Very clever. I'd love to try this with Voodoo and Poison
Currently, special attacks or stats like Poison don't carry over in the attack. The creature only deals damage, unless people want special effects.
Heh neat. Like a more efficient catapult. Why did you decide to call it baal though?
Baal was separately created as an spiritual entity and a demon different religions, as shown in the below Wikipedia articles:
Sprititual Deity (
http://en.wikipedia.org/wiki/Baal)
Demon of Hell (
http://en.wikipedia.org/wiki/Baal_(demon))
Baʿal is a title meaning "lord" that was applied to a number of West Semitic gods.
One theory is that the people of each territory or in each wandering clan worshipped their own Baʿal, as the chief deity of each, the source of all the gifts of nature, the mysterious god of their fathers. As the god of fertility all the produce of the soil would be his, and his adherents would bring to him their tribute of first-fruits. He would be the patron of all growth and fertility, and, by the use of analogy characteristic of early thought, this Baʿal would be the god of the productive element in its widest sense.
Good or evil, Baal usually ends up being a leader in some way or another.
The result is that I portrayed the card as a spirit that 'led' creatures to attack their enemy, forcing them to sacrifice their HP in the process. You can't produce anything unless you contribute something to begin with. (HP used for damage)