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Offline ZephyrPhantomTopic starter

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Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509493#msg509493
« on: June 09, 2012, 06:51:19 pm »
NAME:
Swarm
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
Spawn a Locust.
Eternal - This card stays in your hand after it is played.
NAME:
Swarm
ELEMENT:
Life
COST:
3 :life
TYPE:
Spell
ATK|HP:

TEXT:
Spawn a Locust.
Eternal - This card stays in your hand after it is played.

ART:
http://imageplay.net/img/tya22257087/Shavingbrush.png , Provided by Kuroaitou for Card Design War 2, Modified by Zblader
IDEA:
Zblader, inspired by OldTrees's Eternal Spells Thread.
NOTES:
With the 'Eternal' property on this card, Swarm acts similar to a Relic - it triggers it's effect but doesn't actually leave your hand unless you discard it. Silence will prevent this card from being played.

See Locust below for the creature spawned.
SERIES:


Spoiler for Old:
NAME:
Swarm
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
Spawn a Locust.
Eternal - This card stays in your hand after it is played.
NAME:
Swarm
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:

TEXT:
Spawn a Locust.
Eternal - This card stays in your hand after it is played.

ART:
http://imageplay.net/img/tya22257087/Shavingbrush.png , Provided by Kuroaitou for Card Design War 2, Modified by Zblader
IDEA:
Zblader, inspired by OldTrees's Eternal Spells Thread.
NOTES:
With the 'Eternal' property on this card, Swarm acts similar to a Relic - it triggers it's effect but doesn't actually leave your hand unless you discard it. Silence will prevent this card from being played.

See Locust below for the creature spawned.
SERIES:


NAME:
Locust
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1 | X
TEXT:
Swarm: X = number of Locusts you control at the end of the turn.
NAME:
Locust
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
1 | X
TEXT:
Swarm: X = number of Locusts you control at the end of the turn. Heals its owner 1 HP each turn.

ART:
Mosmas, Modfied by Zblader
IDEA:
Zblader
NOTES:
Can only be obtained from Swarm.
Airborne.
SERIES:

« Last Edit: June 10, 2012, 05:05:56 pm by Zblader »

Offline ddevans96

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509499#msg509499
« Reply #1 on: June 09, 2012, 07:07:45 pm »
Epic take on the Eternal concept.

One thing though:

With the 'Eternal' property on this card, Swarm acts similar to a Relic - it triggers it's effect but doesn't actually leave your hand unless you discard it. Since it doesn't leave your hand, it also is not limited by Silence.

Is this also how relic works? I mean, does relic drain it's quanta cost even if clicked on during silence?
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Offline ZephyrPhantomTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509500#msg509500
« Reply #2 on: June 09, 2012, 07:13:37 pm »
Epic take on the Eternal concept.

One thing though:

With the 'Eternal' property on this card, Swarm acts similar to a Relic - it triggers it's effect but doesn't actually leave your hand unless you discard it. Since it doesn't leave your hand, it also is not limited by Silence.

Is this also how relic works? I mean, does relic drain it's quanta cost even if clicked on during silence?
For reference:
Repeatable is a variation. Eternal describes an existing mechanic of not leaving the hand rather than being replaced (See Relic).
...odd, Zanz removed Relic from the 'All Cards' function in the Trainer. 1 second, Trainer testing in progress.
Nope. Relic does not remove quanta while Silence is active, because Silence prevents cards from being played instead of leaving the hand. Eternal is thus not Immune to silence.

Updated notes to reflect that.
« Last Edit: June 09, 2012, 07:22:25 pm by Zblader »

Offline bogtro

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509521#msg509521
« Reply #3 on: June 09, 2012, 08:18:47 pm »
Would be extremely scary with some bonds and nymphs - healing for several hundred a turn is o.O Throw in some SoD, and that's extremely hard to beat.

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Offline esran

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509560#msg509560
« Reply #4 on: June 09, 2012, 10:48:34 pm »
not sure if this would unbalance it, but maybe up the attack to 2 and make it playable once per turn. that would also give a benifit to having more in your hand.

Offline Fikraxtein

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509561#msg509561
« Reply #5 on: June 09, 2012, 10:50:54 pm »
based on pharaoh/scarab synergy without devour and on life element, interesting... may be nice to be played with some adrenalines  :D
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Offline ZephyrPhantomTopic starter

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509567#msg509567
« Reply #6 on: June 09, 2012, 11:02:51 pm »
not sure if this would unbalance it, but maybe up the attack to 2 and make it playable once per turn. that would also give a benifit to having more in your hand.
Seems kind of thematically off. You don't usually see one locust, you see a horde of locusts at once, no? ;)

Mechanic-wise, I prefer a multiple-cast version as it works better with several copies of certain cards like Fallen Elf and the healing effect can be played as a more 'immediate' defense - spawning one-per-turn seems to fall more in the direciton of Mitosis. (I forgot to mention Locusts are Airborne, too, so there's also a potential for some gradual-damage Sky Blitz decks if a player wanted to try that.)
« Last Edit: June 09, 2012, 11:04:24 pm by Zblader »

Offline Anarook

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509584#msg509584
« Reply #7 on: June 09, 2012, 11:37:11 pm »
MM, I think +1 cost to each simply becasue of the "Eternal" mechanic involved. I simply think it's a tad too cheap at 2.
I also remeber dicussions of adding negative effects to counterbalance the eternal mechanic, though im not sure what would work here, perhpas you lose a permanent every 5 locusts or so(eg locusts consuming everything in their path)-just an aside thought.
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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509692#msg509692
« Reply #8 on: June 10, 2012, 11:30:23 am »
Good idea. i don't see the usefulness of the swarm ability. it makes them just bigger, isn't it?

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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509694#msg509694
« Reply #9 on: June 10, 2012, 11:33:40 am »
SoP, bonds, and nothing stop you. Except OTK.
That is, when they're not dead yet.
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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509728#msg509728
« Reply #10 on: June 10, 2012, 03:04:30 pm »
Looks good, Z!
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Re: Swarm | Swarm https://elementscommunity.org/forum/index.php?topic=41134.msg509739#msg509739
« Reply #11 on: June 10, 2012, 03:52:21 pm »
Maybe even cost 3.

Good idea. i don't see the usefulness of the swarm ability. it makes them just bigger, isn't it?
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