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Offline AjitTopic starter

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Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260154#msg260154
« on: January 30, 2011, 02:26:39 am »
NAME:
Trap Fiend
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|1
TEXT:
Trap Fiend dies if targeted.  Creatures and users targeting Trap Fiend take damage.
NAME:
Trap Fiend
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
4|1
TEXT:
Trap Fiend dies if targeted.  Creatures and users targeting Trap Fiend take damage.
ART:
Ajit, original image by OCAL (http://www.clker.com/clipart-15089.html) allowed to use under Terms of Use
IDEA:
Ajit
NOTES:
I had difficulty with the wording, but that is what I came up with.

DAMAGE:
If a player targets Trap Fiend with a spell or a permanent, they take 4 damage.
If a creature targets Trap Fiend with an ability, the creature receives damage equal to their current HP.

If a creature kills Trap Fiend, that creature is killed.

This card also deals damage to the opponent if they use something like RoF

Strategy;
Initial strat I came up with..
Eclipse + Trap Fiend for a pseudo-immaterial creature.  The only way to take them out is to take more damage.
SERIES:


Offline Hyroen

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260159#msg260159
« Reply #1 on: January 30, 2011, 02:32:31 am »
Nice art!!

Good mechanic too. Reminds me a little of Voodoo Doll though.
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Offline AjitTopic starter

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260161#msg260161
« Reply #2 on: January 30, 2011, 02:33:23 am »
Thanks :)

mm hadn't thought of that... It can be adjusted to another element if things are too close perhaps.

joebob777

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260162#msg260162
« Reply #3 on: January 30, 2011, 02:35:54 am »
i like the mechanic, good card and nice art, but you might want to give a little more motivation for destroying it, gravity pull anyone?

Offline AjitTopic starter

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260164#msg260164
« Reply #4 on: January 30, 2011, 02:37:24 am »
i like the mechanic, good card and nice art, but you might want to give a little more motivation for destroying it, gravity pull anyone?
that was my original idea before anything with this card... but with the current fact that if it is targeted with anything, it dies... well then it just wouldn't work ;)

Its a potential idea for a different card though!

Offline Hyroen

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260165#msg260165
« Reply #5 on: January 30, 2011, 02:38:02 am »
I could see it being :earth Earth's.
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Offline AjitTopic starter

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260379#msg260379
« Reply #6 on: January 30, 2011, 07:37:20 am »
Yeah if i change it it will either be Earth or... perhaps Death.  I'm thinking scary enchanted trap if it moves to death.

rohlfo

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260527#msg260527
« Reply #7 on: January 30, 2011, 02:50:21 pm »
can it be lobo'd? I assume not, trying to lobo it will set off the trap?

Offline Jappert

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260533#msg260533
« Reply #8 on: January 30, 2011, 03:00:29 pm »
Really nice idea!
It's not like voodoo doll since this unit actually does damage and is designed to kill a creature, not really reflect damage to a player. I think Death is the best Element for it.
I think skills like lobotomize should set it off aswell.

What will shield effects do to it? (Spine Carapce and Fire Shield)

Nice art btw, well done!

Offline AjitTopic starter

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Re: Trap Fiend | Trap Fiend https://elementscommunity.org/forum/index.php?topic=20493.msg260624#msg260624
« Reply #9 on: January 30, 2011, 05:23:32 pm »
Lobo will set it off.  If a creature attempts to lobo it, that creature will die.  If a player uses a weapon to lobo it, the player will take 4 damage

 

blarg: