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Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg179806#msg179806
« Reply #12 on: October 19, 2010, 03:35:11 pm »
I don't know if I understand it correctly: If (and only if) a creature perform a successful attack during your turn, it is removed and re-summoned. Right?

It means:
- when frozen/Basilisk Skinned/Turtle shield effect => no attack = no effect
- when antimatter => unsuccessful attack = no effect
- when killed => no attack = no effect
- when 0 attack => no effect = not buffed scorpions, voodoo, chrysaora, othyugh, spirits (etc...) are not affected
- when 1+ attack => effect = buffed scorpions, voodoo, chrysaora, destroyer, spirits (etc...) are affected = ouch
- when the ability of a virus is used => no attack = no effect
- when lycantropy is used => successful attack = restart to 1¦1
- when déjà vu is used => 2 successful attack = restart 2 déjà vu with déjà vu ability non-used
- when poisoned but not killed and successful attack => effect
- when HP reduced but not killed successful attack => effect

This is basically only a way to deal with fire buckler, torn carapace and infecting creatures but causing you a lot of trouble in a great number of situation. It synergies well with deja vu but you can not buff the creature (sic).

I am maybe missing the point here but IMO 6 :time for this is a bit to much! Think that 3 explosion cost 6 :fire .
Yeah! you've resume it perfectly.

I also think that maybe it's too much cost.
How about if the ability affects BOTH players instead of only you?

Offline SnoWeb

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180332#msg180332
« Reply #13 on: October 20, 2010, 06:28:22 am »
How about if the ability affects BOTH players instead of only you?
That would make it a lot better. It makes also more sense, IMO. However, in that case, let it last only 3 turns (like dissipation shield).
The text could be: "Reset instantaneously any creature who performs a successful attack. Last 3 turns."
This way it would even have an effect against adrenalined creatures. It would also reset a mutant to the corresponding original card.

N.B.: I like your art.

Memorystick

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180333#msg180333
« Reply #14 on: October 20, 2010, 06:39:17 am »
I don't know if I understand it correctly: If (and only if) a creature perform a successful attack during your turn, it is removed and re-summoned. Right?

It means:
- when frozen/Basilisk Skinned/Turtle shield effect => no attack = no effect
- when antimatter => unsuccessful attack = no effect
- when killed => no attack = no effect
- when 0 attack => no effect = not buffed scorpions, voodoo, chrysaora, othyugh, spirits (etc...) are not affected
- when 1+ attack => effect = buffed scorpions, voodoo, chrysaora, destroyer, spirits (etc...) are affected = ouch
- when the ability of a virus is used => no attack = no effect
- when lycantropy is used => successful attack = restart to 1¦1
- when déjà vu is used => 2 successful attack = restart 2 déjà vu with déjà vu ability non-used
- when poisoned but not killed and successful attack => effect
- when HP reduced but not killed successful attack => effect

This is basically only a way to deal with fire buckler, torn carapace and infecting creatures but causing you a lot of trouble in a great number of situation. It synergies well with deja vu but you can not buff the creature (sic).

I am maybe missing the point here but IMO 6 :time for this is a bit to much! Think that 3 explosion cost 6 :fire .
Actually, it would work for turtle shield: successful attack -> delay -> resummoned (no delay)
Same goes for frozen by ice shield

Anyway,  brilliant idea, and the affecting both players part would be a good implement, imo

Skydaemon

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180343#msg180343
« Reply #15 on: October 20, 2010, 07:05:58 am »
Interesting, but what does it do to a chimera?

Memorystick

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180357#msg180357
« Reply #16 on: October 20, 2010, 07:41:05 am »
Interesting, but what does it do to a chimera?
I'd assume it'd be like casting a new chimera- all creatures, including old chimera, are added into the new chimera's stats

Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180378#msg180378
« Reply #17 on: October 20, 2010, 09:37:52 am »
Thanks for all imputs. I've edited the card with your suggestions.
Now it affects both players for 3 turns but still (I prefere this way) don't revert mutated creatures.
Now the playable chances increase as you can keep alive your creatures while you disturb your opponent. And the good idea of the 3 turns lasting makes it not OP.

In the specific case of the chimera, I assume that after the re-summoning it will be a 0/0 creature unless they'll be other creatures at it's side of board.

Offline SnoWeb

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180419#msg180419
« Reply #18 on: October 20, 2010, 11:54:35 am »
Now it [...] still (I prefere this way) don't revert mutated creatures.
This isn't logic. The mutated creatures (when they perform a successful attack) should also be affected. However, they don't go back to the previous creature they once where. They should be reset (meaning they come back to the ground state of the creature they are now). For example:
- this card is in play
- I play a photon
- I play improved mutation on it
- the photon is turned into a 3|6 red nymph with :fire :fire : destroy
- it performs a successful attack
- the creature is reset to a 1|6 red nymph with  :fire :fire :fire : rage (and not to the original photon)
It is more logical, IMO.

In another example:
- this card is in play
- I play a fate egg
- no attack => no effect
- you play your fire buckler
- next turn I have the fate egg evolve into a 2|2 vampire
- it performs a successful attack but is hit by the fire buckler and becomes a 2|1 vampire
- the creature is reset to a 2|2 vampire (and not to the original fate egg)

Drobbit

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180423#msg180423
« Reply #19 on: October 20, 2010, 12:06:40 pm »
Yes, of course!
I meant that don't revert, but they are still affected. We are saying the same but you explained better.

In resume: mutated creatures don't revert to they previous form, but still are affected and re-sumoned becoming the standard new creature (without changes applied by the mutation).

I'll add that to to the main post. Thanks for the point.

Offline RagingAlien

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180484#msg180484
« Reply #20 on: October 20, 2010, 03:23:48 pm »
I like it. +1

Will be a nice addition to any deck, and might make time-only decks (which don't susually work well) have a bigger chance. :)
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Skydaemon

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180913#msg180913
« Reply #21 on: October 21, 2010, 05:30:24 am »
Interesting, but what does it do to a chimera?
I'd assume it'd be like casting a new chimera- all creatures, including old chimera, are added into the new chimera's stats
That would be very powerful.  Casting chimera on an existing chimera basically removes all the negative status effects.  It would be like a creature that couldn't be frozen, poisoned, lobotomized (to remove momentum) etc.

Memorystick

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg180915#msg180915
« Reply #22 on: October 21, 2010, 05:51:34 am »
Interesting, but what does it do to a chimera?
I'd assume it'd be like casting a new chimera- all creatures, including old chimera, are added into the new chimera's stats
That would be very powerful.  Casting chimera on an existing chimera basically removes all the negative status effects.  It would be like a creature that couldn't be frozen, poisoned, lobotomized (to remove momentum) etc.
Might I point out several things? First, it would have to successfully attack to be re-summoned- if it was frozen/delayed by a CC spell/creature, or lobo'd + dim/fog/dusk shield, then it wouldn't (or might not) successfully attack. Second, chimera's currently only a creature I'd use to get the kill- all those CC spells I mentioned would still stop it, plus rewind would completely kill your offense, as it does now. Thirdly, you can't quint it to protect it from said spells, and it would have gravity pull EVERY turn, and you wouldn't be able to re-direct it. Finally, any creature you put out after chimera would be absorbed this way. It really isn't that powerful- in fact, this would probably hurt chimera more than it would help.

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Re: Time Loop | Time Loop https://elementscommunity.org/forum/index.php?topic=13678.msg181140#msg181140
« Reply #23 on: October 21, 2010, 06:21:05 pm »
CURATOR COMMENT
-Type out the word 'Time' in the Element section of your tables. :time means Time quanta, not the Element, Time. The two are not interchangeable
-Add a :time icon after the card's Cost in the Cost section of both tables.
-The 'Type' section of the table is what the card's system mechanic is (i.e. - a creature, spell, or permanent). Since this is a permanent, replace the :time icon with the word, 'Permanent' (capitalized, of course)
-Please provide a link or source of where you got the card art image from - if it's not available for public use, you may be asked to change it



Loving the card concept, just fix those above issues and you've got this in the Crucible. :) remember to resubmit it in the 'Link Crucible Candidates Here!' thread when you're done editing.

 

anything
blarg: