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Offline Drake_XIVTopic starter

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Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1050838#msg1050838
« on: March 14, 2013, 05:34:32 am »
NAME:
Tranquil Chime
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures regain 1 HP a turn and the owners lose quanta for each of their creatures that were healed.
NAME:
Tranquil Chime
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures regain 1 HP a turn and the owners lose quanta for each of their creatures that were healed.

ART:
http://www.sxc.hu/photo/1069663
IDEA:
Drake_XIV
NOTES:
Players lose quanta according to the creature being healed.
If a Wyrm is healed, the owner loses 1 :air.
If a Lava Golem is healed, the owner loses 1 :fire.
If a Malignant Cell somehow gets healed, the owner loses 1 :rainbow.

Does not drain if the creature is at full health.
Does stack.
SERIES:

« Last Edit: April 22, 2013, 01:48:15 am by Drake_XIV »

Offline Zaealix

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1051033#msg1051033
« Reply #1 on: March 14, 2013, 10:17:18 pm »
Hrm...I get the thematic idea, sound-based healing, right?
Except...Most of :air tends toward the glass cannon side...And the popular CC either ignore HP, or kills anything that isn't earth or gravity in one shot, or so I hear...But regardless.
I kind of feel like  :life might be more suited for this sort of power, but that might just be me.
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Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1051040#msg1051040
« Reply #2 on: March 14, 2013, 10:59:02 pm »
The idea is to use it with CC, force your opponent to drain their quanta with all the damage under :air 's command.

Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062349#msg1062349
« Reply #3 on: April 21, 2013, 08:03:26 pm »
Bump

Offline GamerJL

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062358#msg1062358
« Reply #4 on: April 21, 2013, 08:13:40 pm »
how could sound heal a creatures?
not quite useful for air, creatures have small health and thus is instantly killed except for firefly queen and dragons
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Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062364#msg1062364
« Reply #5 on: April 21, 2013, 08:17:10 pm »
how could sound heal a creatures?
not quite useful for air, creatures have small health and thus is instantly killed except for firefly queen and dragons

The idea is that the sound would calm all creatures and help them recuperate.

It is not to heal :air creatures exactly.  If you used Thunderstorm on your opponent's field of 8 Blue Crawlers, Tranquil Charm will heal them and drain the opponent of 8 :water.

Offline GamerJL

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062368#msg1062368
« Reply #6 on: April 21, 2013, 08:19:48 pm »
how could sound heal a creatures?
not quite useful for air, creatures have small health and thus is instantly killed except for firefly queen and dragons

The idea is that the sound would calm all creatures and help them recuperate.

It is not to heal :air creatures exactly.  If you used Thunderstorm on your opponent's field of 8 Blue Crawlers, Tranquil Charm will heal them and drain the opponent of 8 :water.
what im saying is that, itll be dependant on duo or rainbow.....
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Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062370#msg1062370
« Reply #7 on: April 21, 2013, 08:20:53 pm »
how could sound heal a creatures?
not quite useful for air, creatures have small health and thus is instantly killed except for firefly queen and dragons

The idea is that the sound would calm all creatures and help them recuperate.

It is not to heal :air creatures exactly.  If you used Thunderstorm on your opponent's field of 8 Blue Crawlers, Tranquil Charm will heal them and drain the opponent of 8 :water.
what im saying is that, itll be dependant on duo or rainbow.....
... no, it's perfectly viable in a MonoAir. 

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062451#msg1062451
« Reply #8 on: April 21, 2013, 11:30:24 pm »
is there an option to destroy this thing manually or do you need deflag
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Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062463#msg1062463
« Reply #9 on: April 21, 2013, 11:36:03 pm »
You'll need Deflag, BE, Pulvy, or a SoFo.

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062470#msg1062470
« Reply #10 on: April 21, 2013, 11:40:56 pm »
You'll need Deflag, BE, Pulvy, or a SoFo.

hmmm alright.


how about you increase the quanta cost for healing. and what happens if the opponent can't pay it?
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Offline Drake_XIVTopic starter

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Re: Tranquil Chime | Tranquil Chime https://elementscommunity.org/forum/index.php?topic=47697.msg1062472#msg1062472
« Reply #11 on: April 21, 2013, 11:42:19 pm »
If there is no quanta to be spent, the creatures do not heal.  However, that means your opponent has no quanta to use when they start their turn.

 

anything
blarg: