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Offline karis

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Re: Ulundaris | Ulundaris https://elementscommunity.org/forum/index.php?topic=21266.msg276424#msg276424
« Reply #12 on: February 22, 2011, 06:28:44 pm »
I thought I saw this idea before but I can't remember the name and can't find it. I think it stayed in the smithy though. I am not saying you were inspired by that previous card. However the comments in that thread would be useful.

Unfortunately this current version pays for itself with just 2 creatures and returns a vitual :life per creature more than 2.

I would either have it count every N creatures [N=2-4] or have a lower starting attack.
talking about this?   http://elementscommunity.org/forum/index.php/topic,16369.0.html

if yes.  sorry to say 'even if it have so much people talk about how good it is   but it still get only 1-3 vote.'  :P

Re: Ulundaris | Ulundaris https://elementscommunity.org/forum/index.php?topic=21266.msg276572#msg276572
« Reply #13 on: February 22, 2011, 09:52:02 pm »
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Not really much to say about this card since it's a creature version of Farenheit, but it would be a must have in swarm decks.  Might be a little strong even, possible justifying X/2, lower intial attack, or +1-2 cost.  Just my  :electrum .
Yes, people seem to be agreeing about the X/2 - which would make the maximum attack of this weapon 16 upped.  I already lowered the initial attack of both versions by one.

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Fractal anything cheap + 6x of these in a deck. Seems ridiculously OP to me, but I may just be assuming too much.
That requires support for :aether quanta, Animate Weapon cards drawn in equal ratio to Ulundaris cards, no enemy mass/renewable CC, and quite a few turns to pull off.  RoL/Hope already gets spammable Light Dragons, which are 12 attack, far more stable, and you can have well over 6.  Ulundaris can be considered OP if it forces a large portion of existing decks to adapt or become immediately obsolete.

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if yes.  sorry to say 'even if it have so much people talk about how good it is   but it still get only 1-3 vote.'
The community will have its say, though I'm confident with a little more tweaking this could go far, for a couple reasons - first, it is a simpler, more easily understood concept (simple ideas tend to adapt to new strategies better), and second, it has a cooler name AND better art!  No offense, karis - your art is good, but I'm really liking Thalas' work on this blade.

Two things to address, then...

1) I'm going to reduce the power to X/2, BUT how does it sound to include enemy creatures in the calculation?  This would introduce a second use of the weapon as a soft-counter to enemy creatures, as well as introducing some interesting tactics such as :life :death with Aflatoxin/Boneyard.

2) Considering reducing the flying HP to something like 4|3 unupped, 5|5 upped, to fit Life's fragility theme and make flying Ulundarii a bit easier to counter.  How does this sound?

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Re: Ulundaris | Ulundaris https://elementscommunity.org/forum/index.php?topic=21266.msg284179#msg284179
« Reply #14 on: March 05, 2011, 10:38:37 pm »
So long and thanks for all the fish!

 

anything
blarg: