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twinsbuster

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Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105263#msg105263
« on: July 01, 2010, 08:18:06 am »
The original idea of the developer is to create an element for each zodiac
at the momentment you can see the representing Zodiac of each element in the oracle.
I would like to enchant this idea and I'm now working on a series of every Zodiac creatures.
all these creatures will be rare cards.

The others are coming,
discuss!

NAME:
Taurus
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
4|7
ABILITY:
Momentum
Berserk:
Gains +3/+0 every time it receives damage
NAME:
Taurus
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
4|10
ABILITY:
Momentum
Berserk:
Gains +3/+0 every time it receives damage
ART:
twinsbuster (design of Zodiac Warrior)
Artist Credit to Todd McFarlane Toys
http://t0.gstatic.com/images?q=tbn:1-dwGCnbE16ceM:http://www.toydem.com/wp-content/uploads/2008/07/zodiac-set.jpg
IDEA:
twinsbuster
NOTES:
the ability berserk count per time a source is dealt damage but not per damage, that mean one fire bolt and one lighting on it makes it +3/+0 for two times, poison damage also count at end of turns
SERIES:
Zodiac Series
http://elementscommunity.org/forum/index.php/topic,8964.0.html (http://elementscommunity.org/forum/index.php/topic,8964.0.html)

Krzysiek K.

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105290#msg105290
« Reply #1 on: July 01, 2010, 09:07:47 am »
I'd suggest to change wording of the ability to:
"Berserk: gain +2/+0 every time damage is received"

The fact that gain happens once per damage from a source, not once per damage point is then quite self-explanatory.

Still, I wouldn't make this creature rare, as in its current state it's rather weak comparing to some other creatures (with ablaze/growth ability), so I'd imagine it would be most likely in packs in decks, in contrary to other rares, where adding even a single copy can twist the game severely.

Arondight

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105309#msg105309
« Reply #2 on: July 01, 2010, 09:29:37 am »
"Berserk: This card gains +2|0 each time it receives damage."

twinsbuster

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105692#msg105692
« Reply #3 on: July 01, 2010, 05:49:03 pm »
do you think Taurus should have momentum?

Belthazar666

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105693#msg105693
« Reply #4 on: July 01, 2010, 05:50:18 pm »
How about "Berserk: When this card takes damage from your opponent, it gains +2|0 and momentum."

Offline GG

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105717#msg105717
« Reply #5 on: July 01, 2010, 06:25:41 pm »
i agree that the wording's misleading.

also, it's a bit OP. increase the cost or decrease the HP/attack.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Decktrya

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg105721#msg105721
« Reply #6 on: July 01, 2010, 06:29:59 pm »
its op? in wich way lava golem = same attack can gain more hp and gets for sure that 2 damage i mean i dont know even one real use for that card without eagles eye and to get that out owuld be also not quite of usefull since you could only ablaze one of them in time andit has a maximum its not op more up

twinsbuster

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg106044#msg106044
« Reply #7 on: July 02, 2010, 02:40:47 am »
For those who think it's underpower, I think giving it momentum will be enough,
different from lava golem, it needs combo to make it powerful, but can get more than +2 attack in one turn, if he gets poison, it's just same as ablaze but gain attack at end of the turn

For those think it's overpower, again, it needs combo, a duo or even trio, and need few turns to setup, so I think it's reasonable

actionjack

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg106049#msg106049
« Reply #8 on: July 02, 2010, 02:43:56 am »
Yeah, would go with "when damage is taken" for wording. 

Don't really see the need for 10HP...  for its cost and ability, think 4-5 is enough.

Arondight

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg106077#msg106077
« Reply #9 on: July 02, 2010, 03:08:16 am »
Also, I agree that it's very weak. I think +4|0 might be even it out in comparison to growth creatures. You could even go for a bit more, I think.

twinsbuster

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg106954#msg106954
« Reply #10 on: July 03, 2010, 04:16:18 pm »


this is the old version that people think it may be underpower

Offline jmdt

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Re: Taurus | Taurus https://elementscommunity.org/forum/index.php?topic=8960.msg107081#msg107081
« Reply #11 on: July 03, 2010, 07:20:10 pm »
Momentum on a earth creature? maybe for 1 gravity?  I do like the overall effect though, but this card probably wouldn't see a lot of use comapred to other earth cards

 

anything
blarg: