Trials Phase 1 Card Idea Analysis:This concept is slowly fading away and yet I have to say it's one that really compliments the theme of Air. A prominent theme notable in the set of Air cards is the liberty to Dive at the cost of 2
and double your attack. Wyrms are best known for doing this however without the help of a lot of buffing or without a very dedicated Parallel Universe/Wyrm deck, this aspect often pales in comparison to the sheer and instantaneous strength of Graboids. With this card being added to the mix the ability to Dive will take on a new, slightly stronger dimension, one it deserves. Aside it aligns with its element and even gains a slight boost if it's aligned with the Mark of
Air.
Comparing its drawing aspect to that of Precognition I would say it is a well balanced card, gaining power the more it's used. With each Tailwind that is used the probability of gaining and playing another airborne creature on the field increases and this increases the efficacy of the Tailwind being played.
I had always thought a mass airborne creature buff spell was needed ever since the airborne passive ability was introduced, comparing it to Nightfall | Eclipse and including this card would fill in that void quite nicely and not overshadow
Time's affinity for card advantage.
As a side note, I think the name of the card of the upgraded version is supposed to be
BLACK, and I think this card deserves vrt art. I think with new art it would take on a different dimension.
Regardless of that however, I like the concept, the art and the name. Good work Evaria!!
\c:/ woot
Air!!
EDIT: Thanks to vrt for reminding me I totally left out Sky Blitz from this analysis. For now I will just say to keep it in mind, I'll be adding a more detailed bit later on. Peace ^_^v