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Drobbit

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Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg209791#msg209791
« on: November 26, 2010, 12:34:38 pm »
NAME:
Treasure Chest
ELEMENT:
Other
COST:
8
TYPE:
Permanent
ATK|HP:
TEXT:
0 : Pieces o'eight
Sacrifice Treasure Chest to create a random weapon in your weapon slot.
NAME:
Treasure Chest
ELEMENT:
Other
COST:
8
TYPE:
Permanent
ATK|HP:
TEXT:
0 : Pieces o'eight
Sacrifice Treasure Chest to create a random upgraded weapon in your weapon slot.
ART:
http://clipartlog.com/tag/treasure/
IDEA:
Drobbit and Liruken
NOTES:
If you have already a weapon in your weapon slot, the new one created by Treasure Chest replaces the one you have.
SERIES:
Quantum Pirates (http://elementscommunity.org/forum/index.php/topic,16370.msg223712#msg223712)

Offline OldTrees

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg209977#msg209977
« Reply #1 on: November 26, 2010, 04:39:28 pm »
I assume 3 random quanta is equivalent to 1 mono quanta

In that  case this card + Protect Artifact = Antideckout combo that generates card advantage for less quanta than eternity.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Drobbit

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210028#msg210028
« Reply #2 on: November 26, 2010, 05:23:21 pm »
But Eternity has other functions rather than avoid decking out. This card wants to generate Shards for your deck, as Eternity is for damage and reverse time. If it (Treasure Chest) could be played also to avoid decking out it's a good idea but is not designed for this pourpose.

Offline OldTrees

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210040#msg210040
« Reply #3 on: November 26, 2010, 05:33:05 pm »
My point is that this is a antideckout combo that generates cards at the same time. Sure after a while it will only be gain 20HP every 3 turns but it is still card generation that is also antideckout. This is what I think makes it deserve a higher cost.

Converted into aether to compare with Mindgate (card generation)
Casting Cost: 1|.33 :aether
Activation Cost: 1 :aether
(None of the relevant differences are stated above. Just a cost conversion from random to mono quanta)

Converted into time to compare with Eternity (antideckout)
Casting Cost: 1|.33 :time
Activation Cost: 1 :time
(None of the relevant differences are stated above. Just a cost conversion from random to mono quanta)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

joebob777

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210055#msg210055
« Reply #4 on: November 26, 2010, 05:44:35 pm »
i think it is way op, sure it helps people who dont have shards but an antideckout and unlimeted shard all for 3 quanta a turn + 3 to summo, that is way op, it needs to be extremly rare like miracle, have a really high cost that might even take all qaunta away and have a time limit to even be considered not OP ??? sorry, but this card just wont work

Drobbit

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210058#msg210058
« Reply #5 on: November 26, 2010, 05:46:43 pm »
Yes, I understand what you say but I think that you can not just make a direct comparison because are different cards with different abilities.
Mindgate creates a copy of the opponent's deck card so it could be any card. This only creates Shards and with shards. I don't think that Shards deserve more cost of that card because shards aren't that good. If it could create any permanent, then we could compare with Mindgate and increase considerably the cost.
The same with Eternity, as I said before.

You said it's just a cost conversion, but differences are important to adjust that cost. Wich cost you recomend for this card?

Offline OldTrees

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210065#msg210065
« Reply #6 on: November 26, 2010, 05:50:21 pm »
I do not have a cost suggestion. I just think it is too cheap right now and through discussion of the value of both of its abilities I expect a balanced cost to be reached. However I am not good at deciding the value of new abilities without a standard to refer to.
(Neither Mindgate nor Eternity have been dissected yet so the only standard available is the cards in total)

I would like to hear your views on how much each ability is valued and why. (I suspect this will bring in more opinions)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Nepycros

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  • My creativity was OP, so I had to nerf it.
Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210068#msg210068
« Reply #7 on: November 26, 2010, 05:51:20 pm »
i think it is way op, sure it helps people who dont have shards but an antideckout and unlimeted shard all for 3 quanta a turn + 3 to summo, that is way op, it needs to be extremly rare like miracle, have a really high cost that might even take all qaunta away and have a time limit to even be considered not OP ??? sorry, but this card just wont work
Rarity in the game counts for absolutely nothing. No matter what, rarity does not influence the power of a card. This has been said constantly.

This card is strange, that's for sure. I don't like the concept of shards every turn for people. Perhaps a cost increase would suffice, and maybe even sacrifice a pillar to use it, just so that it slowly means you won't be able to use it. And have it absorb quanta every turn.

Perhaps a cost of 6 random quanta (to suffice for 2 quantum pillars) and have it absorb around 3 quanta per turn (kind of like turning elements into shards in the magic box).
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Drobbit

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210085#msg210085
« Reply #8 on: November 26, 2010, 06:13:47 pm »
@Nepycros: The advantage of this card (besides avoiding decking out) is that generates shards. But they are random shards. You can build a deck arround this card if you have creatures like nimphs that consume a lot of quanta for they skills. But besides that the shards are random and that's a point to consider.
It maybe needs an increase. But if I do what you say the card will be totally nerf.

Offline Nepycros

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210135#msg210135
« Reply #9 on: November 26, 2010, 07:20:37 pm »
Random or not, there are only 3. Either your creatures will have 0 ability costs, you'll get 20 to max health, or you'll heal 5 HP every turn. Those are still powerful cards. You're divying up between 3 very powerful cards. Anti-deckout, and shards every turn is OP. That cannot be stressed enough. There has to be a catch.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Drobbit

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg210161#msg210161
« Reply #10 on: November 26, 2010, 07:57:44 pm »
Ok. You are right. How much I increase the cost without nerf the card?

Drobbit

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Re: Treasure Chest | Treasure Chest https://elementscommunity.org/forum/index.php?topic=16373.msg211782#msg211782
« Reply #11 on: November 28, 2010, 04:32:08 pm »
I uploaded the cost. Now is a expensive card if you use it just for avoid decking out and not cheap if you want to generate shards. It alows you not to have the shards on your deck but you have to pay 5 plus 5 for generating shards plus the cost of summoning the shard.

Now I think I fixed it

 

blarg: