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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415407#msg415407
« Reply #24 on: October 25, 2011, 12:37:53 am »
im hesitant about the idea. it seems really powerful to me. but maybe i will submit it to that forum post. sounds like a cool competition.

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415465#msg415465
« Reply #25 on: October 25, 2011, 03:59:20 am »
A more moderate idea might this be:
Storm Ball (Unupgraded): Cost  5 :air; Weapon does 4 damage at the end of the turn; Ability: Charge  :aether
Storm Orb (Upgraded)    : Cost  5 :air; Weapon does 5 damage at the end of the turn; Ability: Charge :aether
*Charge: Instead of doing 4 damage at the end of the turn, you can choose to charge that 'electricity' (simply damage) into the weapon for future use. You may charge up to 4 times before you are forced to fire the charged electricity (shield ignored) to your opponent (thus dealing 20 or 25 damage to your opponent at once). If you do not charge the orb on a specific turn, it will simply fire the charges currently inside the orb. If the storm ball / orb is destroyed while charges are intact, you receive the damage.
Yes I get your idea. I like it. With a minor twist. i think you should get the added benefit of some increase in damage if you go through the trouble of not attacking for a turn.  what about

Charge: does not attack this turn. next time orb attacks it deals (2+X)^2 spell damage. X being the number of charges, max of 3. If orb is destroyed, stored damage is dealt to you.

so if you choose not to attack for 1 turn.  you give up 8 damage by the second turn (2 turns * 4 damage/turn) for 9 damage the second turn (2+1)^2 = 9. if you charge for 2 turns you give up 12 damage (3*4) for 16 damage (2+2)^2. and 3 turns you give up 16 damage (4*4) for 25 damage (2+3)^2. the longer you charge the more reward, but also the more risk. cause if they destroy your orb it explodes in your face.

*just occured to me, this kindof stalled attack could be a counter to shard of sacrifice.*

Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415494#msg415494
« Reply #26 on: October 25, 2011, 06:37:02 am »
Sounds much more solidified from what I had! (and much better than the original idea)

This sounds like a pretty good idea, and especially against that dreadfully overpowered Sosa. However, by itself it may seem a bit overpowered (25 damage by the weapon in 4 turns is a lot. Only a few weapons get close to it.)

Of course, the 'destroy in your face' part could be easily avoided by a simple protect artifact, but this part could be criticized.

Good luck on continuing with your card idea (going to sleep :P)
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415546#msg415546
« Reply #27 on: October 25, 2011, 12:19:24 pm »
Sounds much more solidified from what I had! (and much better than the original idea)

This sounds like a pretty good idea, and especially against that dreadfully overpowered Sosa. However, by itself it may seem a bit overpowered (25 damage by the weapon in 4 turns is a lot. Only a few weapons get close to it.)

Of course, the 'destroy in your face' part could be easily avoided by a simple protect artifact, but this part could be criticized.

Good luck on continuing with your card idea (going to sleep :P)
lol. thanks. I think Im going to change the card to reflect these changes. While 25 damage in one turn is a lot of direct damage. considered that over 4 turns that only ends up being 6.25 damage ber turn. it is slightly less powerful than titan, the benefit to the card is the fact that all the damage can be dealt at once. and its still not as bad as farenheight. which can do like 20 damage a turn with full fire quanta, although granted you can shield against that.

and after sleeping on it, im not sure im going to keep the explode in your face part. maybe if people truly thinks its necessary. but because it does spell damage, a simple reflecting shield will negate the effect and make it exploade in your face. im not sure the card itself requires that specification.

Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415602#msg415602
« Reply #28 on: October 25, 2011, 03:21:43 pm »
Ooh forgot about the 'spell damage' part.
Though it fits in with the weapon that has been created, there are currently no 'magic weapons'.

The 'magic weapon' part has a problem. First, as you said, it instantaneously becomes vulnerable against the indestructible mirror shield (although it is good that such a specific card has a counter). Secondly, if your opponent does not have the mirror shield, the 'magic weapon' can simply bypass any shield (and additionally is NOT affected by sundial or any current creatures' skills). Yes, Titan has momentum and 7 attack per turn, but it is considered OP especially due to its health, AND dealing 7 damage per turn is not really the same as dealing 25 damage all of a sudden.

I thought that the momentum effect of this (and the one I specifically mentioned two posts ago) was too powerful. I thought of an interesting additional ability may be to have a certain small chance to destroy the shield when attacking with a certain number of charges (-25% of course) but I don't think anybody will like a haxxor thing like that.

EDIT: Just saw the changes you made to the first post. Thanks for giving me some credit :)
Anyways, the unupgraded version should have 1  :air cost increase instead of 1  :aether ability cost increase, or it is really too expansive.
You may want to explain a bit further in an organized manner on your 'magic weapon' and 'charge'
(I hope you change the art soon :P)
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415629#msg415629
« Reply #29 on: October 25, 2011, 04:43:55 pm »
Ooh forgot about the 'spell damage' part.
Though it fits in with the weapon that has been created, there are currently no 'magic weapons'.

The 'magic weapon' part has a problem. First, as you said, it instantaneously becomes vulnerable against the indestructible mirror shield (although it is good that such a specific card has a counter). Secondly, if your opponent does not have the mirror shield, the 'magic weapon' can simply bypass any shield (and additionally is NOT affected by sundial or any current creatures' skills). Yes, Titan has momentum and 7 attack per turn, but it is considered OP especially due to its health, AND dealing 7 damage per turn is not really the same as dealing 25 damage all of a sudden.

I thought that the momentum effect of this (and the one I specifically mentioned two posts ago) was too powerful. I thought of an interesting additional ability may be to have a certain small chance to destroy the shield when attacking with a certain number of charges (-25% of course) but I don't think anybody will like a haxxor thing like that.

EDIT: Just saw the changes you made to the first post. Thanks for giving me some credit :)
Anyways, the unupgraded version should have 1  :air cost increase instead of 1  :aether ability cost increase, or it is really too expansive.
You may want to explain a bit further in an organized manner on your 'magic weapon' and 'charge'
(I hope you change the art soon :P)
Ill consider the change to the costs later tonight when i have time(i have to adjust the picture and stuff). As far as the magic weapon part. Right now if you read the card, although the charge damage does spell damage. the normal 4 attack just does normal damage. Im not sure if thats the way to keep it. (im imagining a player smacking their opponent with this rock basically, or they can charge it and have it do spell damage). this way you have the option of doing a reduced amount of normal damage, or increased spell damage, depending on the opponent's shield/situation.

as far as the 25 damage all of a sudden, it is give and take, cause if the opponent notices you are charging. they have multiple chances to steal or destroy your weapon. in which case you have the possibility of doing no weapon damage at all over three turns. this is more preventable in my opinion than for example fire bolt, which an opponent has no ability to predict. So I think of it as a hybrid weapon/spell card.

ill try to increase the explanation in the card later.

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415635#msg415635
« Reply #30 on: October 25, 2011, 04:58:52 pm »
I'm really liking this revision.
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415641#msg415641
« Reply #31 on: October 25, 2011, 05:09:57 pm »
Sounds pretty cool. I think I support this card getting into the game.
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415654#msg415654
« Reply #32 on: October 25, 2011, 05:38:34 pm »
Though it fits in with the weapon that has been created, there are currently no 'magic weapons'.

The 'magic weapon' part has a problem. First, as you said, it instantaneously becomes vulnerable against the indestructible mirror shield (although it is good that such a specific card has a counter). Secondly, if your opponent does not have the mirror shield, the 'magic weapon' can simply bypass any shield (and additionally is NOT affected by sundial or any current creatures' skills). Yes, Titan has momentum and 7 attack per turn, but it is considered OP especially due to its health, AND dealing 7 damage per turn is not really the same as dealing 25 damage all of a sudden.

I thought that the momentum effect of this (and the one I specifically mentioned two posts ago) was too powerful. I thought of an interesting additional ability may be to have a certain small chance to destroy the shield when attacking with a certain number of charges (-25% of course) but I don't think anybody will like a haxxor thing like that.
All the current Elemental weapons are magical. This would be the first that unleashed spell damage though (Wand of Lightning instead of a +3 Sword). Not a big concern.

I have not heard Titan ever referred to as OP from credible sources for any reason.

Momentum is safe from all shields.
Spell damage is safe from all shields except the two with Reflection.
All non creature weapons are immune to Sundial.

Every 4 turns Charge can deal 25 spell damage for a cost of 6 :aether|3 :aether.
This is +6.5 spell damage per turn for 1.5 :aether|.75 :aether per turn.
The casting cost is 4|9.5 above the theoretical normal for a 4|0 attack duo elemental weapon.
Conclusion: The upgraded probably is weaker than the unupped.
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Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415662#msg415662
« Reply #33 on: October 25, 2011, 06:07:46 pm »
1) Sorry about using the wrong words to phrase the weapon
    I forgot that everything in the game of elements is magical 8)

2) Hmm, I might have gotten a bit off the point here (but I just woke up :P)
    But I have heard that the titan is OP due to its health, with makes it invulnerable against any cc, and becomes very powerful when added with overdrive.
    I assumed that, when flown and overdriven, it becomes immensely powerful, as only sundial can stop it.

3) Don't really understand this point. Are you saying that the upped version is not good enough compared to the unupped version?
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415667#msg415667
« Reply #34 on: October 25, 2011, 06:23:25 pm »
3) Don't really understand this point. Are you saying that the upped version is not good enough compared to the unupped version?
Yes, the upgraded might be worse than the unupped.
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415765#msg415765
« Reply #35 on: October 25, 2011, 11:26:11 pm »
3) Don't really understand this point. Are you saying that the upped version is not good enough compared to the unupped version?
Yes, the upgraded might be worse than the unupped.
I was afraid of that. Because of the way charge works. the upgraded card doesnt do better spell damage. so i can only mess around with how much the skill and card costs. any suggestions on how to better balance the cost oldtrees?

 

blarg: