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Offline darkrobeTopic starter

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Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg413937#msg413937
« on: October 21, 2011, 11:16:50 pm »
NAME:
Storm Orb
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
4|8 when flying
TEXT:
Weapon: deals 4 damage at the end of every turn
 :aether :aether : Charge
NAME:
Storm Orb
ELEMENT:
Air
COST:
:air
TYPE:
Permanent
ATK|HP:
4|8 when flying
TEXT:
Weapon: deals 4 damage at the end of every turn
 :aether : Charge
ART:
Darkrobe. although feel free to suggest better.
IDEA:
Darkrobe (with some suggestions from xSInDoMaNx and oldtrees)
NOTES:
The ability "charge" means the following: Storm ball/orb does not attack this turn. next time storm ball attacks it deals spell damage equal to (2+X)^2, X being the number of times it has been charged. Max of 3.  Basically you have a weapon that can be charged with energy from the aether to magically strike at your opponent through shields. (Also, this card was previously storm sword|storm sword.)
SERIES:

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg413941#msg413941
« Reply #1 on: October 21, 2011, 11:19:32 pm »
i kindof had posted this in the steal my idea section. but i kept thinking about it and i wanted to run with it. so let me know what you think.

The point of the card is to create synergy between air and aether. and also to create another card that can bypass shields, other than titan. it also has the added benefit of CC.

If you think it is dumb, or if you can see any way to improve it, or anything. let me know.

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg414230#msg414230
« Reply #2 on: October 22, 2011, 04:15:02 pm »
also any artwork that you think would be better than my chicken scratch would be appreciated.

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg414273#msg414273
« Reply #3 on: October 22, 2011, 06:29:39 pm »
I can give you some acceptable quality art if no-one else who can do better will.
Id appreciate that. Id like some better art before i could consider putting it out for the community to vote on. Some combination of swordish shape and clouds and lightnig would be wonderful. but outside of that, free reign in whatever you think is appropriate.

Offline preimage

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415193#msg415193
« Reply #4 on: October 24, 2011, 02:51:59 pm »
I'd rather use my Owl's Eye; dealing 5 damage is much greater than Sniper (dealing 3 damage), but I think the cost (3 :aether, as well as sacrificing weapon's damage) is even higher than that (2 :air for Sniper).

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415219#msg415219
« Reply #5 on: October 24, 2011, 04:17:32 pm »
I'd rather use my Owl's Eye; dealing 5 damage is much greater than Sniper (dealing 3 damage), but I think the cost (3 :aether, as well as sacrificing weapon's damage) is even higher than that (2 :air for Sniper).
Im trying to keep it from getting op. considering the 3 :aether can be used to attack your opponent. technically you can deal 5 damage to your opponent each turn that ignores most shelds. you cant use sniper to attack your opponent. so in certain situations (like facing a mono aether) this weapon would give you ability to deal 5 damage each turn, while owl eye wouldnt be able to attack through shields.

but if you think i need to differentiate it from owl eye, ive toyed with the idea of making it ethereal. what do you think?


Offline OldTrees

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415248#msg415248
« Reply #6 on: October 24, 2011, 05:42:54 pm »
I'd rather use my Owl's Eye; dealing 5 damage is much greater than Sniper (dealing 3 damage), but I think the cost (3 :aether, as well as sacrificing weapon's damage) is even higher than that (2 :air for Sniper).
Im trying to keep it from getting op. considering the 3 :aether can be used to attack your opponent. technically you can deal 5 damage to your opponent each turn that ignores most shelds. you cant use sniper to attack your opponent. so in certain situations (like facing a mono aether) this weapon would give you ability to deal 5 damage each turn, while owl eye wouldnt be able to attack through shields.

but if you think i need to differentiate it from owl eye, ive toyed with the idea of making it ethereal. what do you think?
Immaterial is overused by card suggestion authors.
The ability to snipe the opponent would be implemented better as a buff to Owl's Eye (along with a suitable cost and attack adjustment).
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline preimage

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415256#msg415256
« Reply #7 on: October 24, 2011, 06:08:40 pm »
I'd rather use my Owl's Eye; dealing 5 damage is much greater than Sniper (dealing 3 damage), but I think the cost (3 :aether, as well as sacrificing weapon's damage) is even higher than that (2 :air for Sniper).
Im trying to keep it from getting op. considering the 3 :aether can be used to attack your opponent. technically you can deal 5 damage to your opponent each turn that ignores most shelds. you cant use sniper to attack your opponent. so in certain situations (like facing a mono aether) this weapon would give you ability to deal 5 damage each turn, while owl eye wouldnt be able to attack through shields.

but if you think i need to differentiate it from owl eye, ive toyed with the idea of making it ethereal. what do you think?
Regarding this card as a provider of reusable Lightning, the 3 :aether cost is acceptable I think. (compared to Eternity or Pulverizer)

Yes, the problem is that the role of this card seems similar to that of Owl's Eye; not every card suggested can be totally original, however. My opinion is that if a card idea is less innovative, then it had better be preciser upon suggestion. It seemed to me that this card is underpowered compared to Owl's Eye so that I made the previous reply. Granting untargetability may be one way to resolve this (and to differentiate it from Owl's Eye as you said), but adjusting some values (ATK, card cost, ability cost, etc.) can also help refine the idea so that it seems more 'attractive', at least for me.

Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415331#msg415331
« Reply #8 on: October 24, 2011, 09:46:13 pm »
Immaterial is overused by card suggestion authors.
The ability to snipe the opponent would be implemented better as a buff to Owl's Eye (along with a suitable cost and attack adjustment).
I thought as much. I didnt want to go there if i didnt half too, the struggle is how to differentiate without relying on overused suggestions.

Regarding this card as a provider of reusable Lightning, the 3 :aether cost is acceptable I think. (compared to Eternity or Pulverizer)

Yes, the problem is that the role of this card seems similar to that of Owl's Eye; not every card suggested can be totally original, however. My opinion is that if a card idea is less innovative, then it had better be preciser upon suggestion. It seemed to me that this card is underpowered compared to Owl's Eye so that I made the previous reply. Granting untargetability may be one way to resolve this (and to differentiate it from Owl's Eye as you said), but adjusting some values (ATK, card cost, ability cost, etc.) can also help refine the idea so that it seems more 'attractive', at least for me.
Hmmmmmm, lets see...... the goal is to make a sword that ignores shields. and allows a connection between air an aether

what about if i gave it some attack maybe (4/8), specified that it does spell damage as opposed to normal damage and changed the skill to something similar to lighting storm (1 damage to every enemy creature) ?

still cc but not in the same way as owl eye. would it be more attractive that way?

Offline OldTrees

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415337#msg415337
« Reply #9 on: October 24, 2011, 10:00:12 pm »
Immaterial is overused by card suggestion authors.
The ability to snipe the opponent would be implemented better as a buff to Owl's Eye (along with a suitable cost and attack adjustment).
I thought as much. I didnt want to go there if i didnt half too, the struggle is how to differentiate without relying on overused suggestions.

Hmmmmmm, lets see...... the goal is to make a sword that ignores shields. and allows a connection between air an aether

what about if i gave it some attack maybe (4/8), specified that it does spell damage as opposed to normal damage and changed the skill to something similar to lighting storm (1 damage to every enemy creature) ?

still cc but not in the same way as owl eye. would it be more attractive that way?
I note the goal doesn't mention CC at all. Perhaps that is a hint?
Focus on the Direct (spell) damage and add an ability that is related to the direct spell damage.
A mono card with duo synergies can be a more valuable card and could also be a better connection.
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Offline darkrobeTopic starter

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415343#msg415343
« Reply #10 on: October 24, 2011, 10:10:21 pm »
I note the goal doesn't mention CC at all. Perhaps that is a hint?
Focus on the Direct (spell) damage and add an ability that is related to the direct spell damage.
A mono card with duo synergies can be a more valuable card and could also be a better connection.
lol. good point. Ill think on it for a bit.  ;D

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Re: Storm Ball | Storm Orb https://elementscommunity.org/forum/index.php?topic=32767.msg415351#msg415351
« Reply #11 on: October 24, 2011, 10:46:03 pm »
okay, brainstormed. Changed focus. 

storm sword. cost 4  :air. weapon does 4 spell damage at the end of every turn.  :aether :aether :aether (upped its  :aether :aether) disable target permanent for 1 turn.

with these changes: weapon ignores shields (for the most part), combo'd with aether it could give an aether or air deck reasonable pc which they both lack. gives a way for a field of creatures to also bypass a shield just like the sword does.

suggestions? improvement? total suck idea?

 

blarg: