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918273645

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299321#msg299321
« Reply #12 on: March 27, 2011, 06:18:57 pm »
Wow. Nova on a stick. OP.

ztormtrooper

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299337#msg299337
« Reply #13 on: March 27, 2011, 06:30:39 pm »
Wow. Nova on a stick. OP.
i have a question: You didn't read the last page did you?

Flayne

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299356#msg299356
« Reply #14 on: March 27, 2011, 06:44:15 pm »
this definitely works better as a permanent, but instead of sun for upped, you could call it sun ray.

I think the concept of using water as a means of rainbow quanta production seems pretty ok, though i dont think a sun can qualify as a creature. which is why it should be a permanent.

overall its good in concept but in mechanics it only just replicates nova.

besides , there is no black or white in a rainbow. those are shades.
hence  :darkness  :light dont fit into the concept.

Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299397#msg299397
« Reply #15 on: March 27, 2011, 07:13:07 pm »
A Light card losing HP?! Let's get an Archangel out here...

RealGod

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299479#msg299479
« Reply #16 on: March 27, 2011, 08:09:38 pm »
Wow. Nova on a stick. OP.
Not exactly, the cost of playing the card and the different element required to use the effect combined with summoning sickness (no instant quantum) and possible CC from your opponent keeps this from being overpowered.

this definitely works better as a permanent, but instead of sun for upped, you could call it sun ray.

I think the concept of using water as a means of rainbow quanta production seems pretty ok, though i dont think a sun can qualify as a creature. which is why it should be a permanent.

overall its good in concept but in mechanics it only just replicates nova.

besides , there is no black or white in a rainbow. those are shades.
hence  :darkness  :light dont fit into the concept.
I agree, making it a permanent would have made a bit more sense...However, if it was a permanent then you could use enchant artifact and you would have an unending supply of quantum. Even immortal creatures can be affected by things like the fire buckler. What could get rid of a sun, if it was a permament?

A Light card losing HP?! Let's get an Archangel out here...
The point of it being light is so you can't heal it :) If you're using a rainbow deck you couldn't have too many angels or else you're quanta wouldn't be balanced. Too many angels and you wouldn't have enough light quantum left.


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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299531#msg299531
« Reply #17 on: March 27, 2011, 09:15:44 pm »
CURATOR COMMENT:
-Please ensure that the TEXT section of your table reflects the text on the card image:
   +Generate 12 quantums, 1 for each element. Gain +0 / -1 should be Generate 12 quantums, 1 for each element and gain +0 / -1


very interesting card. Nova on a stick, but not really. Seems like it would do well in an earthbow.
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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299537#msg299537
« Reply #18 on: March 27, 2011, 09:24:23 pm »
Nice card! Certainly see a lot of versetility in a  :rainbow deck. :D Although 4  :light is a little bit much for just 3 more health...

RealGod

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Re: Sunlight | Sun https://elementscommunity.org/forum/index.php?topic=23455.msg299552#msg299552
« Reply #19 on: March 27, 2011, 09:39:30 pm »
CURATOR COMMENT:
-Please ensure that the TEXT section of your table reflects the text on the card image:
   +Generate 12 quantums, 1 for each element. Gain +0 / -1 should be Generate 12 quantums, 1 for each element and gain +0 / -1


very interesting card. Nova on a stick, but not really. Seems like it would do well in an earthbow.
Oh right, I overlooked that when I put in the new version...

Nice card! Certainly see a lot of versetility in a  :rainbow deck. :D Although 4  :light is a little bit much for just 3 more health...
I was thinking that the 4 :light quantum would help balance it out, because if you had 6 Suns on your field you could generate a godly amount of quantum. I'm not sure though, since I can't test it in game  ::)

 

anything
blarg: