6 void shards = -18 hp per turn with or 12 without.. plus using this to lower even more. use nightmare and gotp to fill their hand and reverse time and eternity to CC you do damage via that and can either kill via creature damage or wait till their hp is 1. wouldnt take long if your adding to it with your card.
It (unupped) isn't any more damage than two SoV's (without mark), and after using SoV enough, it would start to become weaker.
The stopwatch isn't what makes the above scenario slightly broken. The fact that you are dealing 16/22 damage per turn with permanents only (besides Stopwatch) is already good enough, you wouldn't need to speed up the game much from there.
but its still the same concept of lowering the max. if used in the way i said it would speed up the loss of max health. plus creature damage etc.. if a couple SOV and this are out early, then say couple dragons or something like that game over.
Stopwatch does not lower max hp. It lowers Current HP by a fraction of the Max HP.
SoV and Stopwatch have negative synergy.
SoV and Broken Stopwatch have positive synergy.
maybe i misinterpreted it, but i still feel like having something take % of health away + SOV is too powerful. SOV lowers max hp.. stopwatch forces 4% damage. if they use healing methods they will never gain enough to overcome that. you would have to run 6 SOD to try and counter it + Stone skin.
It deals damage or heals based on max health (which is unaffected), so there isn't really a "stop point"... it will always heal/deal 4 HP if you have 100 max health.
Also, the 4% of your maximum health is rounded up.
Yes, yes you did.
Now that we are all on the same mechanical page. I will describe what happens if you use 1 Stopwatch and 1 SoV.
Activate Stopwatch (they take MaxHP/25 as damage to Current HP) -> 96/100 hp
SoV (reduce max hp by 3 if Dark mark) -> 96/97 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 92/97 hp
SoV (reduce max hp by 3 if Dark mark) -> 92/94 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 88/94 hp
SoV (reduce max hp by 3 if Dark mark) -> 88/91 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 84/91 hp
SoV (reduce max hp by 3 if Dark mark) -> 84/88 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 80/88 hp
SoV (reduce max hp by 3 if Dark mark) -> 80/85 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 76/85 hp
SoV (reduce max hp by 3 if Dark mark) -> 76/82 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 72/82 hp
SoV (reduce max hp by 3 if Dark mark) -> 72/79 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 68/79 hp
SoV (reduce max hp by 3 if Dark mark) -> 68/76 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 64/76 hp
SoV (reduce max hp by 3 if Dark mark) -> 64/73 hp
Activate Stopwatch (they take MaxHP/25 as damage to Current HP. damage is rounded up) -> 61/73 hp
Note: SoV has reduced the opponent's max hp to 75hp or below. This NERFed the Stopwatch damage to 3 per turn. Ouch! Negative synergy indeed. Now the damage your dealing to yourself is greater than the damage you are dealing to the opponent.
SoV (reduce max hp by 3 if Dark mark) -> 61/70 hp