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Offline Elite arbiter

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434265#msg434265
« Reply #12 on: December 03, 2011, 06:00:45 am »
Or for shuffling Dimensional Shield to regain precious turns of it and to effectively function as extra turns of Dim Shield (Assuming you're willing to risk not redrawing Dim Shield).

How does this work with stackable permanents? I assume things such as pillars and towers and shards will only have a single one sent back, but what about bonewall? By how everything reads a single bonewall would be removed, however you would get another bonewall card.

However I kind of like that function of the card, and I like the card in general, it allows you to generate cards via Bonewall and extra turns through Dim Shields although the consequences might have to be accounted for. I would consider suggesting that it be 3  :air | 2  :air in cost, when in the exact balancing stage since I'm not entirely sure giving this kind of thing to all elements straight out would be advisable. I know you said that this is supposed to 'counter' quanta disruption like pest and Discord, but I don't see it countering pest at all in this regard and even if you play it on discord they likely will be able to play another.

I partly suggest this since its power seems to be about in line with Explosion when you consider versatility to make up for the card advantage of direct destruction, so it should cost about the same.

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434463#msg434463
« Reply #13 on: December 03, 2011, 05:22:50 pm »
Wanted to sleep on my response to thoroughly give you a well rounded opinion. I still 100% stand behind the fact that it is a no fun mechanic. I am not arguing that no cards should instill frustration on the opponent, your examples being "Discord/Black Hole, Fire Shield, Steal, Phase Shield, Fractal, Pests, Pandemonium/Bonewall etc..." but in every single one of the examples you gave, the player using those killer cards at the right time can see exactly what problems he created for the opponent which creates "fun" and satisfaction. For the reshuffling of the deck you will use it on the opponent and if you did not use it with precog, you have no idea if it hurt or maybe even helped the opponent. It turns into simply an inconvenience for the other player in most cases. Dont get me wrong, I REALLY like the idea of reshuffling the hand mechanic but the inability for it to have the satisfaction of payoff is something that has kept countless other cards from becoming a part of the game.

Reshuffling, as said in the other posts, also has a double mechanic being that you can both use it on yourself as well as the opponent and this is really where all of my support behind the card lies. I simply think that it does too much for too little quantum in a color who's strength should not be having one of the top PCs.

You can think it is weaker than explosion and I guess that is your opinion but recognize that part of the theme of fire is straight destruction and as such they should have more efficient means of doing so. If you give a colorless PC to EVERY COLOR that is even close to comparable of explosion then it really ruins much of the uniqueness felt by each individual color. The joy of this game is knowing what you want your deck to do and combining colors and combinations to accomplish that, having all color combinations be more homogeneous is not a move in the right direction.(And I heavily suspect one of the reasons they are making shard changes)


Offline OldTrees

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434566#msg434566
« Reply #14 on: December 03, 2011, 10:00:56 pm »
the shuffling feels very, very entropic, and subsequently out of the element.  blowing the card into their hand or onto the top of the deck as a reverse time for permanents is a solid idea, but i would suggest either coming up with a different secondary mechanic or just stay with the primary mechanic alone.  shuffling your hand/deck could be the basis for another entropy card. my 2c
In my opinion the mechanic does fit Air even in the extent of the randomness and generated luck involved. However I would strongly agree with moomoose that however much this card fits Air, it fits Entropy that much more.

The part about bouncing a permanent with colourless quanta isn't the most overpowered part of the card, although that is very powerful.  The part that makes this card overpowered is that you can do something like bounce your own pillar to draw a new hand yourself.  Hell, imagine the synergy with wings in-element, bouncing your wings after 4 turns to put it back into your deck AND drawing a new hand :p
Mulligan and saving Wings at the cost of 1 turn of Wings, 1 card and 2 :air|2 :rainbow is respectable but not OP.
Mulligan at the cost of 2 :air|2 :rainbow + 1 :air per turn + 1 card is painful but still useful.


All in all I think we should remember how powerful Discord is. Discord's power is in its disruption. Are we undervaluing the disruption in this case?

Question:
Nightmare then Stormwind. What happens?

Final note:
If a PC card were to cost  :rainbow I would expect it to be weak enough cost 1 :rainbow. This card does not seem close to that (4 :entropy|2 :entropy is my guess)
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Offline ZephyrPhantomTopic starter

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434880#msg434880
« Reply #15 on: December 04, 2011, 07:36:16 pm »
Alright, card updated:
Cost changed to 3 :air | 2 :air

Quote
Question:
Nightmare then Stormwind. What happens?
Target permanent is destroyed, as shown in notes.
the shuffling feels very, very entropic, and subsequently out of the element.  blowing the card into their hand or onto the top of the deck as a reverse time for permanents is a solid idea, but i would suggest either coming up with a different secondary mechanic or just stay with the primary mechanic alone.  shuffling your hand/deck could be the basis for another entropy card. my 2c
In my opinion the mechanic does fit Air even in the extent of the randomness and generated luck involved. However I would strongly agree with moomoose that however much this card fits Air, it fits Entropy that much more.
The theme is the effect of very strong weather (Specifically wind). If a tornado (or any other large windstorm) picks up a group of houses, chances are they are not going to land in same place.

Likewise, this card 'blows' a card back to the opponent's hand (or if there is too much in the opponent's hand, the 'blown' permanent smashes against the other cards) and the storm scatters the enemy's hand cards (sending them back to the deck and redrawing - redrawing could also represent objects (card) from other areas (the deck) being forcefully blown into the area - (opponent's hand)).

Offline moomoose

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434977#msg434977
« Reply #16 on: December 05, 2011, 12:18:06 am »
the mixing up is by its very nature the definition of entropy, disordering the current order of things.  it makes me sad seeing the lack of respect of elemental boundaries in recent days.  its a shame.
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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434982#msg434982
« Reply #17 on: December 05, 2011, 12:34:33 am »
I have to admit when I read the mechanic I think( :entropy + :time) with a little  :air.
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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg434994#msg434994
« Reply #18 on: December 05, 2011, 01:01:28 am »
the mixing up is by its very nature the definition of entropy, disordering the current order of things.  it makes me sad seeing the lack of respect of elemental boundaries in recent days.  its a shame.
... and yet Air is a an element of 'freedom' that is somehow very predictable and damage-focused in it's current state, while Entropy is flexible and uses scientific concepts.

It might just be my interpretation, but chaos and freedom inevitably blend at some points as both involve defying a set order and doing what one wants.  Elements have room to expand, and they naturally will seem like other elements at some point. Wind naturally blows things around as much as Chaotic energy expands to throw objects everywhere.  I don't consider this card so much "scrambling" or "disordering", but more of a "second breath" or "rearranging" card.

Poll started.

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg435001#msg435001
« Reply #19 on: December 05, 2011, 01:28:07 am »
the mixing up is by its very nature the definition of entropy, disordering the current order of things.  it makes me sad seeing the lack of respect of elemental boundaries in recent days.  its a shame.
... and yet Air is a an element of 'freedom' that is somehow very predictable and damage-focused in it's current state, while Entropy is flexible and uses scientific concepts.

It might just be my interpretation, but chaos and freedom inevitably blend at some points as both involve defying a set order and doing what one wants.  Elements have room to expand, and they naturally will seem like other elements at some point. Wind naturally blows things around as much as Chaotic energy expands to throw objects everywhere.  I don't consider this card so much "scrambling" or "disordering", but more of a "second breath" or "rearranging" card.

Poll started.
Luck (Entropy is biased chaos) and Freedom blend. However a Mulligan/Disruption card is much closer to Luck than to Freedom. It might fit as an Air card but it fits Entropy much better. To be thematic a card must respect where it fits best not merely where it fits.
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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg435005#msg435005
« Reply #20 on: December 05, 2011, 01:30:45 am »
I feel that the RT'ing a permanent and shuffling/redrawing cards would be better as separate cards.

Offline moomoose

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg435030#msg435030
« Reply #21 on: December 05, 2011, 02:28:58 am »
to be clear, i dont think switching the element of this card is the best suited path, the first part is fine, the second portion is where it goes astray.  my 2c- take part 1 of the card (the soft pc of permanents) and keep it :air, add a different second portion if you wish.  then take the 2nd portion (shuffling of hand/deck) and use it as the basis of an :entropy card if you want to use that mechanic.
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Offline ZephyrPhantomTopic starter

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg435031#msg435031
« Reply #22 on: December 05, 2011, 02:33:16 am »
I forgot to add some options, whoops. ^^;

Anyway, the real poll should be up now. Please vote.

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Re: Stormwind | Hurricane https://elementscommunity.org/forum/index.php?topic=34387.msg435073#msg435073
« Reply #23 on: December 05, 2011, 05:55:12 am »
While the theme of shuffling may be entropic, in my eyes, Zblader is simply following the concept of the Hurricane, one of the most symbolic representations of the element of :air Air.

The fact that the effects of a Hurricane are indeed entropic does not change the source of the chaos, the winds. In the same way, while many things are entropic, you're probably not going to suggest a Whirlpool, a Conflagration or a Landslide in the element of :entropy Entropy simply because they are chaotic.

I support your decision to have made this card :air Air Zblader. Plus, I do love when people suggest :air Air cards. ^_^
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