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rohlfo

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265721#msg265721
« Reply #12 on: February 06, 2011, 07:42:41 pm »
I think you should submit this along with thicket patch, but you should call this one "brier patch" and also consider having the upped one do 1 damage to creatures that fail to get through.

Edit: I think that could actually be a fair shield.
Brier patch could work! not sure of damage to critters, and life already has 2 shields, so probs not, but obv could be!

itd be no better than dimensional shield.
well, it kinda would as it would be constant (not only 3 rounds), which is my worry, stall to the max!

Due to the synergy with Thorn Carapace it has less to worry about if played alone even when stackable.
Perhaps 15% + 5% per 3hp capping at 35% at 10+hp with a cost of 3 :life|2 :life stackable?
HPMiss Chance
015
1-320
4-625
7-930
10+35
Could work, makes the grouping more similar to the Thicket Trap. Although 6 of these would still be pretty mega...:s

Offline OldTrees

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265731#msg265731
« Reply #13 on: February 06, 2011, 07:51:31 pm »
Average Creature HP is around the 1-6 range
# of Thickets0hp1-3hp4-6hp7-9hp10+hp
11520253035
22836445158
33949586673
44860687682
55667768388
66274828892
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rohlfo

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265742#msg265742
« Reply #14 on: February 06, 2011, 07:58:55 pm »
Average Creature HP is around the 1-6 range
# of Thickets0hp1-3hp4-6hp7-9hp10+hp
11520253035
22836445158
33949586673
44860687682
55667768388
66274828892
That table looks ok for values.

Is the general feeling this would be better and stackable rather than what it is now? Anyone want a poll to go with this?

Offline Ekki

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265783#msg265783
« Reply #15 on: February 06, 2011, 08:25:37 pm »
I failed at reading it as Ticket, until I read your explanation of thickering *facepalm*

But on-topic...
Average Creature HP is around the 1-6 range
# of Thickets0hp1-3hp4-6hp7-9hp10+hp
11520253035
22836445158
33949586673
44860687682
55667768388
66274828892
That table looks ok for values.

Is the general feeling this would be better and stackable rather than what it is now? Anyone want a poll to go with this?
Between 62% and 92% of miss sounds pretty much as overkill, specially in a healing element. I say 10% + 5% per 3hp up to 30%.
Imagine this+hax shield/mantle. Sounds like the ultimate lockdown :D
Also, does momentum bypass this? I guess yes.

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265792#msg265792
« Reply #16 on: February 06, 2011, 08:29:19 pm »
Yes, but it would require 6 cards and is vulnerable to PC and momentum. It would also take up many permanent slots.
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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265793#msg265793
« Reply #17 on: February 06, 2011, 08:29:36 pm »
I agree that momentum should bypass Thicket.
@Krathos
Gravity Shield is cheaper (<50% by my theory) than 6xThicket and blocks all 5hp+
I am not sure if 74-82% is too much for 18 :life|12 :life +6cards. It very well may be. I am not as skilled with new concepts as I am with old.
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Offline doublecross

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265796#msg265796
« Reply #18 on: February 06, 2011, 08:31:59 pm »
I think it is fine.

Worst case scenario, this would allow for a life stall, which wouldn't really be that deadly.
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rohlfo

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265810#msg265810
« Reply #19 on: February 06, 2011, 08:43:43 pm »
It is tricky, but like people have said, to get this stall you use up 6 card places in your deck, 6 places for permanents (quite a bit I think!) and also you need to actually play all 6...
The only difference between OldTrees' table and original, is that as a single card, it no longer differentiates that much between HP of creatures until you stack....35% for creatures with lots of HP isn't that much, whilst already 20% for those with 1HP...I know this is probably needed to make it stackable, but was kinda going for more extreme if possible, perhaps a middle between it all would be best, would need some careful finalisation!

As to momentum, when looking at the wording "The damage caused by ____ can not be reduced.....etc" - I guess it will bypass Thicket whether I like it or not!

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265817#msg265817
« Reply #20 on: February 06, 2011, 08:48:02 pm »
I will be very disappointed if my suggestion is the last suggestion.
I put it out there as a challenge to see who would step up and offer a better suggestion.
Who will it be?
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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265819#msg265819
« Reply #21 on: February 06, 2011, 08:49:50 pm »
It will be me.
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rohlfo

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg265906#msg265906
« Reply #22 on: February 06, 2011, 09:44:46 pm »
I'll try come up with a new % version for stackability. Feel-wise, I think 1 card should manage about a range of 0-30/40% block, and with all 6 something like 60-90% (don't want it to be impossible...).

The only main issue still though, is  that the first card will always be 'worth' more than the others, since further cards will have less effect, so the balance needs to make one card good enough, but also leave an incentive to stack (% and cost wise!!), without it getting OP...argh, tricky!

rohlfo

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Re: Thicket | Thicket https://elementscommunity.org/forum/index.php?topic=20858.msg266392#msg266392
« Reply #23 on: February 07, 2011, 04:29:19 pm »
btw, if I don't come up with a stackable version before the votes for the competition, my entry will be the version as it is now, not stackable and with those %.

 

anything
blarg: