Thematic reasoning?
You can push something, like a pendulum, past its equilibrium but the restoring force will always swing it back, causing it to oscillate in a ideally constant period. Mechanic-wise, it can't really be moved out of Time because Time is the element with the most synergy, Time has a similar mechanic (in Procrastination), and Time does not have a way to bypass shields.
Well, what connection does it have with shields.
What connection does Maxwell's Demon have with killing things?
Also, the shield bypass mechanic currently goes hand-in-hand with momentum and physical force, it makes sense that a pendulum swing goes hand-in-hand with shield bypassing.
Do you have a better (Time) theme to suggest for this mechanic?
With proper timing, this will be a very nasty little card. I actually really like it a lot, though I worry it will overshadow the momentum mechanic a little too much...
Haters of Dim. Shield will certainly rejoice...
One interesting point: If you play two of these over two consecutive turns, then you would effectively permanently negate both side's shields.
That is pretty darn potent.
One question: Will this effect be allowed to negate immaterial shields? (e.g. mirror and jade shields or shields with enchant artifact on them)
On its potency, do you think it should have a duration (perhaps 5 turns)? I wanted it to be cheap, and I thought it was justified because it only works 50% of the time, but perhaps it could use a cost increase to 3/2?
Probably, because it "targets" the shield slot. Should it "target" the shield instead?