I don't know if I understand it correctly: If (and only if) a creature perform a successful attack during your turn, it is removed and re-summoned. Right?
It means:
- when frozen/Basilisk Skinned/Turtle shield effect => no attack = no effect
- when antimatter => unsuccessful attack = no effect
- when killed => no attack = no effect
- when 0 attack => no effect = not buffed scorpions, voodoo, chrysaora, othyugh, spirits (etc...) are not affected
- when 1+ attack => effect = buffed scorpions, voodoo, chrysaora, destroyer, spirits (etc...) are affected = ouch
- when the ability of a virus is used => no attack = no effect
- when lycantropy is used => successful attack = restart to 1¦1
- when déjà vu is used => 2 successful attack = restart 2 déjà vu with déjà vu ability non-used
- when poisoned but not killed and successful attack => effect
- when HP reduced but not killed successful attack => effect
This is basically only a way to deal with fire buckler, torn carapace and infecting creatures but causing you a lot of trouble in a great number of situation. It synergies well with deja vu but you can not buff the creature (sic).
I am maybe missing the point here but IMO 6
for this is
a bit to much! Think that 3 explosion cost 6
.