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Drobbit

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Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg172334#msg172334
« on: October 07, 2010, 12:44:03 pm »
NAME:
Time Loop
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Reset instantaneously any creature who performs a successful attack. Last 3 turns.
NAME:
Time Loop
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Reset instantaneously any creature who performs a successful attack. Last 3 turns.
ART:
Zules
IDEA:
Drobbit
NOTES:
After a successful attack, a creature will reappear as if it's just been summoned. It means that all changes and effects on creatures dissapear after they hit an opponent. It affects both players.
Mutated creatures don't revert to they previous form, but still are affected and re-summoned becoming the standard new creature (without changes applied by the mutation). Grown creatures, for example, lose all gained attack and defense power as happens with ablazed or blessed ones. Also ability modifications (as vampire, quintesence or burrow) is lost when the creature is re-summoned.

Example: on my side I have a druid and a photon. My druid mutates the photon turning it into a 10/3 sapphire charger with the ability 2  :fire :destroy. I quint my new sapphire charger and succesfully attack my opponent with both creatures. Inmediatly the time loop triggers and re-summon both creatures. Nothing changes on the druid, but the sapphire becomes a standard 4/5 sapphire: loses destroy skill, the inmortality but gains momentum (because standard sapphire has it). My druid can't use the abbility again because it's just summoned and has to wait for the next turn.
SERIES:

Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg172336#msg172336
« Reply #1 on: October 07, 2010, 12:48:22 pm »
I don't know why the text of the card is not competely shown on the image.
Hope you like the card idea. I'll wait for your comments.

Offline Thalas

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg172338#msg172338
« Reply #2 on: October 07, 2010, 12:54:17 pm »
I think it needs better wording

Whenever your creature succesfully attacks opponent, that creature is re-summoned at the end of your turn.

Because someone might think that chrysaora could trigger this effect because it can poison oppponent. Or voodoo dolls, they damage opponent when they are damaged.

Offline EmeraldTiger

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg172339#msg172339
« Reply #3 on: October 07, 2010, 12:55:58 pm »
I agree with Thalas.
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Offline AnonymousRevival

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg172764#msg172764
« Reply #4 on: October 08, 2010, 07:35:39 am »
Some card text missing.
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wizelsnarf

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg174044#msg174044
« Reply #5 on: October 10, 2010, 04:41:26 pm »
The reason it won't fit is that there is too much text.


It won't be able to move to crucible until you make the text fit. Preferably this means rewording in a way that fits (not change the text to uber tiny unreadable 4 pt font)...

Can you please explain the concept because I don't really understand.

If your creature successfully attacks is it rewound?

Or is a copy created in your deck/hand when it successfully attacks?


Also, this picture has been used before for a card, can't remember when or where but it definitely was. I like it.

Offline AnonymousRevival

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg174242#msg174242
« Reply #6 on: October 11, 2010, 12:10:53 am »
Yeah, that is why I have trouble trying to compromise my words.
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Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg174504#msg174504
« Reply #7 on: October 11, 2010, 01:48:29 pm »
The card works this way:
Anytime one of your creatures hit your opponent, it disappears and immediatly appears again as if it just was summoned (it means: with the stats of the original summoned creature).
What's for?
If your creatures are infected, they will reappear "clean" (as summoned). That also will do nice work with mutations, fire shields,... but on the other way, if you improve your creatures that improvements (as momentum, chaos power, blessing, mutations, growing,...) will dissapear after each attack.

liruken

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg174541#msg174541
« Reply #8 on: October 11, 2010, 03:36:58 pm »
It is an interesting idea. It can protect your creatures, but also is a nice counter for some skills like growth or ablaze. You can use deja vu every turn. It is a very versatile card.

Offline AnonymousRevival

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg175295#msg175295
« Reply #9 on: October 13, 2010, 12:05:23 am »
Oh. It might be kind of OP then. Becausebasically, it keeps on "living" without dying at all.
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Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg179778#msg179778
« Reply #10 on: October 19, 2010, 02:06:28 pm »
I've edited the text. I think that now is more understendable (and it fits).

I don't think that it is OP. There are benefits but also loss.
Benefits if your creatures are: infected, burning each turn, frozen,... And also, as said, with abilities like deja vu.
But loss in any other abilities of your creatures: grown creatures will came back to initial form, as will happen with ablaze or scavenger. And don't forget that you will not be able to quint or burrow creatures cause they re-appeare as summoned.

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg179783#msg179783
« Reply #11 on: October 19, 2010, 02:34:59 pm »
I don't know if I understand it correctly: If (and only if) a creature perform a successful attack during your turn, it is removed and re-summoned. Right?

It means:
- when frozen/Basilisk Skinned/Turtle shield effect => no attack = no effect
- when antimatter => unsuccessful attack = no effect
- when killed => no attack = no effect
- when 0 attack => no effect = not buffed scorpions, voodoo, chrysaora, othyugh, spirits (etc...) are not affected
- when 1+ attack => effect = buffed scorpions, voodoo, chrysaora, destroyer, spirits (etc...) are affected = ouch
- when the ability of a virus is used => no attack = no effect
- when lycantropy is used => successful attack = restart to 1¦1
- when déjà vu is used => 2 successful attack = restart 2 déjà vu with déjà vu ability non-used
- when poisoned but not killed and successful attack => effect
- when HP reduced but not killed successful attack => effect

This is basically only a way to deal with fire buckler, torn carapace and infecting creatures but causing you a lot of trouble in a great number of situation. It synergies well with deja vu but you can not buff the creature (sic).

I am maybe missing the point here but IMO 6 :time for this is a bit to much! Think that 3 explosion cost 6 :fire .



 

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