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Offline Keolino

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108221#msg1108221
« Reply #12 on: November 08, 2013, 08:16:42 am »
It's exactly like PU with less CC resistance.

Only if you are forgetting that abilities are doubled as well. Especially abilities which concern the creature itself. The buffing of the growth and ablaze effects are doubled. (Something which parallel universed creatures can't do)
Spoiler for Hidden:
If you let a lava destroyer grow and then parallel universe him, both will have 9/3. If you double head a lava destroyer, and then grow him, he gets +4/+4, has 11/5 and attacks two times. Which results in 4 more damage.

Still, I think a cost decrease of at least 1 (because of less CC-restistence) in comparison to parallel universe should be fine. Adrenalin, too, is better then parallel univere in cases of 8 attack creatures and below, but still costs much less because it's easy to CC them with damage spells. (And even though Adrenalin protects from Frozen and Basilisk Blood)
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Offline Higurashi

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108226#msg1108226
« Reply #13 on: November 08, 2013, 09:48:54 am »
Nah, I explained how it works with Minor Vamp (has an ability). It adds nothing beyond the first turn, and that's thanks to summoning sickness, not the cards themselves. After the first turn there is, however, another benefit: you only have to pay for activated abilities once compared to PU. Another reason this shouldn't cost less.

The fact that it's in Earth merits a cost increase, btw. Earth has much better normal attackers for both rushing and enduring (10/4 Elite Shrieker (gets even worse if it comes from a total 4 cost Elite Grabby) and 10/12 Basalt Dragon compared to 7/2 Phase Recluse or 5/5 Psion).
« Last Edit: November 08, 2013, 09:51:18 am by Higurashi »
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Online Vangelios

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108228#msg1108228
« Reply #14 on: November 08, 2013, 10:01:01 am »
Is similar to PU, but PU creates two creatures in play this card only a creature, CC is easier for a creature  instead of two.
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Offline Keolino

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108233#msg1108233
« Reply #15 on: November 08, 2013, 10:29:59 am »
Nah, I explained how it works with Minor Vamp (has an ability). It adds nothing beyond the first turn, and that's thanks to summoning sickness, not the cards themselves. After the first turn there is, however, another benefit: you only have to pay for activated abilities once compared to PU. Another reason this shouldn't cost less.

The fact that it's in Earth merits a cost increase, btw. Earth has much better normal attackers for both rushing and enduring (10/4 Elite Shrieker (gets even worse if it comes from a total 4 cost Elite Grabby) and 10/12 Basalt Dragon compared to 7/2 Phase Recluse or 5/5 Psion).

The ability RESOLVES twice, so if it is a targeting ability you can't choose a second target. (For example: Fire Nymph can give one creature +10/-10, aether nymph can imortal the same creature twice (but not two different creatures in one turn) etc...)

But I have to agree that earth has many better targets for things like PU, so it probably should cost about the same amount as PU.
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Offline Higurashi

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108234#msg1108234
« Reply #16 on: November 08, 2013, 10:34:18 am »
Said nothing about a second target. I said you only have to pay once for an activated ability, which is the only benefit beyond the first turn.
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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108242#msg1108242
« Reply #17 on: November 08, 2013, 12:56:45 pm »
Yeah...about vampire, they don't get double effect. Only activated abilities get doubled. A 4/4 with vampire will gain 8 hp (2 attaks of 4)
And with adrenaline...it gives additional TURNS (even if is not written), so the creature will attack twice each turn it gets from adrenaline

So i should increase the cost by one?
« Last Edit: November 08, 2013, 01:08:20 pm by jacker »

Offline Keolino

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108251#msg1108251
« Reply #18 on: November 08, 2013, 02:02:40 pm »
Yeah...about vampire, they don't get double effect. Only activated abilities get doubled. A 4/4 with vampire will gain 8 hp (2 attaks of 4)
And with adrenaline...it gives additional TURNS (even if is not written), so the creature will attack twice each turn it gets from adrenaline

So i should increase the cost by one?

So a 8 attack creature with adrenalin then makes 8,8,6,6,3,3 damage, I like it :D

And yeah, a cost increase of one or probably even two would really make it a more balanced card.


(Another question. If this card doesn't give "turns" but "attacks", that also means that freezing and basilisk blood still take their full 3 / 6 turns to recover from, right? And against turtle shield, he would attack two times in the first turn, and not a single time in the second turn?)
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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108255#msg1108255
« Reply #19 on: November 08, 2013, 02:37:57 pm »
ugh mechanics giving me a headache

Offline dragtom

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108262#msg1108262
« Reply #20 on: November 08, 2013, 02:59:02 pm »
seems like eveyone forgot combining two-headed with twin universe, for a 4x damage, rather than 3x (with 2 tu's)

phoenix + adrenaline + momentum + two-headed + pu + pu = unupped otk with 6 cards and 1 high-cost element.
if what keolino said about turns, rather than attacks, we can get it even more interesting:
ruby dragon + unstoppable + sky blitz + two-headed + tu + tu = 6-card fg otk.

silurian dragon + two-headed + mitosis + SoR + tu + SoR + sky blitz + chimera = 312 damage.

also, what happens when using 2 two-headed's on 1 creature? will it cause both attacks to deal damage twice?
Spoiler for if double two-headed causes 4 times damage:
elite charger + two-headed + two-headed + two-headed + two-headed + two-headed + two-headed + tu = 7*2^7=896 damage.
for 5 :gravity, 24 :earth, and 6 :aether.
in order to get a fg otk this way, you need 5 :gravity and 20 :earth, with 6 cards.
In terms of damage/card, you could go with ruby dragon + unstoppabe, for up to 1024 damage;
using sky blitz and tu, you can get the costs down to 12 :fire, 1 :gravity, 16 :earth, 6 :aether and 8 :air. edit: in case you want to use SN.
I somehow think that this will not be the case...
« Last Edit: November 08, 2013, 03:01:26 pm by dragtom »
be quick- time is quanta.

Online Vangelios

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108343#msg1108343
« Reply #21 on: November 08, 2013, 07:46:27 pm »
Another great advantage of PU can we copy an opponent's creature, I think Two-headed balanced with 6 :earth  | 5 :earth
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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108345#msg1108345
« Reply #22 on: November 08, 2013, 07:49:01 pm »
+Gravity nynph
+Mitosis
+Adrenaline
« Last Edit: November 08, 2013, 07:53:00 pm by iskelion »

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Re: Two-headed | Two-headed https://elementscommunity.org/forum/index.php?topic=52195.msg1108348#msg1108348
« Reply #23 on: November 08, 2013, 07:55:52 pm »
+Gravity nynph
+Mitosis
+Adrenaline

deck would be a slow and easy to counter
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