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Offline Bieber4Ever98Topic starter

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Time Portal | Portal of Eternity https://elementscommunity.org/forum/index.php?topic=17727.msg225898#msg225898
« on: December 16, 2010, 01:37:03 pm »

Time Portal | Portal of Eternity
NAME: Time Machine
ELEMENT: Time
COST: 4 :time
TYPE: Permanent
ATK|HP:
TEXT: Sends owner's dead creatures to the bottom of the deck.

Consumes  :time :time :time  each turn.

 :time :time : Draw the bottom card.
NAME: Time Portal
ELEMENT: Time
COST: 3 :time
TYPE: Permanent
ATK|HP:
TEXT: Sends owner's dead creatures to the bottom of the deck.

Consumes  :time :time :time  each turn.

 :time :time : Draw the bottom card.
ART: http://www.sxc.hu/photo/1334958
IDEA: Nik_V
NOTES: None
SERIES: Not yet.

(http://imageplay.net/view/m7Gbd144035/Time_Portal) (http://imageplay.net/view/m7Gbd144033/Portal_of_Eternity)
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Offline Nepycros

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225901#msg225901
« Reply #1 on: December 16, 2010, 01:44:37 pm »
But despite the weaknesses, I can now go with anti-deckout by simply having a spark and 2 :time pillars. This is actually even more useful than Eternity. Besides, this means that CC is actually counter-productive.
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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225904#msg225904
« Reply #2 on: December 16, 2010, 01:52:16 pm »
the only use i can think of is a truely eternal game of elements, waiting for one side to lose all of the health, for :time :time a turn

Offline Nepycros

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225905#msg225905
« Reply #3 on: December 16, 2010, 01:54:10 pm »
Well, eventually, both the players will run out of spells and permanents to play. When that happens, it all comes down to who has the stronger creatures, and if there's any way to simply disable the opponent's creatures. Purple Nymph seems to have an extreme advantage here.
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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225917#msg225917
« Reply #4 on: December 16, 2010, 02:18:44 pm »
YAY. now a bottom decking eternity would screw me over
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Offline Bieber4Ever98Topic starter

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225919#msg225919
« Reply #5 on: December 16, 2010, 02:25:43 pm »
the only use i can think of is a truely eternal game of elements, waiting for one side to lose all of the health, for :time :time a turn
It has the ability to draw the last/bottom most card for  :time :time :time/ :time :time.

This card is used to draw the creatures that the owner lost. Preventing a deck out is just a small advantage to this card.


YAY. now a bottom decking eternity would screw me over
It cannot be really compared to Eternity because it does not have reverse time. You can't target enemy creatures with this card to keep them drawing same creature like that with Eternity. It just puts your dead creatures on the bottom of of the deck and enables to draw them out. It's not powerful as something like Eternity.

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Offline XYTWO

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225924#msg225924
« Reply #6 on: December 16, 2010, 02:38:22 pm »
Ahem. Don't you mean Delorean | TARDIS?  :P

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225970#msg225970
« Reply #7 on: December 16, 2010, 04:53:54 pm »
Good card.

Currently it is a much better antideckout card than eternity
Draw Spark
Play Spark
Spark attacks
Spark returns to bottom of deck
End turn
Absorb :time :time

I would suggest changing
The Casting cost to 4|3
The Absorb cost to 3|3
The Activation cost to 2|2
The art to a provably non copyrighted image. (Wizards of the Coast has copyright on the current image)
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Offline TheCrazyMango

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg225972#msg225972
« Reply #8 on: December 16, 2010, 04:58:16 pm »
YAY. now a bottom decking eternity would screw me over
It cannot be really compared to Eternity because it does not have reverse time. You can't target enemy creatures with this card to keep them drawing same creature like that with Eternity. It just puts your dead creatures on the bottom of of the deck and enables to draw them out. It's not powerful as something like Eternity.
i meant im not gonna deck out if eternity is my last card. i would use this to draw the last card before i deck out
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Offline Bieber4Ever98Topic starter

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg226186#msg226186
« Reply #9 on: December 16, 2010, 11:25:20 pm »
Yeh, Spark can become annoying with this deck, as it keeps getting back to the deck, easy deck out immunity. Fractal Spark !!! :o

But still you can destroy or steal the Time Machine anyway.  Deflag, Steal or Pulverizer wrecks it. :P


Anyway, increased  :time quanta consumption per turn and reduced the card cost.  Added new artwork.
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Offline Nepycros

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg226198#msg226198
« Reply #10 on: December 16, 2010, 11:38:55 pm »
I'm sorry if I haven't probed deep enough, but does this trigger death effects? After all, it could be argued both ways. Either you could've gone to the past to pluck out the still-living creature, or the creature could've been cloaked at the last possible moment and transported through time.
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Offline Bieber4Ever98Topic starter

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Re: Time Machine | Improved Time Machine https://elementscommunity.org/forum/index.php?topic=17727.msg226836#msg226836
« Reply #11 on: December 17, 2010, 10:27:58 pm »
Yes, it does trigger death effects.

Maybe the concept behind the Time Machine was not laid down very well in the original post. It really goes to the past and plucks out the living creature from a time before it's death. The creature has really died and triggers the death effects before becoming the last card in owner's deck. It is mentioned in the description of the card that " Each owner's creature that dies becomes the last card in deck. "


It only changes the animation of the death of the creature to that like Reverse Time as mentioned in the " Extra " which i would now change to " Visual Effect " to avoid further confusion.


It will allow synergies with other elements like   :death/ :time.
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