Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: russianspy1234 on June 14, 2012, 01:13:50 am

Title: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on June 14, 2012, 01:13:50 am
(http://img.photobucket.com/albums/v241/russianspy1234/ros/temprobunny.png)
(http://img.photobucket.com/albums/v241/russianspy1234/ros/temprobunnyu.png)
NAME:
Tempro Bunny
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Might autocast for free or rewind self at random.
:time :time :time : Put a creature back in its owner's deck. 
NAME:
Tempro Rabbit
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
Might autocast for free or rewind self at random.
:time :time :time : Put a creature back in its owner's deck.

ART:
http://commons.wikimedia.org/wiki/File:BBB-Bunny.png recolored
IDEA:
russianspy1234
NOTES:
has a 10% chance of being autocast or rewinded each turn (your and your opponents), during the play cards phase, so if it is on the opponents turn they can use CC on it.
SERIES:
Autocast  (http://elementscommunity.org/forum/index.php/topic,41295.0.html)
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Cheesy111 on June 14, 2012, 01:16:44 am
I would never use this in competitive play.  Worse than Eternity and RT if you want that effect, and worse than Abom if you're looking for an entropy midhitter.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on June 14, 2012, 01:17:53 am
I would never use this in competitive play.  Worse than Eternity and RT if you want that effect, and worse than Abom if you're looking for an entropy midhitter.

the random autocast means the stats do have to be a little worse than abom.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: karis on June 14, 2012, 08:13:54 pm
what if i have more than 1 in my hand?
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on June 14, 2012, 08:22:01 pm
what if i have more than 1 in my hand?

each has a separate chance.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Rutarete on June 14, 2012, 08:26:45 pm
Nice idea! It might sound better if you put Rewind target creature instead of Reverse Time target creature.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: esran on June 14, 2012, 09:48:46 pm
upped should only be one time for ability.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: bobknows on June 14, 2012, 10:09:24 pm
If you rewind a creature on your side of the field, which is placed in the deck first?
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Annele on June 15, 2012, 09:09:31 am
I like this card. I also think the stats are balanced, and a -1 to ANY cost would make it OP.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: karis on June 15, 2012, 01:51:36 pm
so this will be better if i fractal it?   :)
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on June 15, 2012, 02:50:56 pm
so this will be better if i fractal it?   :)
most creatures are

I like this card. I also think the stats are balanced, and a -1 to ANY cost would make it OP.
thinking that as well

If you rewind a creature on your side of the field, which is placed in the deck first?
target creature, then the bunny (as ordered in the ability)

upped should only be one time for ability.
probably too strong

Nice idea! It might sound better if you put Rewind target creature instead of Reverse Time target creature.
more people recognize "reverse time".  not by much, but there are people who haven't seen the upgrade so i think using reverse time is a little better.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Annele on June 16, 2012, 01:42:52 am
Nice idea! It might sound better if you put Rewind target creature instead of Reverse Time target creature.
more people recognize "reverse time".  not by much, but there are people who haven't seen the upgrade so i think using reverse time is a little better.

Eternity's ability is called rewind.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on June 16, 2012, 02:25:56 pm
Nice idea! It might sound better if you put Rewind target creature instead of Reverse Time target creature.
more people recognize "reverse time".  not by much, but there are people who haven't seen the upgrade so i think using reverse time is a little better.

Eternity's ability is called rewind.
allright, i guess ill fix it before submitting, but i already have an entropy card in crucible.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 02, 2012, 09:53:08 pm
Did some rebalancing on the effect.  self rewinding is now random as opposed on each ability use.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: OdinVanguard on August 02, 2012, 10:03:02 pm
When you say back in owner's deck,
do you mean to the top like rewind or does it get shuffled in randomly?
If its the later one this card is actually quite distinct from eternity and fills a different, but quite useful niche.
With rewind, the player can just resummon next turn, but if a creature is shuffled to the deck, it may not get seen again for several turns.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 02, 2012, 10:07:44 pm
When you say back in owner's deck,
do you mean to the top like rewind or does it get shuffled in randomly?
If its the later one this card is actually quite distinct from eternity and fills a different, but quite useful niche.
With rewind, the player can just resummon next turn, but if a creature is shuffled to the deck, it may not get seen again for several turns.

i used the same wording as on the eternity card, intending it to be the same effect.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Trollinator on August 02, 2012, 10:22:26 pm
I would definitely play this bunny...I love random! 
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: OdinVanguard on August 02, 2012, 10:27:59 pm
When you say back in owner's deck,
do you mean to the top like rewind or does it get shuffled in randomly?
If its the later one this card is actually quite distinct from eternity and fills a different, but quite useful niche.
With rewind, the player can just resummon next turn, but if a creature is shuffled to the deck, it may not get seen again for several turns.

i used the same wording as on the eternity card, intending it to be the same effect.
Interesting, I never noticed that the wording on rewind doesn't match eternity, even though the effect is the same.
As it is now, I might use it in a "mono" time deck, since i would effectively have a chance to get a free eternity each turn. Its a little unstable but could also be useful in a cat / boneyard deck, powered by time mark, entropy pendulums and soul catchers.
In any event, the chance of getting a free 4|4 with rewind is nothing to sneeze at, but 10% is a little low to be truly effective.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 03, 2012, 01:43:09 am
When you say back in owner's deck,
do you mean to the top like rewind or does it get shuffled in randomly?
If its the later one this card is actually quite distinct from eternity and fills a different, but quite useful niche.
With rewind, the player can just resummon next turn, but if a creature is shuffled to the deck, it may not get seen again for several turns.

i used the same wording as on the eternity card, intending it to be the same effect.
Interesting, I never noticed that the wording on rewind doesn't match eternity, even though the effect is the same.
As it is now, I might use it in a "mono" time deck, since i would effectively have a chance to get a free eternity each turn. Its a little unstable but could also be useful in a cat / boneyard deck, powered by time mark, entropy pendulums and soul catchers.
In any event, the chance of getting a free 4|4 with rewind is nothing to sneeze at, but 10% is a little low to be truly effective.

I tried to have the autocasts in the series all work out to about 1 quanta cost.  the numbers could need finetuning, but its the general concept thats the important part.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: OdinVanguard on August 03, 2012, 05:03:32 pm
As a general concept then, it seems pretty cool. If it were in the game and had a well balanced chance to spawn / despawn from hand, I'd definitely use it.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: odideph on August 03, 2012, 07:01:22 pm
I learnt in MOBAs that 10% is just too low of a percentage to be even worth it. Any actual chance starts at around 14%. For this card i'd suggest >= 18%.
A comical effect may happen if you make the percentage high (30% or more) by having your bunnies hop in and out of your hand every so often. Fits :entropy just fine.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 03, 2012, 07:32:00 pm
I learnt in MOBAs that 10% is just too low of a percentage to be even worth it. Any actual chance starts at around 14%. For this card i'd suggest >= 18%.
A comical effect may happen if you make the percentage high (30% or more) by having your bunnies hop in and out of your hand every so often. Fits :entropy just fine.

yeah but if i make it too high itll clog the draws really badly.  its 10% during your turn and the opponents so it would happen every 5 turns or so... hmm maybe 20%?
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: OdinVanguard on August 03, 2012, 08:57:46 pm
I learnt in MOBAs that 10% is just too low of a percentage to be even worth it. Any actual chance starts at around 14%. For this card i'd suggest >= 18%.
A comical effect may happen if you make the percentage high (30% or more) by having your bunnies hop in and out of your hand every so often. Fits :entropy just fine.
If they went to hand instead of deck that would be really sweet! And flipping hilarious too.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 03, 2012, 09:00:30 pm
I learnt in MOBAs that 10% is just too low of a percentage to be even worth it. Any actual chance starts at around 14%. For this card i'd suggest >= 18%.
A comical effect may happen if you make the percentage high (30% or more) by having your bunnies hop in and out of your hand every so often. Fits :entropy just fine.
If they went to hand instead of deck that would be really sweet! And flipping hilarious too.

Multiple bunnies on field + near full hand would cause issues then
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: OdinVanguard on August 03, 2012, 09:09:13 pm
It occurs to me that either version of these would be a real nightmare with... well... nightmare :D
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: russianspy1234 on August 03, 2012, 10:20:18 pm
It occurs to me that either version of these would be a real nightmare with... well... nightmare :D

well youd be running the risk of giving your opponent a bunch of decent attackers for free...
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Annele on August 03, 2012, 10:27:04 pm
It occurs to me that either version of these would be a real nightmare with... well... nightmare :D

well youd be running the risk of giving your opponent a bunch of decent attackers for free...

I think he meant nightmaring another creature, because this could really lock down the opponent. (It's possible to have 12 rewinds-on-a-stick, in addition to 6 rewinds in a deck)
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: odideph on August 03, 2012, 11:50:46 pm
Multiple bunnies on field + near full hand would cause issues then

As long as you don't fractal them or have them nightmare'd to you, they may only squat 75% of your hand at most.
That should be okay, considering if anyone has these bunnies in his deck, the rest of the deck should be built around it.
Title: Re: Tempro Bunny | Tempro Rabbit
Post by: Annele on August 31, 2012, 11:17:10 pm
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:



Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^



Don't forget to fill out the 'IDEA' section.
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