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Offline OdinVanguardTopic starter

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Trap Door Spider | Funnel Web Spider https://elementscommunity.org/forum/index.php?topic=44807.msg1017294#msg1017294
« on: November 23, 2012, 06:27:03 pm »
NAME:
Trap Door Spider
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
2|4
TEXT:
Ambush: Stun a non flying or web a flying creature for 1 turn upon unburrowing.
:earth Burrow
NAME:
Funnel Web Spider
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Creature
ATK|HP:
4|5
TEXT:
Ambush: Stun a non flying or web a flying creature for 1 turn upon unburrowing.
:earth Burrow

ART:
Modified by OdinVanguard (colorized to fit earth color scheme)
Original art URL: http://www.sxc.hu/photo/487863/?forcedownload=1
IDEA:
OdinVanguard
NOTES:
Trap door spider on wikipedia: http://en.wikipedia.org/wiki/Trapdoor_spider

Gives earth a spider, which would be very useful in conjunction with warden…

I wanted to have a more unique mechanic than just web. The burrow based mechanic should tie in with the actual trap door spider's means of catching prey.

Note that the ability only functions upon unborrowing. This makes it work slower than other spiders, but this is compensated for by its ability to stun non-flying creatures.

This card could make a nice replacement for antlion too...

Questions / comments welcome

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Offline dragonsdemesne

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Re: Trap Door Spider | Funnel Web Spider https://elementscommunity.org/forum/index.php?topic=44807.msg1017303#msg1017303
« Reply #1 on: November 23, 2012, 07:32:25 pm »
I'm assuming stun is like delay from a warden, only the spider isn't also delayed?  This is a neat idea, fun but still competitive.  Basically, it could delay something warden-style every two turns, but without delaying itself.

Just out of curiosity, what would you think about either making the card life with an earth ability, or changing the ability to a life cost?  There's no reason it has to be that way, but I figured since the other spiders are activated with a second element (air, in their case) that maybe this one could be as well?

Offline Sackett

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Re: Trap Door Spider | Funnel Web Spider https://elementscommunity.org/forum/index.php?topic=44807.msg1017390#msg1017390
« Reply #2 on: November 24, 2012, 04:55:55 am »
I kind of like the idea of making it Life cost to deploy, but maintain the burrow aspect.  Life and Earth ought to have greater interaction.

To me the most attractive thing about this card is the way it uses unburrow.  The least attractive thing is that it's trying to be anti-flying, and anti-land, with different methods.  Lets just give it one effect.

One option is stun/entangle effect on the target.

I'd suggest we give it a poison aspect though.  Poison Target creature on unburrow.

Offline TheAccuso

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Re: Trap Door Spider | Funnel Web Spider https://elementscommunity.org/forum/index.php?topic=44807.msg1017391#msg1017391
« Reply #3 on: November 24, 2012, 05:02:27 am »
Just out of curiosity, what would you think about either making the card life with an earth ability, or changing the ability to a life cost?  There's no reason it has to be that way, but I figured since the other spiders are activated with a second element (air, in their case) that maybe this one could be as well?
Seems like this spider build something to trap their preys while the other 2 launch(spit) their web at the target.
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Offline OdinVanguardTopic starter

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Re: Trap Door Spider | Funnel Web Spider https://elementscommunity.org/forum/index.php?topic=44807.msg1017857#msg1017857
« Reply #4 on: November 26, 2012, 07:06:59 pm »
I kind of like the idea of making it Life cost to deploy, but maintain the burrow aspect.  Life and Earth ought to have greater interaction.

To me the most attractive thing about this card is the way it uses unburrow.  The least attractive thing is that it's trying to be anti-flying, and anti-land, with different methods.  Lets just give it one effect.

One option is stun/entangle effect on the target.

I'd suggest we give it a poison aspect though.  Poison Target creature on unburrow.
I do definitely agree that :earth - :life could use greater synergy… There are several reasons why I kept this earth though.

First off, :earth seemed to fit best with the idea of a burrowing spider... but :life could work out ok here as well

More importantly, giving a web like ability to earth (albeit a temporary version) will synergy well with warden and help make it a more useful card.

The main issue with warden right now is that a large number of creatures in the game have flying. So to make full use of wardens currently requires at least 3-4 quanta types (or 3 types if you use SoP, 4 otherwise).

In the end, the only way to make full use of wardens in a competitive deck is with a rainbow type deck.
Part of the motivation for this card was to give players a way to take advantage full advantage of warden outside of rainbow decks.

As an earth card, this creature will let players pull off the combo with 1-2 elements rather than 3-4… This gives viable options for pulling off competitive decks.

Finally, moving this to life would not provide the same synergy with wardens since life has no means of providing an attack bonus… A duo would still be possible using SoP, but thats much more restrictive. Otherwise a trio is still needed… This is better than a quartet, but it would still be tricky to make stable.

Long story short, I can move this to life if people strongly feel it needs to go there, but it will make a stronger impact on the game as an :earth card than as a :life card.
« Last Edit: November 26, 2012, 07:11:24 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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