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Offline odidephTopic starter

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The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537331#msg537331
« on: August 29, 2012, 08:41:10 pm »
NAME:
The One
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Removes any older The One in play (including enemy), absorbing their attack, HP, positive statuses and abilities.
NAME:
The One
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
5 | 6
TEXT:
Removes any older The One in play (including enemy), absorbing their attack, HP, positive statuses and abilities.

ART:
odideph
IDEA:
odideph
NOTES:

Details:
-airborne creature.
-"Positive statuses" = momentum, adrenaline, immaterial. Not poison stacks.
-"Abilities": includes passives and actives = overdrive, mutant, vampire, butterfly effect, or any other ability the previous The One was given.
Note that since the previous The One could only have 1 active ability anyways, the newly casted The One will only have that active ability aswell.

This creature will disappear instantly without causing death effects, whenever a new The One enters play. The concept is that there can only be 1 of this creature on the entire battlefield at any given point, and every newly casted "The One" is stronger than the previous copy.


Special cases:
-Fractal: well, you will just proc the effect more times than expected.
-Parallel Universe: the copy absorbs the stats of the original, which disappears.
-If the previous The One had negative attack, it is not made positive before absorbing (so it will actually be a bad thing for the new one).
-If the previous The One was damaged, whatever HP he has remaining (not Max HP) will be absorbed by the new one.

SERIES:


Spoiler for "Old versions":

"This creature will disappear instantly without causing death effects, whenever you have any other creature in play:

1)If you already have any creature and you play The One, it disappears immediately.

2)If The One is in play and you get any creature by any means, The One disappears instantly.
This includes:
-playing another The One,
-using Parallel Universe on it (the original disappears, the copy stays),
-Aflatoxin (wait, The One would be dead already anyways?),
-Boneyard effect,
-Pharaoh and other similar effects, if for example, The One became a mutant.

Of course it can die normally too."

« Last Edit: August 30, 2012, 09:22:52 pm by odideph »

Offline ZephyrPhantom

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537332#msg537332
« Reply #1 on: August 29, 2012, 08:54:22 pm »
From the old version of Samurai | Daimyo, pre-rework:
Legendary is not a beneficial mechanic for ETG.
Why? I though it could provide for interesting effects and implement a "hero card" system that many people seem to like.
Once there was a legendary card type "weapon". Now it is no longer a legendary card type. People are happy about that change.
Ajit's hero card idea turned into a Totem Slot where each totem could animate itself.

Legendary leads to dead draws or is unreliable.
The closest ETG should get to Legendary is with something akin to MTG Grandeur keyword involved.
There are some other reasons behind what OldTrees pointed out as well.  In MtG you have a 60 card minimum deck with a maximum of 4 copies.  In EtG, you have a 30 card minimum deck with maximum of 6 copies.  A card which is essentially limited to 2 per deck is an ineffective addition to this game.

There are also a hundred times as many cards in MtG as there are in EtG, so you will rarely run into someone with the same 'Legendary' cards.  Also, in MtG there is even a card (http://magiccards.info/bok/en/154.html) that allows you to 'break' the Legendary rule.

With that being said, here are my questions/thoughts:

What are your counter arguments to the above points? [Pre-rework Samurai had almost the exact same mechanic.]
Is there any situation where I would include more than 1-2 copies of this card in any deck?

Sidenote : This will be much more useful in any NovaBow than any other kind of deck, since it costs little and restricts the amount of copies you can use (and speedbows tend to use a wide variety of creatures to get as much out of nova as possible.)

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537343#msg537343
« Reply #2 on: August 29, 2012, 09:16:14 pm »
With that being said, here are my questions/thoughts:

What are your counter arguments to the above points? [Pre-rework Samurai had almost the exact same mechanic.]
Is there any situation where I would include more than 1-2 copies of this card in any deck?

Sidenote : This will be much more useful in any NovaBow than any other kind of deck, since it costs little and restricts the amount of copies you can use (and speedbows tend to use a wide variety of creatures to get as much out of nova as possible.)

I never knew about this card (started using the forums only recently. I mean xcept the FG subforums).

So, first i can't help but point out the little difference in the mechanic: Samurai could coexist with other creature types, The One can't even do that.
That probably makes the "Legendary" status (assuming this is what it stands for) even worse, according to what OldTrees said.


As for counter-arguments, I'm thinking about:
-making it so that playing The One when a copy is already in play replaces that copy with a stronger version, but it might just be my recent Chain card series playing with my mind...
-making it prevent any new creatures from entering play until The One dies. That would balance out the dead draws problem by giving your opponent dead draws too (preventive CC). That would clearly become its main point though and cost would need a huge increase.
-giving it low-ish stats and a significant stat boost (or Immaterial/Momentum) if it happens to be alone on the field.


I can see how with such a cost it would be useful in novabows yes, but the fact that you need to get rid of your own creatures before you can play it makes it unlikely to be mixed in with various other creatures, like rainbows in general tend to do. I was thinking of it more like a "champion" creature that you'd spam things like Momentum, Chaos Power or Quintessence(+SoW?) on, and use your other cards to control what your enemy is doing.


Please give feedback on the counter arguments listed above, so i can make the effect more beneficial for EtG.

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537346#msg537346
« Reply #3 on: August 29, 2012, 09:25:08 pm »
Quote
I never knew about this card (started using the forums only recently. I mean xcept the FG subforums).
It's no problem - concepts do get repeated from time to time, but that's generally because the previous version has gotten old.

Quote
-making it so that playing The One when a copy is already in play replaces that copy with a stronger version, but it might just be my recent Chain card series playing with my mind...
1. I think this is my favorite suggestion of the three - it makes subsequent copies of the One more useful and encourages people to run multiple copies in a deck.
-making it prevent any new creatures from entering play until The One dies. That would balance out the dead draws problem by giving your opponent dead draws too (preventive CC). That would clearly become its main point though and cost would need a huge increase.
2. As you said this would simply cause more dead draws, I wouldn't do this.
-giving it low-ish stats and a significant stat boost (or Immaterial/Momentum) if it happens to be alone on the field.
3. While this effect also makes it more usable I still prefer the 1st one due to multiple copy usage and the 'growth' effect of the first option seems cooler than a generic 'last man standing' theme.

I can see how with such a cost it would be useful in novabows yes, but the fact that you need to get rid of your own creatures before you can play it makes it unlikely to be mixed in with various other creatures, like rainbows in general tend to do. I was thinking of it more like a "champion" creature that you'd spam things like Momentum, Chaos Power or Quintessence(+SoW?) on, and use your other cards to control what your enemy is doing.
Ah, true. For some reason I messed up when I was trying to figure out this thing's use in rainbow. ^^; Fortunately that isn't as big a problem as I thought so you can just focus on fixing the Legendary issue.
Overall : I feel your first proposed fix would be best for the card.

Offline OdinVanguard

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537348#msg537348
« Reply #4 on: August 29, 2012, 09:33:19 pm »
-making it so that playing The One when a copy is already in play replaces that copy with a stronger version, but it might just be my recent Chain card series playing with my mind...
1. I think this is my favorite suggestion of the three - it makes subsequent copies of the One more useful and encourages people to run multiple copies in a deck.
^ I agree there. Also, rather than having it disappear if cast while other creatures are in play, just have it be either uncastable or function like relic (takes the quanta but does nothing) unless its owner's side has no creatures, or the only creature is this card.

...Only issue I see with this option though... fractal (that annoying critter spammer that seems to break everything)
« Last Edit: August 29, 2012, 09:35:08 pm by OdinVanguard »
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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537358#msg537358
« Reply #5 on: August 29, 2012, 10:15:32 pm »
As for counter-arguments, I'm thinking about:
-making it so that playing The One when a copy is already in play replaces that copy with a stronger version, but it might just be my recent Chain card series playing with my mind...

Please give feedback on the counter arguments listed above, so i can make the effect more beneficial for EtG.
This was attempted in MtG. You might want to read the comments as reference to what did and did not work with this idea. Grandeur received mostly positive feedback.

