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Offline esran

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509742#msg509742
« Reply #12 on: June 10, 2012, 04:03:38 pm »
i still think its too powerful. empathatic bonds anyone? put this in a plat deck with sops, sods, empathatic bonds... unbeatable. add some stoneskins and even OTK cant beat it. add 1 or 2 to both of the costs.

Offline ZephyrPhantomTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509770#msg509770
« Reply #13 on: June 10, 2012, 05:06:02 pm »
i still think its too powerful. empathatic bonds anyone? put this in a plat deck with sops, sods, empathatic bonds... unbeatable. add some stoneskins and even OTK cant beat it. add 1 or 2 to both of the costs.
Adding 1 to the cost is reasonable. Saying that a stall-deck that requires at least ~3 cards is OP? Not so sure about that, especially when you're going to be sinking a lot quanta in to deploy all 23 of your Locusts. (Avoiding succesful OTKs brings the required combo up to 4 cards .)

Card updated:
Cost of Swarm now 3.

Offline jawdirk

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509801#msg509801
« Reply #14 on: June 10, 2012, 06:34:02 pm »
I think using this card would result in a lot of boring stand-offs. Most shields would prevent the locusts from doing any damage (boneyard has this same problem), and the locusts would quickly provide enough life that your enemy would need a OTK. I think you should change the upped ability in some way. Maybe the upped should just be 2/X.

Offline esran

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509859#msg509859
« Reply #15 on: June 10, 2012, 08:42:28 pm »
thank you. despite what i said earlier i actually do like this card. the upped version seems really powerful, but even if all of your creatures are swarms, its still really only one free feral bond, so not OP at all at 3 quanta. thumbs up for this version of the card.

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510034#msg510034
« Reply #16 on: June 11, 2012, 06:08:37 am »
I don't know why this only now occured to me, how do locusts heal you? Locusts are notorius for distruction, not healing =/
Thematically speaking I'd say remove the heal and then you could lower the casting cost.
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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510037#msg510037
« Reply #17 on: June 11, 2012, 06:30:42 am »
I don't know why this only now occured to me, how do locusts heal you? Locusts are notorius for distruction, not healing =/
Thematically speaking I'd say remove the heal and then you could lower the casting cost.
I agree but for a different reason. The healing provided has not yet been factored into either cost.
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Offline ZephyrPhantomTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510615#msg510615
« Reply #18 on: June 12, 2012, 08:14:07 pm »
I don't know why this only now occured to me, how do locusts heal you? Locusts are notorius for distruction, not healing =/
Thematically speaking I'd say remove the heal and then you could lower the casting cost.
I was trying to find more use for the card than just swarming the field, so I added the healing ability to synergize with Emphatic Bonds and increase Life's stall abilities.
I don't know why this only now occured to me, how do locusts heal you? Locusts are notorius for distruction, not healing =/
Thematically speaking I'd say remove the heal and then you could lower the casting cost.
I agree but for a different reason. The healing provided has not yet been factored into either cost.
Do you mean the healing from cards such as Emphatic Bond, or the Innate healing of the Locust itself?

(If you are referring to the upgraded Locust's innate healing, the -1-2 cost benefit of upgrade is replaced by the healing.)

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510644#msg510644
« Reply #19 on: June 12, 2012, 09:57:57 pm »
I don't know why this only now occured to me, how do locusts heal you? Locusts are notorius for distruction, not healing =/
Thematically speaking I'd say remove the heal and then you could lower the casting cost.
I agree but for a different reason. The healing provided has not yet been factored into either cost.
Do you mean the healing from cards such as Emphatic Bond, or the Innate healing of the Locust itself?

(If you are referring to the upgraded Locust's innate healing, the -1-2 cost benefit of upgrade is replaced by the healing.)
The innate. I think the "regeneration 1" is worth more than 1-2 quanta when on an eternal spell.
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Offline esran

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510698#msg510698
« Reply #20 on: June 13, 2012, 12:17:15 am »
add 1 to the upped cost.

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg510793#msg510793
« Reply #21 on: June 13, 2012, 05:25:10 am »
I have missed out on a lot of stuff, but why make locusts heal you? Why is it that the locusts seem to already pack a feral bond?

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg511060#msg511060
« Reply #22 on: June 13, 2012, 09:23:57 pm »
I have missed out on a lot of stuff, but why make locusts heal you? Why is it that the locusts seem to already pack a feral bond?
Quote
I was trying to find more use for the card than just swarming the field, so I added the healing ability to synergize with Emphatic Bonds and increase Life's stall abilities.
I also considered giving Devour, but that overshadows Scarab, and I'm not sure what ability fits better. How does:

" :gravity :gravity :gravity : Smash
Destroy target permanent equal to this card's HP/2"

sound?
The innate. I think the "regeneration 1" is worth more than 1-2 quanta when on an eternal spell.
Do you have an idea of what regeneration might be valued on an Eternal Creature Spawner?

(In addition : Do you also have a general idea of how much Eternal affects the cost value of a Card Idea?)

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg511084#msg511084
« Reply #23 on: June 13, 2012, 10:41:20 pm »
The innate. I think the "regeneration 1" is worth more than 1-2 quanta when on an eternal spell.
Do you have an idea of what regeneration might be valued on an Eternal Creature Spawner?

(In addition : Do you also have a general idea of how much Eternal affects the cost value of a Card Idea?)
Not yet. Playtesting a 3 :life|4 :life version would give data.

My General Idea is that a comparable number of uses of an Eternal Spell should cost at least as much as 7 copies (ignoring the 6 of a kind rule) of an existing similar card or theoretical card.
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