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why not make the loss of air bourne permanent to make the coding easier? this seems like a good card to put in a wings deck.
Right now I'd say it's pretty UP. 6|7 :death for initial casting cost, and 2 :death to target a flying creature. The creature loses some stats, but I really don't see why you'd use this over flesh recluse.
What I said was I considered airborne. Consider.Right now I'd say it's pretty UP. 6|7 :death for initial casting cost, and 2 :death to target a flying creature. The creature loses some stats, but I really don't see why you'd use this over flesh recluse.
Well is I made it permanently lose Airbourne, would that be better?
I mean, removing HP and ATK, I figured it'd be a bonus.
Or maybe if the card were cheaper?
Nice card,when you are spamming creatures,if this card is on the field,you can easily outdamage the opponent. It's really good even against :light,because Light's most creatures are airborne. By the way,it's airborne*,notairbourne.You may want to change it. Nice idea,overall.
Neither the American nor British spelling of airborne/airbourne is relevant.Nice card,when you are spamming creatures,if this card is on the field,you can easily outdamage the opponent. It's really good even against :light,because Light's most creatures are airborne. By the way,it's airborne*,notairbourne.You may want to change it. Nice idea,overall.
Airbourne is fine. It is simply the British English spelling, no harm there.
I'd like some clarification in the Notes as to how the -2|-1 works:
I assume it's like Eclipse in that the debuff is tied to the permanent (and removed when the card is destroyed), and the buff does not 'stack' in that sense but the upped version's effect overrides the unupped version's?
I also kind of want to have it ignore Neutral creatures because of how obscenely well it synergizes with Aflatoxin (or rather, Malignant Cell), but I may be mistaken on that account as card design isn't something I'm well versed in.
Technicalities:
While spelling is agreeably a very minor detail when it comes only to card design, 'Airborne' is what the card should state.
For the cost, it should go before the ability name and followed by a colon. This only affects the unupgraded card.
Mechanics:
I take it ATT cannot become negative due to this card.
I think -2/-1 | -3/-1 is too much. Maybe -2/0 | -2/-1 ?
Other:
As for name, Toxic Smog | Toxic Pollution seems to me to be redundant and not as fluid. Would Acid Rain [unable to run search on used names right now] be a better name?
Why is :light unaffected?
Technicalities:
While spelling is agreeably a very minor detail when it comes only to card design, 'Airborne' is what the card should state.
For the cost, it should go before the ability name and followed by a colon. This only affects the unupgraded card.
Mechanics:
I take it ATT cannot become negative due to this card.
I think -2/-1 | -3/-1 is too much. Maybe -2/0 | -2/-1 ?
Other:
As for name, Toxic Smog | Toxic Pollution seems to me to be redundant and not as fluid. Would Acid Rain [unable to run search on used names right now] be a better name?
Why is :light unaffected?
Congrats on first [?] card in Crucible.
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...
I can see what you're saying, but what do you suggest to balance the card? It's a really low effect. I mean, most creatures with less than 3 hp are only 1 hp anyways, and die. It forces the field to be strong, constantly.
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced.maybe make this card last like 3 turns? ormake it so it only applies to creatures over X hp or over X att.you could make this only work if there is an eclipse on the field or a cloak or both or something.plenty of ways to try to balance it, but can't leave it as is.
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.
I can understand this point, but mind you a :death :light duo isn't all that great for anyone who isn't the FG Morte.QuoteIt's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.
Again, this implies a :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.Quotenow how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced.maybe make this card last like 3 turns? ormake it so it only applies to creatures over X hp or over X att.you could make this only work if there is an eclipse on the field or a cloak or both or something.plenty of ways to try to balance it, but can't leave it as is.
I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):
"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"
Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.
I can understand this point, but mind you a :death :light duo isn't all that great for anyone who isn't the FG Morte.QuoteIt's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.
Again, this implies a :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.Quotenow how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced.maybe make this card last like 3 turns? ormake it so it only applies to creatures over X hp or over X att.you could make this only work if there is an eclipse on the field or a cloak or both or something.plenty of ways to try to balance it, but can't leave it as is.
I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):
"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"
Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?
too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?
well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,
although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.
it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.
I can understand this point, but mind you a :death :light duo isn't all that great for anyone who isn't the FG Morte.QuoteIt's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.
Again, this implies a :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.Quotenow how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced.maybe make this card last like 3 turns? ormake it so it only applies to creatures over X hp or over X att.you could make this only work if there is an eclipse on the field or a cloak or both or something.plenty of ways to try to balance it, but can't leave it as is.
I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):
"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"
Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?
too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?
well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,
although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.
it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess
Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.
I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types: :death and :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.
I can understand this point, but mind you a :death :light duo isn't all that great for anyone who isn't the FG Morte.QuoteIt's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.
Again, this implies a :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.Quotenow how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced.maybe make this card last like 3 turns? ormake it so it only applies to creatures over X hp or over X att.you could make this only work if there is an eclipse on the field or a cloak or both or something.plenty of ways to try to balance it, but can't leave it as is.
I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):
"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"
Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?
too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?
well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,
although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.
it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess
Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.
I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types: :death and :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.
oh yeah monolight doesn't work... fail.
Also idk if you've ever played with an upped SNbow, but i can really assure you that 4 death quanta you can get by turn 3 most of the time easily.
lycans and stuff are for unupped decks.
also it doesn't lose to death/light decks the same way eclipse doesn't either. if it won't have any effect, you just don't play it. and trust me, most of the time that won't be the case. play around with a death rush and imagine you also had this card.
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.
So would this be better if it were a shield with 2 points of Damage Reduction and deal 1hp to all attacking airborne creatures (Like Fire Wall)?