Fractal would merely be a potential combo. The correct bonus would be the same for both fractal'd and non fractal'd usages.
« Last Edit: August 29, 2012, 10:17:42 pm by OldTrees »
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Offline odidephTopic starter

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537365#msg537365
« Reply #6 on: August 29, 2012, 10:33:56 pm »
I'm currently making a new version, with each The One replacing every possible The One already on the field (yours and your enemy's too, adds some spice) and absorbing the stats of the replaced as a bonus. It will thus ignore other types of creatures, which makes it more like Zblader's old version of his Samurai.

I am now hesitating between giving it:
-Immaterial only: screwed by pretty much any shield, can't be targeted with buff spells or Fractal.
-Momentum only: could be unfitting theme-wise, but well, :fire has a Seraph? so maybe :light can take other element's things too?
-Immaterial and Momentum: can only be killed by the owner casting Chimera, would make it pretty dangerous after a few re-casts.
-Immaterial and something else... the point would be that this dude is a force to be reckoned with, not something you can get rid of with your everyday CC.



Alternatively i could focus on the part where he can really only be the only creature on your side at any time, but i tend to lack room in card text for both this and the stronger-with-every-cast part. When i try to merge them together it just looks like a :light Chimera.


PS: just saw OldTrees' post. This research is taking longer than i thought, (i guess i'm doing it wrong) but i've seen a few instances of use of Grandeur in the process so i'll just use that.
« Last Edit: August 29, 2012, 10:40:37 pm by odideph »

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537368#msg537368
« Reply #7 on: August 29, 2012, 10:46:48 pm »
The only thing I really see from this is basically another morning star for light to be used in mono light stalls.

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537377#msg537377
« Reply #8 on: August 29, 2012, 11:00:01 pm »
The only thing I really see from this is basically another morning star for light to be used in mono light stalls.
If he goes with adding bonuses for multi-casting, it could be interesting.

What if multiple casting also reduced negative statuses / debuffs on the card.
E.g. if it gets frozen, casting it again will reduce the freeze duration.
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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537466#msg537466
« Reply #9 on: August 30, 2012, 02:44:37 am »
The only thing I really see from this is basically another morning star for light to be used in mono light stalls.
If he goes with adding bonuses for multi-casting, it could be interesting.

What if multiple casting also reduced negative statuses / debuffs on the card.
E.g. if it gets frozen, casting it again will reduce the freeze duration.
I don't really see the link between the current version of this and Morning Star.

About the frozen status: since technically, casting it again would replace the old The One by the new one, every status of the old one (including frozen) would be gone with it.

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537470#msg537470
« Reply #10 on: August 30, 2012, 02:47:35 am »
The only thing I really see from this is basically another morning star for light to be used in mono light stalls.
If he goes with adding bonuses for multi-casting, it could be interesting.

What if multiple casting also reduced negative statuses / debuffs on the card.
E.g. if it gets frozen, casting it again will reduce the freeze duration.
I don't really see the link between the current version of this and Morning Star.

About the frozen status: since technically, casting it again would replace the old The One by the new one, every status of the old one (including frozen) would be gone with it.
They're both damage dealers that can be used in a mono light stall to slowly chip away at the opponent. You can only have one weapon slot and morning star (untargettable) takes that slot in a mono light stall. This takes up your whole creature field, but is hard to kill and does great damage.

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Re: The One | The One https://elementscommunity.org/forum/index.php?topic=43119.msg537472#msg537472
« Reply #11 on: August 30, 2012, 02:59:23 am »
They're both damage dealers that can be used in a mono light stall to slowly chip away at the opponent. You can only have one weapon slot and morning star (untargettable) takes that slot in a mono light stall. This takes up your whole creature field, but is hard to kill and does great damage.

Oh that's what you meant. Well taking your creature field is a much greater sacrifice than taking your weapon slot, since you're not supposed to have more than 1 weapon in play most of the time anyways.
With the rework i'm doing to prevent the problems pointed out by Zblader and OldTrees however, most of those similarities will probably be gone, since it forced me to change core things.
« Last Edit: August 30, 2012, 03:10:51 am by odideph »

 

blarg: