Well lets compare it to the spider which is a 4/2 for 3. If you were to increase the cost to 3, the spider is going to be preferred in most situations since you aren't hurting yourself, however it would still have its uses because it ignores shields. The upgraded version however is 7/2 for 4 versus 5/1 momentum for 2. This is a no contest for fractal rushing since you can play two phages for every one spider.So, a nerf is in order. A cost increase would out it on par, and would still be useful for rushing, but another option would be to increase the damage done to self. I'd prefer the damage increase since it is part of the uniqueness of the card and it requires some more thought in deck making. If you go purely offensive you leave yourself week against another rush deck, and if you bring healing or protection you slow your deck down leaving it weaker to slower decks.
Quote from: Nepycros on March 20, 2011, 12:50:28 amQuote from: Wonder on March 20, 2011, 12:49:27 amI feel like this should be a lot more expensive o-oYou can easily Fractal this card since it's .Mass CC would be the only good counter against this card.Fractaling ANY Aether card instantly drains all , so you'd just have to discard one at the end of your turn.I see your point but this card is basically spending 2 for a 5|1 creature.
Quote from: Wonder on March 20, 2011, 12:49:27 amI feel like this should be a lot more expensive o-oYou can easily Fractal this card since it's .Mass CC would be the only good counter against this card.Fractaling ANY Aether card instantly drains all , so you'd just have to discard one at the end of your turn.
I feel like this should be a lot more expensive o-oYou can easily Fractal this card since it's .Mass CC would be the only good counter against this card.
The HP I was referring to was the damage done to the owner. As of now, it shouldn't be reflected by those shields, kinda like Voodoo, so I was considering a damage reduction, -1|-1.
What I was wondering was how much 1 HP equates to Quanta cost? Apparently, not this much XD
Quote from: funerallaughter on March 20, 2011, 01:21:22 amThe HP I was referring to was the damage done to the owner. As of now, it shouldn't be reflected by those shields, kinda like Voodoo, so I was considering a damage reduction, -1|-1.That's probably the best bet to balance it then.
Art, price, and effect has been modified.
Quote from: funerallaughter on March 22, 2011, 07:46:41 pmArt, price, and effect has been modified.Looks good [: The mechanics of this card could be interesting to have in the game.If you quint this, it's basically a free 4 damage every turn.