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Offline OldTrees

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468356#msg468356
« Reply #12 on: March 07, 2012, 04:46:02 am »
The author has permitted that art to be used. The forum requires you credit the author.
Thanks for the clarification.

But any comments on the card itself ?
It is overcomplicated. 2 effects rather than 3 would be better.
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Offline waterzxTopic starter

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468358#msg468358
« Reply #13 on: March 07, 2012, 04:53:42 am »
It is overcomplicated. 2 effects rather than 3 would be better.
Maybe it only deals damage when it is chained ? Combining the chaining and the damage effect

Offline OldTrees

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468359#msg468359
« Reply #14 on: March 07, 2012, 04:59:20 am »
It is overcomplicated. 2 effects rather than 3 would be better.
Maybe it only deals damage when it is chained ? Combining the chaining and the damage effect
Chain cards should have a base effect. I think it would be fine with just damage and the recursion abilities.
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Offline waterzxTopic starter

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468363#msg468363
« Reply #15 on: March 07, 2012, 05:14:51 am »
Chain cards should have a base effect. I think it would be fine with just damage and the recursion abilities.
Can't the base effect be "returning this card to deck" ?

After all, it's a time card, and you are supposed to use it with card-drawing effects

Once the chain starts, each subsequent card deals a certain amount of damage

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468364#msg468364
« Reply #16 on: March 07, 2012, 05:20:46 am »
So you would need multiple copies of the card for it to work effectively?

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468365#msg468365
« Reply #17 on: March 07, 2012, 05:21:24 am »
And If you did use multiple cards in one turn it, it would lock up your deck for the next few turns?

Offline waterzxTopic starter

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468366#msg468366
« Reply #18 on: March 07, 2012, 05:25:41 am »
So you would need multiple copies of the card for it to work effectively?
Hourglasses / sundial / precognition / Shard of Bravery

you can use it for 2-3 times with only one card

Offline Anarook

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468368#msg468368
« Reply #19 on: March 07, 2012, 05:36:18 am »
If it's all right, Im going to create a topic with my take on a similar card.
Would you be against it?(They have the same goal, dealing damage, the chaining works a bit different though)
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Offline waterzxTopic starter

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Re: Echo Flame | Eternal Flame https://elementscommunity.org/forum/index.php?topic=37290.msg468371#msg468371
« Reply #20 on: March 07, 2012, 05:48:21 am »
If it's all right, Im going to create a topic with my take on a similar card.
Would you be against it?(They have the same goal, dealing damage, the chaining works a bit different though)
Of course not. Maybe we can learn from each other :)

Offline Cheesy111

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Re: Unstable Hourglass | Broken Hourglass https://elementscommunity.org/forum/index.php?topic=37290.msg468445#msg468445
« Reply #21 on: March 07, 2012, 04:39:32 pm »
It seems like a lot of damage considering it isn't destroyed on use, it can't be PC'd, and it's in-element with time as well as its drawback synergyzing with Time cards (Precognition, Golden Nymph, Hourglass).  Why should it do so much damage?

Offline Scaramanga

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Re: Unstable Hourglass | Broken Hourglass https://elementscommunity.org/forum/index.php?topic=37290.msg468451#msg468451
« Reply #22 on: March 07, 2012, 05:08:46 pm »
Change it to:

Randomly draw 0-2 cards.
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Offline zhangvict

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Re: Unstable Hourglass | Broken Hourglass https://elementscommunity.org/forum/index.php?topic=37290.msg468454#msg468454
« Reply #23 on: March 07, 2012, 05:30:37 pm »
This is an excelent anti-deckout card. With two of there one played after the other, you can non stop dealing 16 damage to your opponent every turn and prevent deck out. Requires the same number of cards to operate as PA'd eternity except you don't need a rewind incase you bottom deck one, so it is actually better, except vulnerable to steal.

Though I am slightly worried about balancing issues. Unstable gas costs 5 :air with 1 :fire to activate for one turn only. This costs 4 :time with 1 :time to activate, for potentially endless turns. Similar quanta/dmg ratio, but with more abilities and mono element.

 

anything
blarg: