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Offline Kuroaitou

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Re: Sunshine | Shining Rays https://elementscommunity.org/forum/index.php?topic=8848.msg267584#msg267584
« Reply #12 on: February 09, 2011, 09:08:54 am »
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature. (Remove the word, 'None')


With a field infested with Light creatures (RoL-Hope), 46 healing is pretty smexy... :P Although, don't you think Light has enough healing cards as is? XD

Offline ddevans96Topic starter

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Re: Sunshine | Shining Rays https://elementscommunity.org/forum/index.php?topic=8848.msg267632#msg267632
« Reply #13 on: February 09, 2011, 01:54:44 pm »
CURATOR COMMENT
-Leave the ATK|HP section of the table blank if the card is not a creature. (Remove the word, 'None')


With a field infested with Light creatures (RoL-Hope), 46 healing is pretty smexy... :P Although, don't you think Light has enough healing cards as is? XD
Fixed. Forgot to change that when I overhauled the card.

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Offline Pineapple

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Re: Sunshine | Shining Rays https://elementscommunity.org/forum/index.php?topic=8848.msg269323#msg269323
« Reply #14 on: February 12, 2011, 01:35:16 pm »
You are my sunshine, my only sunshine... ~

Offline Bieber4Ever98

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Re: Sunshine | Shining Rays https://elementscommunity.org/forum/index.php?topic=8848.msg269368#msg269368
« Reply #15 on: February 12, 2011, 03:47:12 pm »
Congratz for drawing your own art. It's not an easy job to do at all.

My tips to improve the art would be to make it more flashy. Also trying to make the yellow to more white would fit with the Light theme although i don't have mush idea to do both of that. Just my opinion.  :)



Now on to the card, being a mid cost card for light it does great within a mono light deck but i doubt this card would be useful in any other deck. The first effect of this card which debuffs every non-light creature would pose a problem for the deck maker to include this card in many decks.


This card has two effects tapped into single spell card,

The first part is the one that debuffs every non-light creature by -1|-1. Second one which grants 2 hp per light creature.

The first part is very poorly done imo. Not only does it thematically fit with the theme of light (Light is supposed to exalt their own creatures instead of debuffing others) but would cause problems in duo to rainbow decks.

The second part is a good idea, but there are already too much spells currently in light that heals - From holy light, luciferin to miracle.

Also both the effects does not work together very well in most cases unless one is running a mono light deck. The idea does not seem very innovative or fun.



My final opinion is that this card can be improved a lot more. Currently, it feels a bit like 2 quick random effects tacked into one card which does not work very well. But the cool side is that this card will be awesome for mono light deck lovers.

Removing the first effect of the card and slightly remaking this card is what i would do if i were on your place.
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Re: Sunshine | Shining Rays https://elementscommunity.org/forum/index.php?topic=8848.msg271043#msg271043
« Reply #16 on: February 15, 2011, 12:44:11 am »
My only suggestion is to gain 2hp for each Light EMITTING creature on the field. I don't know if that's what you meant or not. Otherwise, say... you can have 23 of any light creature and you get 46 quanta. At least when it's Light emitting you need all RoL's or a few Luciferins.

Buuuuut. I'm not the Master of Light, so don't look at me :P
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