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Offline zumba

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1098329#msg1098329
« Reply #24 on: September 21, 2013, 03:52:11 am »
i think a card like this needs a drawback, it just seems like to much damage instantly maybe the creature could get delayed for a like a charge up period 2 turns and give your opponent a chance to kill it before it kills them

another thing im wondering is how would this work with sundials and SoP, it says creature dies on hit but gets + 5/0 so could you play multiple final charge and giving him +5/0? even though the attack doubling dosnt stack like overdrive

but other then that sounds like a really fun card to use :D
« Last Edit: September 21, 2013, 03:55:31 am by zumba »

Offline grimdragon64Topic starter

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1098400#msg1098400
« Reply #25 on: September 21, 2013, 12:19:12 pm »
i think a card like this needs a drawback, it just seems like to much damage instantly maybe the creature could get delayed for a like a charge up period 2 turns and give your opponent a chance to kill it before it kills them

another thing im wondering is how would this work with sundials and SoP, it says creature dies on hit but gets + 5/0 so could you play multiple final charge and giving him +5/0? even though the attack doubling dosnt stack like overdrive

but other then that sounds like a really fun card to use :D
I'm gonna modify this card soon, so it would do spell damage upon attack, and I'll add more drawbacks: that you can't play any more cards this turn, and the Charged creature is immaterial. The  :aether sign is used, like SoW, but it still dies upon attacking. Do these modifications make it too much of an 'Aether' style?

Anyways, SoP would only give +1/+1 to Charged creatures, in a flooded area or not,  :water or not, if and only if SoP affects immaterial.
Sundial prevents it from attacking, sparing your opponent for one turn.
The card can't be stacked, which means you can't play it on an already Charged creature, thus you can't keep adding +5/+0's.
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Offline andretimpa

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1098410#msg1098410
« Reply #26 on: September 21, 2013, 01:28:03 pm »
Just to clear up my suggestion, it would work more like catapult does instead of psion that dies right after. SoPa affects immaterial btw, but it would be a stupid combo anyway since the creature would die before dealing damage.

2 things that I thought now are adrenaline'd creatures and airborne creatures affected by SoFre. Under my suggestion adrenaline and SoFre would be useless.
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Offline grimdragon64Topic starter

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1107217#msg1107217
« Reply #27 on: November 04, 2013, 02:05:29 am »
I added art and took andre's advice.
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Offline EmeraldTiger

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1107219#msg1107219
« Reply #28 on: November 04, 2013, 02:12:39 am »
Make thread title match cards.
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Offline iskelion

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Re: Final Charge | Ultimate Charge https://elementscommunity.org/forum/index.php?topic=51155.msg1107221#msg1107221
« Reply #29 on: November 04, 2013, 02:53:19 am »
i think it's ok, having in mind how cheap "volatile gas" is

Offline grimdragon64Topic starter

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Re: Desperate Sacrifice | Desperate Sacrifice https://elementscommunity.org/forum/index.php?topic=51155.msg1107642#msg1107642
« Reply #30 on: November 05, 2013, 11:20:20 pm »
Any more suggestions? Something I should know of?

Edit: Eh, probably not.
« Last Edit: November 28, 2013, 09:43:04 pm by grimdragon64 »
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blarg: