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Krahhl

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Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190033#msg190033
« on: November 01, 2010, 04:23:45 am »
NAME:
Toxic Blob
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
0|5
TEXT:
Gains one attack and one health regeneration for every poison counter on it. Cannot take poison damage.
NAME:
Toxic Slime
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2|9
TEXT:
Gains one attack and one health regeneration for every poison counter on it. Cannot take poison damage.
ART:
http://en.wikipedia.org/wiki/File:600px-Slime.png
Edited by Krahhl's epic (fail) photoshop skills.
IDEA:
Krahhl
NOTES:
One health regeneration just means one health gain per turn. So if a Toxic Slime had three poison counters, it would become 5|9 and gain 3 health per turn.
Also causes poisoning if ingested.
SERIES:

Offline catalyzeme

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190059#msg190059
« Reply #1 on: November 01, 2010, 05:24:39 am »
Interesting idea. Obvious synergy with Parasite/Bloodsucker. I'm not sure whether or not that would be OP. 5 Bloodsuckers all boosting it every turn and it would get pretty ferocious, but that's a lot of cards to put together obviously. I don't understand the healing mechanism. It doesn't take damage from poison counters, AND it heals from them? So if it's got a bunch of counters on it, you have to one-turn kill it? If that's the case, I think both versions are OP for their high health. This thing would be incredibly hard to kill.

Also, when does healing occur? Seems to me it would make the most sense for healing to occur pre-attack, so it would heal, then take damage from Fire Shield.

Offline AnonymousRevival

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190125#msg190125
« Reply #2 on: November 01, 2010, 08:14:01 am »
It can be OP. You can poison the creature and it can keep gaining attack attributes and eventualy put in the vampire ability, making it even more deadly.
Ignotum venit retro vivere. :aether :light

Offline catalyzeme

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190128#msg190128
« Reply #3 on: November 01, 2010, 08:15:48 am »
It can be OP. You can poison the creature and it can keep gaining attack attributes and eventualy put in the vampire ability, making it even more deadly.
I didn't even think of that. A powerful darkness creature immune to dying from Liquid Shadow is definitely overpowered

Offline AnonymousRevival

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190129#msg190129
« Reply #4 on: November 01, 2010, 08:18:11 am »
Definitly. Also, since death relates with water quite well, this is why chrysoras can keep on poisoning this creature, raising its attack immensely. This is why I prefer to rasie its cost to AT LEAST 5 :death.
Ignotum venit retro vivere. :aether :light

Offline catalyzeme

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190137#msg190137
« Reply #5 on: November 01, 2010, 08:54:04 am »
Definitly. Also, since death relates with water quite well, this is why chrysoras can keep on poisoning this creature, raising its attack immensely. This is why I prefer to rasie its cost to AT LEAST 5 :death.
Well, Chrysoara/Physalia only poisons, not infects. Bloodsucker/Parasite infects, though, so it can target creatures (using Darkness/Death, already). Darkness's Liquid Shadow/Bloodsucker combo is what makes this too deadly.

Offline AnonymousRevival

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190149#msg190149
« Reply #6 on: November 01, 2010, 09:26:59 am »
But in this case, it strengthens.
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Krahhl

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190460#msg190460
« Reply #7 on: November 01, 2010, 08:49:18 pm »
You don't have to kill this card. Rewind, freeze, lobotomize (all those poison counters suddenly deal damage) are good for control too. And even if this creature is hard to kill, parasites and bloodsuckers certainly aren't.

This card would not work with liquid shadow. Liquid shadow would replace its ability with vampire, and then it wouldn't benefit from poison anymore. I don't think it's really overpowered.

Offline XYTWO

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190589#msg190589
« Reply #8 on: November 01, 2010, 10:48:15 pm »
I had something quite like this idea, although mine is a much less powerful version with faster growth. It's in a thread somewhere on Kong. Great minds think alike, I guess. :)) My version, for anyone interested:

Poison Slime | Toxic Slime
:death
X/2
Immune to poison. X=(poison counters (+1 if upped)x2).

Uppercut

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190613#msg190613
« Reply #9 on: November 01, 2010, 11:17:41 pm »
Darkness's Liquid Shadow/Bloodsucker combo is what makes this too deadly.
No it doesn't. Yoo're playing two inefficient creatures, one with a bad growth ability, and wasting quanta every turn.

Offline catalyzeme

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190660#msg190660
« Reply #10 on: November 02, 2010, 12:06:48 am »
Ah, you are right, LS would take its ability away. I suppose it's got pretty good balance then.

Offline AnonymousRevival

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Re: Toxic Blob | Toxic Slime https://elementscommunity.org/forum/index.php?topic=14947.msg190681#msg190681
« Reply #11 on: November 02, 2010, 12:16:53 am »
Ah, you are right, LS would take its ability away. I suppose it's got pretty good balance then.
Agreed. However, I think it should still cost 5 :death because elements like life can't kill or even control this creature at all.
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