This card generates cards of 3-5 (after noting the 1-2 upgrade cost reduction) random quanta in value. (Actually they are worth much more but oh well.)
Antideck out is worth around 3
per turn.
Card generation of random value is worth 2
per card.
Since shards have a cost that is less than the average value of cards the aether value can be reduced to 1
.
So this has a minimum per turn value of
.
Converted into mono quanta this is 4 elemental quanta per turn.
Converted into random quanta this is 12 random quanta per turn.
So if this card were changed to the equivalent of
Casting Cost: 0
Activation Cost: 12 random
Then it would be closer to balanced.
Note: This still would be sustainable with 4 quanta pillars.