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Offline Drake_XIVTopic starter

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525018#msg525018
« Reply #12 on: July 24, 2012, 03:40:47 pm »
Actually, Massive Dragon would be delayed by only 3 turns [Airborne].

And in the time it takes to get at least 11 :time [Upped Lab and Eternity], do you think that there won't be some damage being done?

Or rushing.  In most cases, if not all, there is no way you can mass rewind a row of creatures.

Yes, there is nothing stopping you from playing several, but the same could be said for Nightfall and Flooding.  There just is no real reason to do so.

Offline ratcharmer

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525208#msg525208
« Reply #13 on: July 25, 2012, 03:54:04 am »
It's a very neat concept and fits very well with time thematically.

My one concern is that with cards like this in the game high hp on a creature could go from being beneficial to being a detriment--even beyound the extra quanta you paid for those hp's.

Offline Drake_XIVTopic starter

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525212#msg525212
« Reply #14 on: July 25, 2012, 03:59:39 am »
It's a very neat concept and fits very well with time thematically.

My one concern is that with cards like this in the game high hp on a creature could go from being beneficial to being a detriment--even beyound the extra quanta you paid for those hp's.

Well, most bulky creatures are either cheap [Voodoo Doll], airborne [Massive Dragon], or are not needed actively [Armagio].  Also, HP isn't all that expensive in comparison to attack, depending on the niche it passes.

In any case, if Labyrinth hits the field and you have bulky creatures in hand, it'd be wise to be wary before playing them.

Offline odideph

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525287#msg525287
« Reply #15 on: July 25, 2012, 09:25:40 am »
I definitely think this should be a shield. If not, you can have many, raising stacking questions. Most importantly, it affects momentum creatures, and can be used in addition to a shield. This + procrastination?

Offline Drake_XIVTopic starter

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525309#msg525309
« Reply #16 on: July 25, 2012, 01:12:56 pm »
I definitely think this should be a shield. If not, you can have many, raising stacking questions. Most importantly, it affects momentum creatures, and can be used in addition to a shield. This + procrastination?

Now I know how it feels when I skip over other people's notes...

Labyrinths do not stack.

Also, in regards of Procrastination, consider the quanta that would take.  And the fact that in spite of having both, you still have options around it.  Control.  No attack [Sundial or 0 ATT].  Bypassing via Spell and Mometum.  That one turn in between Labyrinth and Procastination.  If anything, BB + Proc is more broken than this.
« Last Edit: July 25, 2012, 01:21:26 pm by Drake_XIV »

Offline odideph

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg525334#msg525334
« Reply #17 on: July 25, 2012, 02:29:03 pm »
If it was 1 turn for every creature i'd say it's balanced and promote it.
I think you don't realize how strong this can be.

Let's take SPlat for example: part of why it works is that you can, in the same turn, cast the scorpion, give it momentum (screwing up any shield compeltely) and apply the neurotoxin, dooming your opponent forever unless he has Purify. With a Labyrinth, you get just the extra turn you need to RT/kill the otherwise-deadly scorpion with whatever you please.
Same goes for rush decks, which, just because of you having this in play, aren't nearly rushing anymore.
Same for fractal decks, and pretty much every other deck using creatures.

The concept is thematically awesome, mechanically strong & sort of innovative, this is thus a good card. I just think the balance isn't nearly okay yet.
I suggest a cost increase and/or making it only last 1 turn whatever the creature is.

Offline Drake_XIVTopic starter

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg1100163#msg1100163
« Reply #18 on: October 02, 2013, 08:09:27 am »
Somehow, this has been in the Time poll for well over a year...

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg1100165#msg1100165
« Reply #19 on: October 02, 2013, 08:15:07 am »
Somehow, this has been in the Time poll for well over a year...
It's not that uncommon, actually (to stay past the normal 2 or 3 rotations). I remember bloodshadow had a card in the Other section (wings and sun/moon split) that was there for at least a year. But since I haven't visited the polls much, I don't remember many examples.
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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg1100166#msg1100166
« Reply #20 on: October 02, 2013, 08:16:06 am »
To be fair, there isn't much activity in the Other poll, so there is very little card archiving done in that poll.

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg1100169#msg1100169
« Reply #21 on: October 02, 2013, 08:20:11 am »
To be fair, there isn't much activity in the Other poll, so there is very little card archiving done in that poll.
Back in my day, (:p) it was much more active, so there was such archiving. (All this is just making me miss Kuro more).

Actually, something I just remembered - a suspicion of mine that if there was a tie, the ones that didn't go up a level got to stay; same if there wasn't a tie - the top few would get a bye.
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Offline Drake_XIVTopic starter

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Re: Labyrinth | Labyrinth https://elementscommunity.org/forum/index.php?topic=42190.msg1100171#msg1100171
« Reply #22 on: October 02, 2013, 08:22:46 am »
Well, that's not exactly wrong.  But it's not based on the 'top ones,' but by archiving enough ideas in a poll to drop it to a certain level.

But that's a different topic.

 

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