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Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415353#msg415353
« Reply #12 on: October 24, 2011, 10:48:45 pm »
On the original idea
This card will be very difficult to use to start off, as it requires a duo or trio using air and aether (two elements that do not mix amazingly) or using a rainbow deck.
Also, in a rainbow deck, people will prefer to use 'explosion' or 'pulverizer' to destroy the shield and permanent. Yes, there is the possibility that the opponent may pack lots of PA with the shields, but that would occur only in special circumstances, and people won't add another card just for it.

Forgetting what I've wrote until now, some talk about the actual card. As you already said, the card does need at least a small amount of damage, as all weapons, or it doesn't really fit in the weapon slot (4 attack sounds like a good number). Also the ability cost can be reduced to 2  :aether per turn. 'Eternity' is very similar to what you suggested of course excluding the ability (low attack, high health, cc ability) but reverse time has a devastating effect on many decks and cards and therefore has a cost of 3. On the other hand, many creatures has more than 5 hp, and losing of 5 hp doesn't seem like the greatest deal.


On the new idea -.-
First of all, I like that the weapon now has an attack and the ability cost has decreased when upgraded. That looks more element weapon-like.
However, can you clarify on the ability? Does 'disabled' mean that the card seems as if it does not exist for the turn? If it is used on towers, quarta would not be generated at the end of the turn, if used on weapon, it would not attack, and if used on cards like mindgate or hourglass, you would not be able to use it for the turn?

I guess it's an interesting idea, especially since air and aether do not have any PC cards currently.
However, it doesn't seem really  :aether or  :air if you get what I mean :P
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415360#msg415360
« Reply #13 on: October 24, 2011, 11:06:27 pm »
On the new idea -.-
First of all, I like that the weapon now has an attack and the ability cost has decreased when upgraded. That looks more element weapon-like.
However, can you clarify on the ability? Does 'disabled' mean that the card seems as if it does not exist for the turn? If it is used on towers, quarta would not be generated at the end of the turn, if used on weapon, it would not attack, and if used on cards like mindgate or hourglass, you would not be able to use it for the turn?

I guess it's an interesting idea, especially since air and aether do not have any PC cards currently.
However, it doesn't seem really  :aether or  :air if you get what I mean :P
Yah. lol. So what im imagining is that this is a lightning enshrouded cloud sword. so when you attack. lighting would hit the foe. thus the 4 spell damage. and the skill for 3 :aether is basically that the sword could "shock" permanents. basically making it so they cant work for a turn.

so yes. if used on towers, quanta would not be generated for that turn. on weapon, weapon would not attack for that turn. etc etc. just like you said.

It is not like steal or explosion because those destroy the permanent. this is more expensive, but you can pick which permanent to control each turn. so early in the match you could control towers and this could be a denial tactit, and later in the match you could disable the sword or shield or other permanents for defense and attack. its more versatile in that way.

Its air cause you need the clouds to to form lightning, and aether cause of the lightning and energy.

does that make sense?

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415361#msg415361
« Reply #14 on: October 24, 2011, 11:10:26 pm »
A sword with 0 attack? You might want to change the name to something not intended for melee.
The ability to disable permanents seems tacked on and better left for another card idea where it can be developed. Why didn't you add an ability that related to the first (spell damage) ability?
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Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415362#msg415362
« Reply #15 on: October 24, 2011, 11:13:02 pm »
The idea itself is pretty good. However, it may be better if an actual spell card on it is developed before a weapon is created of a new ability.

okay, brainstormed. Changed focus. 

storm sword. cost 4  :air. weapon does 4 spell damage at the end of every turn:aether :aether :aether (upped its  :aether :aether) disable target permanent for 1 turn.

with these changes: weapon ignores shields (for the most part), combo'd with aether it could give an aether or air deck reasonable pc which they both lack. gives a way for a field of creatures to also bypass a shield just like the sword does.

suggestions? improvement? total suck idea?
@Oldtrees, idea just been modified as shown above :)
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415367#msg415367
« Reply #16 on: October 24, 2011, 11:15:57 pm »
okay, brainstormed. Changed focus. 

storm sword. cost 4  :air. weapon does 4 spell damage at the end of every turn:aether :aether :aether (upped its  :aether :aether) disable target permanent for 1 turn.

with these changes: weapon ignores shields (for the most part), combo'd with aether it could give an aether or air deck reasonable pc which they both lack. gives a way for a field of creatures to also bypass a shield just like the sword does.

suggestions? improvement? total suck idea?
@Oldtrees, idea just been modified as shown above :)
I noticed. That is why I suggested changing the weapon so it was not a foam melee weapon.
I was referring to the second ability (the activated ability) would do well to relate to the first ability (the spell damage ability).
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415370#msg415370
« Reply #17 on: October 24, 2011, 11:19:33 pm »
A sword with 0 attack? You might want to change the name to something not intended for melee.
The ability to disable permanents seems tacked on and better left for another card idea where it can be developed. Why didn't you add an ability that related to the first (spell damage) ability?
well the 0 attack is from the original idea, and the disable permanents is from the second idea. if you had something else in mind when you made your earlier suggestions i would appreciate your input. i cant really think of an ability that adds to direct spell damage. it is already direct spell damage.

were you thinking like something more along the lines of:  :aether :aether :aether all spell damage this turn is doubled.

My thinking was that the skill would allow not only the sword to ignore a shield and attack directly. but also any creatures on the field because you can disable their shield. saying however that the skill "disables shield for a turn" seemed really narrow in my opinion.

im just throwing out ideas. i have made no actual changes to the card yet

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415376#msg415376
« Reply #18 on: October 24, 2011, 11:28:05 pm »
The 0 attack fits. The word "Sword" does not.

I was thinking of any of the varied possible activated abilities that manipulated the damage dealt.
Dive: x2 current attack for 1 turn [Renamed of course. However there are more innovative options]
Ablaze: +X attack [Renamed of course. However there are more innovative options]
Discharge: Deal F(X) damage to opponent where X is the turns since [name] was last discharged. [ F(X) would be some simple function like X^2. ]
...
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415384#msg415384
« Reply #19 on: October 24, 2011, 11:57:36 pm »
The 0 attack fits. The word "Sword" does not.

I was thinking of any of the varied possible activated abilities that manipulated the damage dealt.
Dive: x2 current attack for 1 turn [Renamed of course. However there are more innovative options]
Ablaze: +X attack [Renamed of course. However there are more innovative options]
Discharge: Deal F(X) damage to opponent where X is the turns since [name] was last discharged. [ F(X) would be some simple function like X^2. ]
...

is this a suggestion to make it a creature or permanent? or a suggestion to change the name and give it the ability to raise its attack?

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415389#msg415389
« Reply #20 on: October 24, 2011, 11:59:35 pm »
The 0 attack fits. The word "Sword" does not.

I was thinking of any of the varied possible activated abilities that manipulated the damage dealt.
Dive: x2 current attack for 1 turn [Renamed of course. However there are more innovative options]
Ablaze: +X attack [Renamed of course. However there are more innovative options]
Discharge: Deal F(X) damage to opponent where X is the turns since [name] was last discharged. [ F(X) would be some simple function like X^2. ]
...

is this a suggestion to make it a creature or permanent? or a suggestion to change the name and give it the ability to raise its attack?
Permanent, Weapon, 0 attack, changed name. Magic instruments and ranged ammunition using weapons fit direct damage better than a melee weapon IMO.
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415396#msg415396
« Reply #21 on: October 25, 2011, 12:16:54 am »
so maybe something like:

Weather Ball|Storm Orb (im imagining a crystal orb with a storm clouds and lighting inside it)

 :aether :aether  :aether deals x^1.75 spell damage to target. x being the number of turns since skill was last used.

so it would take about.... 14 uninterrupted turns to 1 hit kill a 100hp opponent and 21 uninterrupted turns to 1 hit kill a 200 hp opponent. 9 turns to deal 50 damage.


Offline xsindomanx

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415402#msg415402
« Reply #22 on: October 25, 2011, 12:30:14 am »
Err...interesting idea.
I don't think this really belongs in the weapon slot, nor in a normal permanent slot.
You may wish to submit something here if you really like the idea: http://elementscommunity.org/forum/index.php/topic,32738.0/topicseen.html

I guess it would result in a stall deck or a deck-out deck with an OTK possibility.
However, in that case, your idea would become too powerful. If you get that card early on in the game, and put a PA on it, it is no different from tying a timer bomb to him (or her...). Unless he could break through whatever stall you have prepared, he would be defeated in 14 turns.

A more moderate idea might this be:
Storm Ball (Unupgraded): Cost  5 :air; Weapon does 4 damage at the end of the turn; Ability: Charge  :aether
Storm Orb (Upgraded)    : Cost  5 :air; Weapon does 5 damage at the end of the turn; Ability: Charge :aether
*Charge: Instead of doing 4 damage at the end of the turn, you can choose to charge that 'electricity' (simply damage) into the weapon for future use. You may charge up to 4 times before you are forced to fire the charged electricity (shield ignored) to your opponent (thus dealing 20 or 25 damage to your opponent at once). If you do not charge the orb on a specific turn, it will simply fire the charges currently inside the orb. If the storm ball / orb is destroyed while charges are intact, you receive the damage.

Meh, just thought of it quickly. Understandable?
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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415405#msg415405
« Reply #23 on: October 25, 2011, 12:32:29 am »
Sounds about right. (X^1.75 ~= 1/2 * X^2)
1/2 X^2 would result in (50, 98, 200) damage at turn (10, 14, 20)
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blarg: