Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Legit on December 17, 2010, 01:10:34 am

Title: Submerge | Improved Submerge
Post by: Legit on December 17, 2010, 01:10:34 am
(http://imageplay.net/img/m7Gbd112029/submerge.png)
(http://imageplay.net/img/m7Gbd112028/submergeu.png)
NAME:
Submerge
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:
-
TEXT:
Submerge target water creature.
NAME:
Improved Submerge
ELEMENT:
Water
COST:
2 :water
TYPE:
Spell
ATK|HP:
-
TEXT:
Submerge target water creature.
ART:
Legit, Toadfish by Zanzarino.
IDEA:
Legit
NOTES:
Submerge: http://elementscommunity.org/forum/index.php/topic,17700.0.html
SERIES:
-
Title: Re: Submerge | Improved Submerge
Post by: 918273645 on December 17, 2010, 01:15:47 am
Nice idea, and good job with the pufferfish art. :3
Title: Re: Submerge | Improved Submerge
Post by: wizelsnarf on December 17, 2010, 03:09:02 am
I like it.  Cost less than quint but is only for water creatures - which makes sense.

It seems a tad bit hard to balance. If it only cost 1 upgraded, you could easily just make submerged dragon deck that would be pretty unkillable... I think someone mentioned that maybe dragons would be exempt from submerge as they are airborne?

Like the idea of having a spell for it.


Seems to call into question what the elements battlefield looks like (besides black hard wood floors)....

Title: Re: Submerge | Improved Submerge
Post by: Legit on December 17, 2010, 03:54:34 am
I like the idea of dragons being exempt. But keep in mind for balancing, submerged creatures can still be hit with cards like Rain of Fire, while Immaterial creatures cannot.
Title: Re: Submerge | Improved Submerge
Post by: OldTrees on December 17, 2010, 05:54:04 am
If i understand correctly Submerge is better than Quint in mono water decks.
Being better and costing less do not make sense together.
Please make it cost the same as quint.
Title: Re: Submerge | Improved Submerge
Post by: Legit on December 17, 2010, 11:08:36 pm
It's only for water creatures, so making it cost the same as quint would make this card almost useless. A cost of 3|2 may be more reasonable.
Title: Re: Submerge | Improved Submerge
Post by: OldTrees on December 17, 2010, 11:24:28 pm
It's only for water creatures, so making it cost the same as quint would make this card almost useless. A cost of 3|2 may be more reasonable.
This makes them invisible too. (What is the current attack|hp of that submerged Steam Machine?)
And the cost is mono instead of requiring an Aether mark

I think it will be far from useless at 4|3. However I will agree that 3|2 is more reasonable than 2|1.
Title: Re: Submerge | Improved Submerge
Post by: wizelsnarf on December 18, 2010, 02:19:51 am
yeah dont make it cost the same as quint.

Quint is way more powerful and versatile.

I don't exactly see why RoF should affect a creature underwater but I see that you are trying to balance it and make it similar to cloak so I get you overall.


I think 2|1 is fine as it is so limited in what creatures it can be used on. If you exempt the dragon, all the more reason to keep it 2|1.
Title: Re: Submerge | Improved Submerge
Post by: OldTrees on December 18, 2010, 02:48:06 am
Ok. Now I am confused.
Is the vulnerability to mass CC part of Invisibility or part of Cloak? I thought the mass CC was only a vulnerability of Cloak and not a vulnerability of invisibility.

When Submerge makes the creature "Invisible" is it also protected from mass targeting effects like RoF?
Title: Re: Submerge | Improved Submerge
Post by: Legit on December 19, 2010, 12:20:44 am
Added a poll. Once I get some more input I will change the card as needed and submit it.
Title: Re: Submerge | Improved Submerge
Post by: OldTrees on December 19, 2010, 12:49:52 am
I have been informed that submerge does not give AoE immunity. Therefore it should cost less than Quint despite giving Invisibility.
Title: Re: Submerge | Improved Submerge
Post by: AnonymousRevival on December 19, 2010, 02:40:43 pm
Do  :water creatures naturally submerge? Does it apply to ALL :water creatures or a certain type?
Title: Re: Submerge | Improved Submerge
Post by: Legit on December 19, 2010, 09:03:28 pm
Do  :water creatures naturally submerge? Does it apply to ALL :water creatures or a certain type?
Water creatures do not naturally submerge. This card targets any water creature, and that creature is submerged.
Title: Re: Submerge | Improved Submerge
Post by: DSSCRA on December 20, 2010, 04:35:56 am
It would be nice if you could target non-water critters on your side of the field to kill them.
Title: Re: Submerge | Improved Submerge
Post by: Kuroaitou on December 21, 2010, 04:52:22 pm
CURATOR COMMENT
-Your card's COST section is not the same as the card image (you should change the card image soon to '2 :water' for the unupped card if you're keeping the costs in the table, for example)

...I kind of wonder if Flooding would have this in the next update, but you never know. ;)
Title: Re: Submerge | Improved Submerge
Post by: Legit on December 21, 2010, 06:08:38 pm
Ah, I forgot to change the table when I updated the card image. Fixed.

...I kind of wonder if Flooding would have this in the next update, but you never know. ;)
Thanks xD
Title: Re: Submerge | Improved Submerge
Post by: xBerzerk on December 28, 2010, 06:59:41 am
Could you thoroughly explain what "submerged" means? I'm having trouble understanding exactly what would affect a submerged creature and what wouldn't. Is it similar to being cloaked? Any status effects given to monster?
Title: Re: Submerge | Improved Submerge
Post by: Legit on December 28, 2010, 06:39:59 pm
Being submerged = being cloaked.

If your opponent's creature is submerged, you cannot see it. So, if you tried to use a CC card like Lightning on it, you couldn't, because you cannot see it (and therefore you cannot target it). However, mass CC like Plague or Fire storm will affect Submerged creatures.
blarg: