Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Zac33333 on June 22, 2012, 04:15:57 am

Title: Toxic Smog | Toxic Pollution
Post by: Zac33333 on June 22, 2012, 04:15:57 am
(http://i.imgur.com/0RaS6.png)
(http://i.imgur.com/nwV27.png)
NAME:
Toxic Smog
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
All non- :death and non- :light creatures gain -2|-1.
:death Pollute: Deal 1 damage to target airbourne creature.
NAME:
Toxic Pollution
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:

TEXT:
All non- :death and non- :light  creatures gain -3|-1.
Pollute: Deal 1 damage to target airborne creature.

ART:
Zac33333
IDEA:
Zac33333
NOTES:
I was thinking of a semi-anti Airbourne card, and since I live about 2 minutes from a steel mill with smokey billows, I thought of pollution.

To clarify for people who are unsure:

The -2|-1 effect is like Nightfall, and does not stack with multiple Smogs. If you play an upgraded version over the non-upgraded version, it simply adds -1|-0 to all the creatures previously affected, and -3|-1 to all those that can possibly be affected afterwards.

Also, this card does not affect Malignant Cells/Singularities.

SPECIAL THANKS TO CAPTAIN SCIBRA FOR HELP WITH WORDING.
SERIES:

Title: Re: Toxic Smog | Toxic Pollution
Post by: esran on June 22, 2012, 04:17:53 am
why not make the loss of air bourne permanent to make the coding easier? this seems like a good card to put in a wings deck.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on June 22, 2012, 04:19:15 am
why not make the loss of air bourne permanent to make the coding easier? this seems like a good card to put in a wings deck.

Hmm, good thought.

But then if you do that, it loses it's Airbourne ability, so it can't be targeted again.
I'm not sure if I like that.
Title: Re: Toxic Smog | Toxic Pollution
Post by: furballdn on June 22, 2012, 05:17:52 am
Right now I'd say it's pretty UP. 6|7 :death for initial casting cost, and 2 :death to target a flying creature. The creature loses some stats, but I really don't see why you'd use this over flesh recluse.
Title: Re: Toxic Smog | Toxic Pollution
Post by: rickerd on June 22, 2012, 12:37:57 pm
Less cost, but also less dammage
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on June 22, 2012, 04:12:31 pm
Right now I'd say it's pretty UP. 6|7 :death for initial casting cost, and 2 :death to target a flying creature. The creature loses some stats, but I really don't see why you'd use this over flesh recluse.

Well is I made it permanently lose Airbourne, would that be better?

I mean, removing HP and ATK, I figured it'd be a bonus.

Or maybe if the card were cheaper?
Title: Re: Toxic Smog | Toxic Pollution
Post by: furballdn on June 22, 2012, 05:57:12 pm
Right now I'd say it's pretty UP. 6|7 :death for initial casting cost, and 2 :death to target a flying creature. The creature loses some stats, but I really don't see why you'd use this over flesh recluse.

Well is I made it permanently lose Airbourne, would that be better?

I mean, removing HP and ATK, I figured it'd be a bonus.

Or maybe if the card were cheaper?
What I said was I considered airborne. Consider.
Toxic pollution = 7 :death + 2 :death for -2|-3 on an airborne creature and unairing it
Flesh recluse = 3 :death + 6|3 stats + 1 :air for webbing a creature.
Title: Re: Toxic Smog | Toxic Pollution
Post by: OdinVanguard on June 22, 2012, 07:36:27 pm
The best use of this card right now would be killing pegasi and wyrms (upped version), where the damage reduction is most useful since it will be double effective towards dive. The only other good point is that it doesn't require off element quanta to cast. Balance wise, that may be worth the 1 point of extra activation cost.
If I were using a mono death deck I might consider using it, but its casting cost does seem rather high to me.
Title: Re: Toxic Smog | Toxic Pollution
Post by: esran on June 24, 2012, 10:21:06 pm
this should affect all creatures, and web flyers, so it is useful vs all decks rather than being super situational.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 02, 2012, 03:47:46 pm
MASSIVE EDIT!

Changes:
+Effects all non- :death and non- :light creatures.
+Fixed Wording (Thanks to Captain Scibra!)
+Added a spell-effect to harm Airbourne creatures slowly.
-Lowered Cost.
-Doesn't remove Airbourne ability
Title: Re: Toxic Smog | Toxic Pollution
Post by: ~Zytoc~ on July 02, 2012, 04:52:57 pm
Nice card,when you are spamming creatures,if this card is on the field,you can easily outdamage the opponent. It's really good even against  :light,because Light's most creatures are airborne. By the way,it's airborne*,not airbourne. You may want to change it. Nice idea,overall.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Captain Scibra on July 02, 2012, 09:33:58 pm
Nice card,when you are spamming creatures,if this card is on the field,you can easily outdamage the opponent. It's really good even against  :light,because Light's most creatures are airborne. By the way,it's airborne*,not airbourne. You may want to change it. Nice idea,overall.

Airbourne is fine.  It is simply the British English spelling, no harm there.
Title: Re: Toxic Smog | Toxic Pollution
Post by: OldTrees on July 02, 2012, 10:17:49 pm
Nice card,when you are spamming creatures,if this card is on the field,you can easily outdamage the opponent. It's really good even against  :light,because Light's most creatures are airborne. By the way,it's airborne*,not airbourne. You may want to change it. Nice idea,overall.

Airbourne is fine.  It is simply the British English spelling, no harm there.
Neither the American nor British spelling of airborne/airbourne is relevant.
The only relevant word is the Elements the Game Keyword: airborne.
So Airbourne is not fine.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 03, 2012, 12:21:48 am
Look, guys -- If spelling is the only issue you people have with the card, then I'm happy with the card.
Title: Re: Toxic Smog | Toxic Pollution
Post by: YawnChainHow on July 03, 2012, 02:50:20 am
I'd like some clarification in the Notes as to how the -2|-1 works:

I assume it's like Eclipse in that the debuff is tied to the permanent (and removed when the card is destroyed), and the buff does not 'stack' in that sense but the upped version's effect overrides the unupped version's?

I also kind of want to have it ignore Neutral creatures because of how obscenely well it synergizes with Aflatoxin (or rather, Malignant Cell), but I may be mistaken on that account as card design isn't something I'm well versed in.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 03, 2012, 02:54:40 am
I'd like some clarification in the Notes as to how the -2|-1 works:

I assume it's like Eclipse in that the debuff is tied to the permanent (and removed when the card is destroyed), and the buff does not 'stack' in that sense but the upped version's effect overrides the unupped version's?

I also kind of want to have it ignore Neutral creatures because of how obscenely well it synergizes with Aflatoxin (or rather, Malignant Cell), but I may be mistaken on that account as card design isn't something I'm well versed in.

I'll add some stuff in the notes, but yes it's like Eclipse - It does not stack, and the upgraded just adds -1 to all possibly affected creatures.

As for the Malignant Cell thing - The card won't affect cards that you can't play naturally, such as Malignant Cell or Singularity.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Drake_XIV on July 03, 2012, 04:52:41 am
Technicalities:
While spelling is agreeably a very minor detail when it comes only to card design, 'Airborne' is what the card should state.
For the cost, it should go before the ability name and followed by a colon.  This only affects the unupgraded card.

Mechanics:
I take it ATT cannot become negative due to this card.
I think -2/-1 | -3/-1 is too much.  Maybe -2/0 | -2/-1 ?

Other:
As for name, Toxic Smog | Toxic Pollution seems to me to be redundant and not as fluid.  Would Acid Rain [unable to run search on used names right now] be a better name?
Why is :light unaffected?
Title: Re: Toxic Smog | Toxic Pollution
Post by: Captain Scibra on July 03, 2012, 05:29:57 am
Technicalities:
While spelling is agreeably a very minor detail when it comes only to card design, 'Airborne' is what the card should state.
For the cost, it should go before the ability name and followed by a colon.  This only affects the unupgraded card.

Mechanics:
I take it ATT cannot become negative due to this card.
I think -2/-1 | -3/-1 is too much.  Maybe -2/0 | -2/-1 ?

Other:
As for name, Toxic Smog | Toxic Pollution seems to me to be redundant and not as fluid.  Would Acid Rain [unable to run search on used names right now] be a better name?
Why is :light unaffected?

From my understanding, it is a dense noxious cloud of gas that covers the entire field.  Death is not affected for being resistant to it, while Light is also capable of seeing through the dense cloud.  While it is true that for both unaffected elements the reason for such is incomplete, but doing a partial resistance would over-complicate the card.

EDIT: Also, I wouldn't mind if the attack could become negative, and the reductions are perfect in my opinion.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 03, 2012, 03:08:33 pm
Technicalities:
While spelling is agreeably a very minor detail when it comes only to card design, 'Airborne' is what the card should state.
For the cost, it should go before the ability name and followed by a colon.  This only affects the unupgraded card.

Mechanics:
I take it ATT cannot become negative due to this card.
I think -2/-1 | -3/-1 is too much.  Maybe -2/0 | -2/-1 ?

Other:
As for name, Toxic Smog | Toxic Pollution seems to me to be redundant and not as fluid.  Would Acid Rain [unable to run search on used names right now] be a better name?
Why is :light unaffected?

Addressing Technicalities:
I can make those issues be gone. It takes 20 minutes. No biggie.

Addressing Mechanics:
In any situation of GAINING a negative amount of attack/hp, I assumed that going into the negative was an effect that was not only possible, but likely for many weak creatures.

The reason why they lose so much in stats, in my reasoning, is this:
Any creature who loses -2 or -3 in Atk without going into the negative is likely to have enough health to survive. But creatures who are 2|1 or 1|1 are meant to die - It's basically a card that demands strong monsters only be on the field.

Addressing 'Other':
The name came from where I got the inspiration - A smokey steel mill. Smog/Pollution came to mind, and I'm quite fond of the name. Acid rain (Also yes, it has been suggested before) more or less sounds like a spell that deals an instant effect to all creatures, like Rain of Fire or Pandemonium. My card is supposed to be more like a field modifier, like Flood or Cloak.

 :light And  :death are unaffected by natural law - Death thrives in a polluted/smoggy wasteland, and light shines through it. Think of a lighthouse shining through a thick mist off the horizon. Even though  :light is the opposite of  :darkness, and not  :death, Captain Scibra described it best: Toxic Smog is supposed to lay a dark curse-like effect on the entire field, but more like a cloud of poisonous air rather than a curse.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 10, 2012, 10:32:43 pm
UPDATE!

Made it to the Crucible, so it's time for some refining!

I added a poll for your thoughts. If you vote, please tell me what you picked and why you picked what you picked (Yes, that's a lot of the word pick. Deal with it.).

I feel like I'm not getting feedback enough. It's getting views and votes on chat and whatnot, but the thread is so cold response-wise. This isn't an issue, really - But I'd like more feedback.

Lots of feedback = Card Refining = Better Card = Gains ranks among the other cards, up through Forge/Armory and maybe eventually Reliquary.

Please and thank you!
-Zac

Title: Re: Toxic Smog | Toxic Pollution
Post by: Drake_XIV on July 10, 2012, 10:33:59 pm
Congrats on first [?] card in Crucible.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 10, 2012, 11:03:05 pm
Congrats on first [?] card in Crucible.

Thanks, but I had a few in Crucible like a year ago, then I stopped being active.
I'm pretty happy with this one.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 25, 2012, 08:44:43 pm
Fixed buggy text boxes - Nobody pointed out to me that my icons were out of place and there were misspellings still in the info box, etc.

Looking for more feedback! Come on guys!
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 03:20:02 am
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 26, 2012, 04:57:25 am
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...

I can see what you're saying, but what do you suggest to balance the card? It's a really low effect. I mean, most creatures with less than 3 hp are only 1 hp anyways, and die. It forces the field to be strong, constantly.
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 05:11:09 am
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...

I can see what you're saying, but what do you suggest to balance the card? It's a really low effect. I mean, most creatures with less than 3 hp are only 1 hp anyways, and die. It forces the field to be strong, constantly.

yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 26, 2012, 05:19:18 am
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 05:27:44 am
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 26, 2012, 05:39:08 am
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 05:43:53 am
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.

oh yeah  monolight doesn't work... fail.


Also idk if you've ever played with an upped SNbow, but i can really assure you that 4 death quanta you can get by turn 3 most of the time easily.
lycans and stuff are for unupped decks.

also it doesn't lose to death/light decks the same way eclipse doesn't either. if it won't have any effect, you just don't play it. and trust me, most of the time that won't be the case. play around with a death rush and imagine you also had this card.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 26, 2012, 05:45:38 am
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.

oh yeah  monolight doesn't work... fail.


Also idk if you've ever played with an upped SNbow, but i can really assure you that 4 death quanta you can get by turn 3 most of the time easily.
lycans and stuff are for unupped decks.

also it doesn't lose to death/light decks the same way eclipse doesn't either. if it won't have any effect, you just don't play it. and trust me, most of the time that won't be the case. play around with a death rush and imagine you also had this card.

But the ONLY deck this REALLY helps is Monodeath. And Upped SNBows are tough, yes, but still use Lycans and other creatures with high Atk low HP and/or low costs.
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 05:51:20 am
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.
Title: Re: Toxic Smog | Toxic Pollution
Post by: Zac33333 on July 26, 2012, 06:03:42 am
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.

So would this be better if it were a shield with 2 points of Damage Reduction and deal 1hp to all attacking airborne creatures (Like Fire Wall)?
Title: Re: Toxic Smog | Toxic Pollution
Post by: blarp on July 26, 2012, 06:06:08 am
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.

So would this be better if it were a shield with 2 points of Damage Reduction and deal 1hp to all attacking airborne creatures (Like Fire Wall)?

well it wouldn't be OP it would just suck :P
blarg: