ART: | http://www.sxc.hu/photo/1106413/ Heavily Edited by Zblader
| IDEA: | Zblader
| NOTES: | In fluid dynamics an object is moving at its terminal velocity if its speed is constant due to the restraining force exerted by the fluid through which it is moving. A free-falling object achieves its terminal velocity when the downward force of gravity (FG) equals the upward force of drag (Fd). This causes the net force on the object to be zero, resulting in an acceleration of zero. AntiCC for Gravity. I'm aware of the combo with Armagio, but keep in mind Phase Shield does the same thing for 1 card and lower cost. Also, there a a various number of removal cards/combos besides freeze and delay cards (such as RT and Gravity Pull) that could easily negate the usefullness of this effect, which overall makes this a rather easy card to counter.
Freeze and Delay thematically negate Terminal Velocity because if your speed was set to 0, you couldn't avoid attacks.
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