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Offline ZephyrPhantomTopic starter

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Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345658#msg345658
« on: June 04, 2011, 01:12:49 am »
NAME:
Temporal Spire
ELEMENT:
Time
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
Gains 1 counter each turn.
 :time :time : Discharge - Target card costs -1 for each counter on this card. Lose all counters.
NAME:
Temporal Spire
ELEMENT:
Time
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
Gains 1 counter each turn.
 :time :time : Discharge - Target card costs -1 for each counter on this card. Lose all counters.
ART:
ETG, modified by Zblader
IDEA:
Zblader
NOTES:
Alternate take on playing cards in your hand. You haz Discord and Pest? I have this little guy who's been sitting around long enough to play a card for free - preferably a Pulvy or Steal, or an RoF or Sanctuary.

You can target cards only in your hand - similar to discarding/playing cards your hand cards will highlight to show that you can target them. Only the playing cost of the card you target is lowered - abilities are not affected and if Reverse Time/Fractal is applied the resulting copies of the card will be normal costing. Cost reduction is also removed after you play the card, to prevent Mitosis abuse.

Costs lowered cannot go below zero.
SERIES:


Offline The_Mormegil

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345853#msg345853
« Reply #1 on: June 04, 2011, 12:12:42 pm »
I like the card. May I suggest using the format of my Charge Serie? ;) (I'm kidding, of course, although if this idea goes into the game having a common template is good).
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Offline Hyroen

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345890#msg345890
« Reply #2 on: June 04, 2011, 02:46:00 pm »
So this will require targeting of cards in hand after skill use correct?
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Offline The_Mormegil

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345905#msg345905
« Reply #3 on: June 04, 2011, 03:26:10 pm »
So this will require targeting of cards in hand after skill use correct?
To avoid this, you can phrase it like this:
"Next card you play costs 1 less for each counter on this card."

You would need to code again all quanta cost modules and possibly even the playing function, though, so I don't know what would be more beneficial to Zanzarino.
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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345916#msg345916
« Reply #4 on: June 04, 2011, 03:36:46 pm »
To avoid this, you can phrase it like this:
"Next card you play costs 1 less for each counter on this card."
That changes the entire effect of the card.  The original, you're choosing which card to lessen, whereas this version you only get to choose if you hold off on playing other cards.

Offline The_Mormegil

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345918#msg345918
« Reply #5 on: June 04, 2011, 03:41:59 pm »
To avoid this, you can phrase it like this:
"Next card you play costs 1 less for each counter on this card."
That changes the entire effect of the card.  The original, you're choosing which card to lessen, whereas this version you only get to choose if you hold off on playing other cards.
I don't think it actually changes much. Can you show me how it would change in actual gameplay?
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Offline ZephyrPhantomTopic starter

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345962#msg345962
« Reply #6 on: June 04, 2011, 05:25:40 pm »
So this will require targeting of cards in hand after skill use correct?
Yes, just like how discarding cards from your hand works.
So this will require targeting of cards in hand after skill use correct?
To avoid this, you can phrase it like this:
"Next card you play costs 1 less for each counter on this card."

You would need to code again all quanta cost modules and possibly even the playing function, though, so I don't know what would be more beneficial to Zanzarino.
Problem with this suggestion is that there's no stated way to lose counters - I made the ability lose counters on purpose so it doesn't overshadow pillars.

Offline The_Mormegil

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345993#msg345993
« Reply #7 on: June 04, 2011, 06:13:53 pm »
So this will require targeting of cards in hand after skill use correct?
Yes, just like how discarding cards from your hand works.
So this will require targeting of cards in hand after skill use correct?
To avoid this, you can phrase it like this:
"Next card you play costs 1 less for each counter on this card."

You would need to code again all quanta cost modules and possibly even the playing function, though, so I don't know what would be more beneficial to Zanzarino.
Problem with this suggestion is that there's no stated way to lose counters - I made the ability lose counters on purpose so it doesn't overshadow pillars.
Nah, it was supposed to lose counters.
The full text would be this:
"Gains 1 counter each turn.
:time :time: Discharge
Next card you play costs 1 less for each counter on this card. Lose all counters."
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Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline ZephyrPhantomTopic starter

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg345995#msg345995
« Reply #8 on: June 04, 2011, 06:18:34 pm »
Oh, okay. My bad. ^^;

That changes the entire effect of the card.  The original, you're choosing which card to lessen, whereas this version you only get to choose if you hold off on playing other cards.
I don't think it actually changes much. Can you show me how it would change in actual gameplay?
There is a small gameplay difference in that case - with Version 1 (Mine) you could lessen costs of different target cards each turn by 1 and spread out quantum management. With Version 2 (Mormegil's), you aren't able to spread the cost lowering over the cards in your hand - you have to play a card before you can reduce another card's cost.

Is Version 1 too strong for being able to spread out the lowering of cost rather than piling it on 1 card?

Offline The_Mormegil

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg346005#msg346005
« Reply #9 on: June 04, 2011, 06:32:04 pm »
There is a small gameplay difference in that case - with Version 1 (Mine) you could lessen costs of different target cards each turn by 1 and spread out quantum management. With Version 2 (Mormegil's), you aren't able to spread the cost lowering over the cards in your hand - you have to play a card before you can reduce another card's cost.

Is Version 1 too strong for being able to spread out the lowering of cost rather than piling it on 1 card?
In order to reduce the cost of different cards (without playing them) by 1 each turn, you need to spend 2 :time every turn.
That would be useful in cases such as decks with a lot of low-cost CC/PC cards of elements you cannot play, so that the cost reduction is spread and you can play your entire deck by the time you need that. But I don't feel like this is that much of an issue.

The alternate version I proposed is thought to avoid card-targeting in case it is significantly difficult to program. It doesn't change the card too much, I think, but I admit it does change a bit.

Anyway, I approve of this card. This produces a crapload of new decks all by itself.
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Offline Hyroen

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg346062#msg346062
« Reply #10 on: June 04, 2011, 08:25:25 pm »
Yes, just like how discarding cards from your hand works.
Not quite but anyways...

Why do you feel card cost reduction is a theme of :time Time?
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Offline ZephyrPhantomTopic starter

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Re: Temporal Spire | Temporal Spire https://elementscommunity.org/forum/index.php?topic=27201.msg346068#msg346068
« Reply #11 on: June 04, 2011, 08:27:58 pm »
I felt that the gathering counters "over time" kind of effect seemed kind of time-esque - the more you waited, the more energy the Spire has.

It could possinly be in :gravity or :aether as well, I think.

 

blarg: