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Offline TheonlyrealBeef

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190593#msg190593
« Reply #12 on: November 01, 2010, 10:51:13 pm »
How would this work with antimatter? Like... having a field of skeletons, making the attack go into the wild numbers negative. And then using antimatter on it would give a gigantic attack, right?
My first thought exactly, but the notes clearly state the attack won't go below 0 ;)

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190596#msg190596
« Reply #13 on: November 01, 2010, 10:52:53 pm »
How would this work with antimatter? Like... having a field of skeletons, making the attack go into the wild numbers negative. And then using antimatter on it would give a gigantic attack, right?
Quote
NOTES:
Attack is modified at the end of turn (similar to scarabs). Attack can't drop below 0.
:P

Edit: ninja'd.

Offline EvaRia

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190598#msg190598
« Reply #14 on: November 01, 2010, 10:54:40 pm »
Hmm...
I honestly have no idea...
This is interesting, but kind of UP.
I guess I would change the Sacrifice cost to  :death :death and get rid of the self-infection.
This way it doesn't have to kill itself. Either that, or instead of infection, just make it take damage.

Offline willng3

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190655#msg190655
« Reply #15 on: November 02, 2010, 12:00:56 am »
How would this work with antimatter? Like... having a field of skeletons, making the attack go into the wild numbers negative. And then using antimatter on it would give a gigantic attack, right?
What if the situation were reversed?  What if Antimatter were used after its attack had reached massive numbers?  Would this mean Antimatter would be negated or...?
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Offline AnonymousRevival

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190677#msg190677
« Reply #16 on: November 02, 2010, 12:14:55 am »
Why would Thanatos have an active skill that makes itself infected?
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Offline Baily18

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190686#msg190686
« Reply #17 on: November 02, 2010, 12:18:24 am »
^think about it. it loses 3 attack for every other creature you control.
Also, i think 1 damage and not infect would be better.

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190692#msg190692
« Reply #18 on: November 02, 2010, 12:21:19 am »
But it can't go below zero.
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Offline willng3

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190709#msg190709
« Reply #19 on: November 02, 2010, 12:35:28 am »
But it can't go below zero.
I don't understand what point you're making here.  Yes, it's attack cannot drop below 0, but its HP is fully capable of doing so (and creatures do die when HP = 0 btw).
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Offline ninjaclone09

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg190757#msg190757
« Reply #20 on: November 02, 2010, 01:43:16 am »
uhh this is messed... so antimatter doesnt work on this creature?

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg191035#msg191035
« Reply #21 on: November 02, 2010, 05:40:52 am »
uhh this is messed... so antimatter doesnt work on this creature?
He has a good point. What happens if it gets AM'd before other creatures are played?

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg191053#msg191053
« Reply #22 on: November 02, 2010, 05:51:57 am »
uhh this is messed... so antimatter doesnt work on this creature?
He has a good point. What happens if it gets AM'd before other creatures are played?
So the way I want the mechanic to function is like steam machine, where it will lose power, but there is a distinct limit on how far it will go.

What I think I might have it it is reset the power after every attack. This means that antimatter could be used on it, but it will only affect one attack before the attack is reset to whatever the appropriate value would be.

Offline TheonlyrealBeef

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Re: Thanatos | Thanatos https://elementscommunity.org/forum/index.php?topic=14967.msg191144#msg191144
« Reply #23 on: November 02, 2010, 09:09:24 am »
uhh this is messed... so antimatter doesnt work on this creature?
He has a good point. What happens if it gets AM'd before other creatures are played?
So the way I want the mechanic to function is like steam machine, where it will lose power, but there is a distinct limit on how far it will go.

What I think I might have it it is reset the power after every attack. This means that antimatter could be used on it, but it will only affect one attack before the attack is reset to whatever the appropriate value would be.
That sounds weird, cause if antimatter were to have no effect, so would every single buff, since both change attack in the same way. And then there's Eclipse...

 

anything
blarg: