ability. Id vote for this if it were death activated devour. but as is it doesnt seem to fit the life element.
The normal Devour skill wouldn't fit the Life Element at all...I post massive walls of text for a reason.
I totally disagree. Devour seems very suiting to life almost more so then to gravity. Firstly of the "devour"ing something to get stronger is a very common concept with animals which i imagine life to be comprised of. Second its one of the more aggressive elements in the game right now. adding a creature with an empathize of having large hp value is more atune to gravity and earth (armagio, graviton mercenary, colossal dragon, fire eater, golem, plate armor). where as the life creatures seem geared to ward attacking.
I'd like to see your reasoning behind Life being one of the more aggressive elements in the game right now.  For one, regardless of how fast its creatures may be in overwhelming the opponent, Life's form of control is extremely limited, it is very commonly used in stalls due to its Healing abilities, and the attack power (brute force) of its creatures lies more on the average-poor range rather than the midrange or high range.  Thorn Carapace, the one form of CC it does have, is not direct and is very passive in comparison to something such as Fire Bolt or Antimatter or even Fire Shield really.  This new form of CC is also very passive in that it kills the creature but does nothing to increase your own attack power, which follows the trend that has been set for Life.  The animal argument is somewhat invalid when you consider the fact that animals could potentially fit into any other Element with enough reasoning.  Plants belong to Life alone; plants are extremely passive as well which means that such a passive form of CC fits even more with Life's theme.  High HP value?  I wouldn't consider 3/4 starting HP as high at all.  Now if you're talking about the fact that it can become quite high...Forest Spirit/Spectre already breaks that trend for :life, :fire has Lava Destroyer which if based on this reasoning completely shatters :fire's low HP rule of thumb, and Gargoyle should be a :gravity creature due to Stone Form.

Quote
to be suiting to the current mode of life I would imagine this card should gain offensive. while not being an aggressive "devourer" and doing gravitys thing better then gravity.
I see we disagree on the concept of an aggressive devourer.  In my mind one of the reasons that Otyugh is most feared by players is because it consumes opponent creatures and inflicts more damage to the opponent with each creature consumed.  It's passive aggressive, but it's vicious all the same; staring down a 12/17 Elite Otyugh is enough to make one lose all hope because it not only consumes your creatures, but beats you down at the same time.  The same can be said of Scarabs; in fact I run them in a rather aggressive Speedbow for this very reason.  Now Venus Flytrap/Horror has very high CC potential, true, but the fact that it will never gain any more attack power is what makes it so non-aggressive in my eyes.  I mean, it's actually somewhat humorous when picturing a scenario in which the opponent has a field full of Malignant Cells or Skeletons and this creature continues to Swallow them while not gaining any attack power in return.  Not having this card to rely on as a potential source of damage practically means that it will have to be worked into a stall deck of some sort which makes it non-aggressive yet again.  However, I see it's still open to interpretation.
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Agroagro

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Re: Venus Flytrap | Venus Horror https://elementscommunity.org/forum/index.php?topic=13135.msg272110#msg272110
« Reply #34 on: February 16, 2011, 09:57:02 pm »
Well Im not looking to get in an arguement about it. I like the card in theory. I was just stating how I felt. mind im a new player to elements so I probably do not have an exact grasp on everything. but in response to the points you raise.

I'd like to see your reasoning behind Life being one of the more aggressive elements in the game right now.
Life has a greater number of cost effective creatures then any other element. Horned Frog, Cockatrice, forest scorpion, and then adrenaline. the other elements dont really compare with that. While some one a single creature thats comparable (say flesh recluse) they dont have the number that life has.

Then looking at cost effectiveness Horned Frog and Cockatrice have some of the best power to cost ratios in the game. Forest Scorpion is the only scorpion that doesnt need another card to be lethal.

Then adrenaline adds about 3-15 damage a turn to a creatures attack making it very cost effective in comparison to other spells that cause damage.

Life is one of the fastest elements at throwing damage at a players head. IMO it hasnt been very effective at rushing because of its inability to deal with shields & life gain/stall permanents.

I just feel flytrap would suit life if it grew in offense ability as it ate.

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Your comment about plants being passive makes me wonder why you think it should have any attack at all. I mean if its a stationary plant then it should not have any attack at all.

But if its mobile as i originally imagined and its devouring of things is making it larger (the gain of hp) its imaginable that it would get physically stronger with its growth.

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I guess I poorly worded what I meant in comparison to gravities devour.

To reexplain; I just think gaining +2 per devour makes this more aggressive in terms of creature control because your sooner able to target all creatures. Creature control is not currently lifes strong suit so why make it better at it then gravity.

If fly trap were to get +1+1 it fits into the aggressive nature of most other life creatures while not being better at devouring then the original devour element. (its not better because it relies on another quantum to activate)

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not my card and Im just saying what i see. I like the concept and the arts fantastic.

 

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