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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: OdinVanguard on September 27, 2012, 10:52:31 pm

Title: Tidal Spirit | Tidal Loa
Post by: OdinVanguard on September 27, 2012, 10:52:31 pm
(http://i.imgur.com/uWdbq.png)
(http://i.imgur.com/14ZQt.png)
NAME:
Tidal Spirit
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
1|5
TEXT:
:gravity :gravity Tidal Shift: Move to target slot and flood adjoining edge slots for 1 turn. Trade places with any ally present.
NAME:
Tidal Loa
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
2|5
TEXT:
:gravity Tidal Shift: Move to target slot and flood adjoining edge slots for 1 turn. Trade places with any ally present.

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
Flooding mechanics are a very cool water themed mechanic. Unfortunately, taking advantage of them is tricky since currently, Flooding|Innundation is the only way to access them.

Also Flooding effects only occupy the outer edge and extending them inward is infeasible since doing so would allow instant killing of non-water creatures. This presents a conundrum since getting creatures to or away from the edge is tricky because the player has no way to move creatures around the field.

This card should hopefully help with both problems.
It generates flooding around on the edge and simultaneously gives a means of moving your creatures around the board.

Gravity was chosen as the element for the ability due to its significant impact on tidal patterns.

For the flooding effect adjoining refers to any slot touching the slot this creature occupies (including that slot itself).
Examples: X = slot occupied by loa,  F = unflooded, O = open slot

ex1
O O O F F O O O
 O O O X O O O   
O O O F F O O O

ex2
O O F X F O O O
 O O O O O O O
O O O O O O O O

ex3
O F F O O O O O
 F X O O O O O
O F F O O O O O

Note that only the edge slots are affected (i.e. if flooding wouldn't normally flood a slot, neither will this cards effect). This will prevent abuse as an instant kill mechanism

The edge slots will remain flooded until the Spirit moves or is killed, and will recede the following turn.

This creature cannot be moved to a slot occupied by an enemy creature (to prevent insty kill abuse). Although it can be moved to the enemy field to clog their free summon spots during a flood.

SERIES:

Title: Re: Tidal Spirit|Tidal Loa
Post by: Rutarete on September 28, 2012, 12:14:33 am
Reminds me of this (http://elementscommunity.org/forum/index.php/topic,36738.0.html), which is in the archives. Nice control card.
Title: Re: Tidal Spirit|Tidal Loa
Post by: furballdn on September 28, 2012, 12:17:46 am
Reminds me of this (http://elementscommunity.org/forum/index.php/topic,36738.0.html), which is in the archives. Nice control card.
And this (http://elementscommunity.org/forum/index.php?topic=39749.0).

You pay 4 :water and 2|1 :gravity and 1 card to give your opponent a 1|5 or 2|5 creature as basically a "Kill up to two non-water creatures". Is this balanced?
Title: Re: Tidal Spirit|Tidal Loa
Post by: OdinVanguard on September 28, 2012, 01:01:27 am
Reminds me of this (http://elementscommunity.org/forum/index.php/topic,36738.0.html), which is in the archives. Nice control card.
And this (http://elementscommunity.org/forum/index.php?topic=39749.0).

You pay 4 :water and 2|1 :gravity and 1 card to give your opponent a 1|5 or 2|5 creature as basically a "Kill up to two non-water creatures". Is this balanced?
Compare it to flooding which costs 3 :water and 1 :water per turn and can kill up to 18 non-water creatures... The balancing mechanism, of course, is that the killed creatures must be on the edge of the field... which is retained by this card, so it should be fine in that respect.
As for moving the creature around, it only swaps places with an ally... I would assume it would be implied to fizzle harmlessly if you try to move to a slot with an enemy creature in it... but I'll add that to the notes
Title: Re: Tidal Spirit|Tidal Loa
Post by: OdinVanguard on October 19, 2012, 02:19:07 am
Bumping for more feedback
blarg: