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Offline Naesala

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg501655#msg501655
« Reply #12 on: May 21, 2012, 02:49:24 am »
Swear rhino's with momentum have been done before. Either way, i vote no momentum without gravity being added into the mix. Adrenaline sounds good (multiple attacks), and its survivable, a nice benefit
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Offline russianspy1234Topic starter

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg501924#msg501924
« Reply #13 on: May 21, 2012, 05:42:10 pm »
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:
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Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^

hmmm dont see what i messed up but ill just remake it from scratch.

Just because I seek parallelism, maybe rename it Emerald Charger?

It's a great idea and fits so well with :life .

Hmm its a good name, but for a different card i think.  this is a bit too different from saphire.

Swear rhino's with momentum have been done before. Either way, i vote no momentum without gravity being added into the mix. Adrenaline sounds good (multiple attacks), and its survivable, a nice benefit
others suggested that too, adrenaline completely defeats the purpose of the card, which is getting past shields, which is currently a big problem for life and i think a momentum creature fits life much more than full on PC would.
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Offline Absol

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg501928#msg501928
« Reply #14 on: May 21, 2012, 05:58:35 pm »
is upgrading it worth improvement in the stats AND skill? Upgraded, this could easily be used to exploit bonds. Splash in some :aether and Thunderbolt and you get efficient Bond fodder.
I suggest some change to the upped version:

5 :life
6|3
Momentum. When killed, generates 3 Rhinos.

Upped rhino's stats would be 2|1.
This way, you can get more attack, but equal number of creatures.

Also, maybe increase the cost of the Rhinos to 1 :life, like the :death counterpart Skeleton.

EDIT: actually, thinking about it, this is a quicker version of Boneyard in a creature. Maybe the "splitting" skill should be manual instead of triggered upon death?
« Last Edit: May 21, 2012, 06:00:06 pm by Absol »
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Offline OdinVanguard

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg501955#msg501955
« Reply #15 on: May 21, 2012, 07:32:00 pm »
Maybe give them the ability:  ":gravity : gain momentum"
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Offline Hyroen

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg501956#msg501956
« Reply #16 on: May 21, 2012, 07:33:58 pm »
Card image says "Trampeling", thread says Trampling. I acknowledge one may be a typo, but at times card designers choose to use typos in their card names.

Pick one and stick with it. Hope that helps.
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Offline russianspy1234Topic starter

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Re: Trampling Rhinos | Stampeding Rhinos https://elementscommunity.org/forum/index.php?topic=34037.msg502064#msg502064
« Reply #17 on: May 21, 2012, 11:38:39 pm »
is upgrading it worth improvement in the stats AND skill? Upgraded, this could easily be used to exploit bonds. Splash in some :aether and Thunderbolt and you get efficient Bond fodder.
I suggest some change to the upped version:

5 :life
6|3
Momentum. When killed, generates 3 Rhinos.

Upped rhino's stats would be 2|1.
This way, you can get more attack, but equal number of creatures.

Also, maybe increase the cost of the Rhinos to 1 :life, like the :death counterpart Skeleton.

EDIT: actually, thinking about it, this is a quicker version of Boneyard in a creature. Maybe the "splitting" skill should be manual instead of triggered upon death?

The synergy with bond is intentional, as it is currently overshadowed by the shard a lot of the time.  There is no cost on the Rhino card because it is not a standalone card, and is only generated via the card I made.  I don't see the comparison to boneyard, which is a permanent that gives you a creature anytime any creature (even your opponent's) dies and a creature that turns into a group of others.  A comparison to phoenix is more apt.

Maybe give them the ability:  ":gravity : gain momentum"
I was really hoping to get the monolife momentum but a lot of people seem to be against it.  This seems much more fitting than people suggesting adrenaline instead so I guess I will go with this idea.

Card image says "Trampeling", thread says Trampling. I acknowledge one may be a typo, but at times card designers choose to use typos in their card names.

Pick one and stick with it. Hope that helps.

Oh I see, thanks.
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