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Offline ThalasTopic starter

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Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232202#msg232202
« on: December 24, 2010, 02:53:22 pm »
NAME:
Time Vacuum
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
TEXT:
When you or your opponent plays a card, the card will be played next turn instead of this turn.
NAME:
Time Warp
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:
TEXT:
When your opponent plays a card, the card will be played next turn instead of this turn.
ART:
Royalty free art
http://www.sxc.hu/photo/1137812 (http://www.sxc.hu/photo/1137812)
IDEA:
Thalas
NOTES:
Example :
Turn 1  =   You have Time vacuum on the field. You select the lycanthrope and supernova, you pay 2  :entropy (lycanthrope) and 2 :entropy (supernova). They leave hand. nothing else happens. end turn

Opponent's Turn 1  = opponent end his turn, after end of the opponent turn lycanthrope and supernova is played


What if you played Lycanthrope with Time Vacuum on the field but the next turn field was full ?
You receive back the Lycanthrope and 2 :entropy

What if you played Lycanthrope with Time Vacuum on the field but the next turn field and my hand were full do I get the Lycanthrope back?
No you don't, you only receive 2 :entropy

SERIES:

Ryan666

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232205#msg232205
« Reply #1 on: December 24, 2010, 02:55:28 pm »
Great idea but does this mean that you could play 6 lycan off of two entropy because "nothing happens"?

Offline ThalasTopic starter

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232211#msg232211
« Reply #2 on: December 24, 2010, 03:09:15 pm »
Great idea but does this mean that you could play 6 lycan off of two entropy because "nothing happens"?
No you couldn't.  Time vacuum ( Time warp) doesn't stack

Ryan666

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232213#msg232213
« Reply #3 on: December 24, 2010, 03:10:57 pm »
Great idea but does this mean that you could play 6 lycan off of two entropy because "nothing happens"?
No you couldn't.  Time vacuum ( Time warp) doesn't stack
Then i don't get the point of the card. I mean it's kind of okay but I don't think it'll make it far.

joebob777

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232214#msg232214
« Reply #4 on: December 24, 2010, 03:11:11 pm »
upped is op in my mind, affectin only the opponent it . . . it just doesnt go right with me, i know it is only one turn but i think somenthing as simple as 1 cost reduction would be best here

Offline ThalasTopic starter

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232219#msg232219
« Reply #5 on: December 24, 2010, 03:22:09 pm »
i think somenthing as simple as 1 cost reduction would be best here
I didn't understand what you meant?
increasing cost to 7 :time for the upped?
changing ability to : When your opponent plays a card, the card will be played next turn instead of this turn. Reduces cost of opponent's cards by 1?

Ryan666

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232231#msg232231
« Reply #6 on: December 24, 2010, 03:42:14 pm »
i think somenthing as simple as 1 cost reduction would be best here
I didn't understand what you meant?
increasing cost to 7 :time for the upped?
changing ability to : When your opponent plays a card, the card will be played next turn instead of this turn. Reduces cost of opponent's cards by 1?
No make the upgraded card -1 :time to play than the unupgraded version, leave the ability the same as the unupped card. Ie. unupped = 6 :time "ability" and upped = 5  :time "ability of unupped card".

joebob777

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg232344#msg232344
« Reply #7 on: December 24, 2010, 07:39:07 pm »
obviously i wasnt clear, my bad  :P
what i meant was make upped ability same as unupped but make it cost 2, hence 1 cost reduction

Offline Kuroaitou

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg236559#msg236559
« Reply #8 on: December 30, 2010, 10:07:48 pm »
CURATOR COMMENT

Your idea is Crucible ready. :)

One question I'd like to see addressed is the issue of targeting. Suppose you have this played, and then you try to apply Lightning to a creature (like an Otyugh) on the field - your opponent's turn, they put up a Quintessence on that creature. I'm going to guess that Lightning is returned into your hand alongside the :aether quanta, correct? Or is it just wasted due to it not hitting that target?

I can imagine this card being very frustrating to play with if the turn mechanism are off, but... hm. This delay effect can be fairly frustrating for all those rush decks...

grindpower

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg236562#msg236562
« Reply #9 on: December 30, 2010, 10:10:40 pm »
What if someone devours all your quanta next turn and you don't have enough to play the cards you wanted to play the turn before?

Offline ThalasTopic starter

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg238523#msg238523
« Reply #10 on: January 02, 2011, 09:12:38 am »
One question I'd like to see addressed is the issue of targeting. Suppose you have this played, and then you try to apply Lightning to a creature (like an Otyugh) on the field - your opponent's turn, they put up a Quintessence on that creature. I'm going to guess that Lightning is returned into your hand alongside the :aether quanta, correct? Or is it just wasted due to it not hitting that target?
Yes, :aether quanta is returned, and card lightning too if you don't have 8 cards in your hand.

Quote
What if someone devours all your quanta next turn and you don't have enough to play the cards you wanted to play the turn before?
You pay the quanta when you select card in you hand, not when it's played

Example: You select chrysaora, You pay 1  :water and the chrysaora leaves your hand.
                Opponent plays black hole absorbing 3  :water, but you already paid the chrysaora so you don't have to worry about it
                Chrysaora is summoned when opponent ends his turn.

Memorystick

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Re: Time Vacuum | Time Warp https://elementscommunity.org/forum/index.php?topic=18238.msg244950#msg244950
« Reply #11 on: January 11, 2011, 05:36:41 am »
Interesting card... I assume that it'll continue to show cards as you play them, instead of as their effects occur? If so, that's a bit like a limited version of precognition (no draw, only see the cards your opponent wants to play) combined with a one-turn advantage (you would play all your cards before playing this) for the unupped version. It would also hurt Fractal (would take an extra turn to get the copies) and, to an extent, any creatures or permanents that have a skill, like growth or hasten, that gives an advantage per use (independent of the opponent's field) Silence is 3|2 :aether, and Precognition is 2|1 :time with an extra effect (continuous version would be Golden Nymph for 8|8 :time and 2:time upkeep + 6/7 attack), so I would value it at 3 (one-turn advantage) + 1 (continuous effect) + 1 :time/turn upkeep (to keep it consistent with Golden Nymph) -1 for upkeep 1 (I think this is accurate... Flooding is 3|2 :water with 3 :water upkeep, and freeze + shockwave is instakill for 1 :water and 2|1 :air- giving 4 (mono-instakill) + 2 (continuous instakill effect) - 3 (upkeep 3) for 4+2-3=3 for unupped) giving 3 :time casting cost and 1 :time upkeep.
The upgraded form, though, may be too strong, especially against the AI. With one of these, a player with an Anubis, a lot of Quintessences, or burrow-able creatures (the unupped version also, to an extent) could stop an AI from using targeted CC spells on any creature, due to the predictable nature of the AI, by immortalizing the highest priority creature. Taking the unupped formula and adding Pandemonium, which is 3|5 :entropy (giving a +3 value to desirable limiting of a one-time effect), we get 3 + 1 + 6 (desirable limiting to repeatable effect) + 2 :time upkeep (desirable limiting of repeated effect) -2 (upkeep 2) - 1 (upgraded card) for 7 :time casting cost with upkeep of 2 :time.
I really do think that an upkeep would be needed to balance this, due to the advantage it could give, strategically. I might have also underestimated the strength of the unupped version, but the upped one is much stronger, because it doesn't subject the owner to the same issues.

 

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