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Agroagro

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Re: Shade | Spectre https://elementscommunity.org/forum/index.php?topic=20230.msg271772#msg271772
« Reply #12 on: February 16, 2011, 07:02:43 am »
Big fan of this one. Mainly for its simplicity and Flavor.

But i do see problems with it because of the game display system. half the time you wouldn't even notice this is out there.

a few possible solutions

1) Add a 1/1 prey creature to play for your opponent. Change name to Night Stalker. The Prey creature could only come into play via Night Stalker so you know theres a Night stalker out there.

2) When shade comes into play and opponent doesnt have a "tomb" give the opponent a "tomb" permanent. Tomb is a blank permanent that only reads "I never should have opened this". so first Shade out gives him a tomb there after you never really know how many are in play.

3) a gimmick condition that has to be met before the shade become invisible something as simple as "shade become invisible at the end of turn" It could still read the same its just you would see its in play the first turn its cast.

I also thought the attack value seems a little high when you consider eclipse... its debatable but where this is unseen/untargetable he should probably be more on par with Immortal http://elementswiki.co.cc/cards-aether/immortal-elite-immortal/

I might be a little conservative but a 3/1 for 3 dark and an upped 4/2 for 4 dark seem a little more on balance par imo. at the very least your upped 5/2 should probably cost more then the un-upped.




Offline HeartofDarkness

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Re: Shade | Spectre https://elementscommunity.org/forum/index.php?topic=20230.msg274964#msg274964
« Reply #13 on: February 20, 2011, 11:59:58 pm »
Big fan of this one too. My two cents:



I also thought the attack value seems a little high when you consider eclipse... its debatable but where this is unseen/untargetable he should probably be more on par with Immortal http://elementswiki.co.cc/cards-aether/immortal-elite-immortal/

I might be a little conservative but a 3/1 for 3 dark and an upped 4/2 for 4 dark seem a little more on balance par imo. at the very least your upped 5/2 should probably cost more then the un-upped.

I agree. Most creatures from the Darkness element are not known for superior damage -- but they do have special abilities. This one is more in tune with Darkness -- but do add the upkeep or Shade/Spectre loses Cloak.

AND...if it is ever buffed or targeted by it's owner, then it loses "Cloak" permanently. One "Blessing" and this thing is overpowered. You would need to draw two Firestorms to kill this thing.

I think that's fair.

-Heart

Re: Shade | Spectre https://elementscommunity.org/forum/index.php?topic=20230.msg275932#msg275932
« Reply #14 on: February 22, 2011, 01:52:26 am »
If it's going to lose cloak if buffed, then there shouldn't be an upkeep - the only advantage over immortality is buffability, and immortals don't require upkeep.  So one or the other, then.  Maybe a poll is in order...

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Re: Shade | Spectre https://elementscommunity.org/forum/index.php?topic=20230.msg276190#msg276190
« Reply #15 on: February 22, 2011, 11:04:56 am »
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