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Hey, he posts another card!I don't really understand that, so I'll try and use an example
I take it protects stacks, not each component individually
I meant if you have 4 Air Towers and one Stolas with no other creatures, it protects the entire stack, not just one Tower.Yes. Stacks count as one permanent.
is to the deck Firefly Queen unbeatable!!!,?
I'd say it has more use in a UG deck, meaning upped Queens and Fireflies...Still doesn't make it unbeatable. Nothing is unbeatable. It does help UG decks with permanent protection, but then you're adding in Stolas just to fit cards, and I'm not sure if a deck that has queens, fireflies, UG, AND Stolas will be smooth enough to take off.
Never said unbeatable. I just meant uses. Either, way I personally see no faults with this card. Well, maybe it has too much HP, but that's not too much of an issue.6HP means that it'll take about 2 CC cards to kill it. With way more elements having CC than PC, it means that you have a way around this even if you're using a mono air or a mono gravity against it.
but the version upgrad he is rainbow, and is very cheap for a rainbow card.Sure you can use it in a rainbow, but it's mostly for use in other elements that want protection (life, light, aether, time). Unless you build a whole rainbow deck based on airborne creatures, why would anyone use this over EA?
I confess that the idea is cool, but it would be well balanced to protect only permanent air.Air is supposed to be a fluid element (moreso than water in my opinion). Just look at animate weapon. Besides, air is not the only element with airborne cards and not the only element to need some anti PC.
the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
You did not give any specific decks so I have no idea how to really reply. One immolation cannot put out a fire dragon, even a cremation can't. You'd need fire pillars or towers as support, and even then, the very earliest you'd get out a dragon would be second or third turn. You can get out two Stolas? Great! You do 4 extra damage each turn at the expense of 8 :rainbow! You also get protection! Woo! Your fire pillars (or fog shield or arsenic/stilleto) are protected, how nice! (That is, if you can fit them into an immo deck that uses fire towers as support. If you go the pure immo/crema way with no towers, your dragons come out slower and your whole deck is less stable). Completely disregard the fact that you could have easily packed cheaper PAs or SoBe or SoFre for more damage potential. You have not proved Stolas is OP.the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
I generally use immolation to put dragons, now I can put 2 + of these creatures in one turn.
19 damage and more protection.
I did not say what needed to be in a roundI don't really understand at all. Care to explain further?
op cards are only in one round?
Fractal ALL the Stolas!I've considered that. Fractalling Stolas requires 4 :rainbow each. That means with QTs, each tower produces 75% of a Stolas. Why would you do that when you could use emerald towers and each emerald tower produces half of a frog? 75% of a Stolas is a 1.5 attacker while half of a frog is a 2.5 attacker. Sure, fractalling it would protect your entire field, but under what circumstances would you dedicate so much quanta and hand space just for full permanent protection? Using SoP still has the flaws of SoP. SoP is slow and a stallbreaker, meaning you'd likely get outrushed if you were using a fractal Stolas SoP deck.
Also, SoP.
I think you will find Immolation prefers lots of cheap but high attack creatures over Stolas. Would you play 1 Graboid or 1 Stolas in a Immolation deck? Lycanthrope or Stolas?the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
I generally use immolation to put dragons, now I can put + 2 of these creatures in one turn.
19 damage and more protection. (protection because they use the same long sword,will already protected), now 25 damages
I think you will find Immolation prefers lots of cheap but high attack creatures over Stolas. Would you play 1 Graboid or 1 Stolas in a Immolation deck? Lycanthrope or Stolas?the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
I generally use immolation to put dragons, now I can put + 2 of these creatures in one turn.
19 damage and more protection. (protection because they use the same long sword,will already protected), now 25 damages
I think you will find Immolation prefers lots of cheap but high attack creatures over Stolas. Would you play 1 Graboid or 1 Stolas in a Immolation deck? Lycanthrope or Stolas?the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
I generally use immolation to put dragons, now I can put + 2 of these creatures in one turn.
19 damage and more protection. (protection because they use the same long sword,will already protected), now 25 damages
I am referring to monored
Very few people use immos in mono fire. Most mono fire decks would use towers. You mentioned you were using dragons and not golems. So why wouldn't you pack in PA instead of Stolas? Sure, it makes your deck technically a duo, but if all you're going for is protecting your longsword, you're going to need at least 2 Stolas (8 :rainbow + 2 cards) instead of 1 PA (1 :earth + 1 card).
immolations in monored can destroys in 4 rounds, is very speed, stolas would give more power to damage and protection to long swordMethinks you are forgetting about the eleven other quanta Immo produces that ISN'T :fire .
Why would you want to use two stolas as 4 damage and a PA for your sword when you could easily use that quanta for grabboids, frogs, and PA?
We're talking about Permenent Protection, which Stolas is. The only other protection right now is Enchant Artifact [2 | 1 :earth ]. With Immolation, it is a much better deal that Stolas.Why would you want to use two stolas as 4 damage and a PA for your sword when you could easily use that quanta for grabboids, frogs, and PA?
I am referring to up stolas, graboids are :earth :earth :earth
We're talking about Permenent Protection, which Stolas is. The only other protection right now is Enchant Artifact [2 | 1 :earth ]. With Immolation, it is a much better deal that Stolas.Why would you want to use two stolas as 4 damage and a PA for your sword when you could easily use that quanta for grabboids, frogs, and PA?
I am referring to up stolas, graboids are :earth :earth :earth
I was referring to ImmolationI think you will find Immolation prefers lots of cheap but high attack creatures over Stolas. Would you play 1 Graboid or 1 Stolas in a Immolation deck? Lycanthrope or Stolas?the version upgrad, I'm sure is out of balance,Our resident aged perennial woody plant has reasoned it is not too unbalanced or anything. I'd like to hear your ideas why it is unbalanced, any deck examples involving this that are OP, and any feedback/suggestions you have to make it not out of balance then.
I generally use immolation to put dragons, now I can put + 2 of these creatures in one turn.
19 damage and more protection. (protection because they use the same long sword,will already protected), now 25 damages
I am referring to monored
My question is this: Where's the name from?
Otherwise, an interesting card, could make an interesting addition to this game.
Stolas is a Great Prince of Hell, commands twenty-six legions of demons, and teaches astronomy and the knowledge of poisonous plants, herbs and precious stones. He is also known as Stolos and Solas. He is depicted as either being a crowned owl with long legs, a raven, or a man.
I definitely like the idea, and the art is pretty cool, too. Don't give up on this card; it's a pretty cool concept.
I'm a little nervous about the 'other' cost, though; you could put this in, say, monolight and protect all your sancs with nothing but a couple RoLs in play. The other thing that worries me a bit is the high 6 hp, which puts it out of range of most removal, making it fairly hard to work around. There are a few ways around it, like killing everything else (but then, why couldn't you kill Stolas?) or rewinding it, and there are, of course, still ways to kill it without spending two cards, but there aren't too many.
I think the card probably needs a small nerf. I mentioned having it protect 1 card for every TWO airborne creatures in chat, but furball felt that would ruin it, and that is probably overkill. Another possible nerf could be not to count itself as one of the airborne creatures, i.e. protect 1 card for every other airborne creature you have in play. The idea I like the most, though, is to make the 'other' cost on the upped version more than 4, maybe like 6 or 7. That way, you can still use it in any deck you want, but you gain a clear advantage for using it in an air deck, in addition to the many airborne creatures air has. (though some elements like light and fire have nearly as many)
I agree with this. Maybe making it 4 :air | 5 :rainbow and not count itself as an airbourne?
Or maybe wingbeat could be removed if webbed.
I don't really want to make the upped cost 5 :rainbow, since that would make it worse in a mono air deck. Upped cards should never be worse than their unupped counterparts in most settings (shush druidic staff!)
the first Stolas does not count as a protector
As for balancing:I was unsure whether to treat this as +1 or +2. What was your reasoning?
Ability = Instant PA by itself. That translates into +2 :underworld (I believe the random protection and the 1-for-each-airborne would cancel each other out
I treated as +2 based on the following:As for balancing:I was unsure whether to treat this as +1 or +2. What was your reasoning?
Ability = Instant PA by itself. That translates into +2 :underworld (I believe the random protection and the 1-for-each-airborne would cancel each other out
Wow. I think this is my first topic that has got the red icon and my most welcomed card idea. This was my rationale for balancing it (although my method is probably outdated)Grats. :)
2atk=2 cost. 6hp=+1cost. ability=+1-2cost. Airbonus=-1.
As for upped, I just took the cost and made it rainbow, like animate weapon. It'd still be roughly the same speed in nonrainbows, and rainbows would have other cards to pack in rather than Stolas. Nonetheless, I'll put up a poll to see what you all think.
:fire Fire gets 1 free attack plus 1 per 9 cost.
:earth Earth gets 1 free HP.
:aether Aether, :life Life and :light Light get -1 cost for their creatures.
All elemental bonuses are outdated. Now I assume that the first 1|1 is free (aka Photon is the standard for the value of a card.)Wow. I think this is my first topic that has got the red icon and my most welcomed card idea. This was my rationale for balancing it (although my method is probably outdated)Grats. :)
2atk=2 cost. 6hp=+1cost. ability=+1-2cost. Airbonus=-1.
As for upped, I just took the cost and made it rainbow, like animate weapon. It'd still be roughly the same speed in nonrainbows, and rainbows would have other cards to pack in rather than Stolas. Nonetheless, I'll put up a poll to see what you all think.
As for your balancing, it seems pretty close to what I probably did, though I'm curious about where you got the Air bonus from, since the only known bonuses I'm aware of are:Quote:fire Fire gets 1 free attack plus 1 per 9 cost.
:earth Earth gets 1 free HP.
:aether Aether, :life Life and :light Light get -1 cost for their creatures.
Could you explain why Air would also give an innate -1 bonus?
Over 9 different people commented but only 5 votes? please, y u no vote.I rarely vote. I prefer to let the people I convince vote for me. This helps counteract the title's effect.
Over 9 different people commented but only 9 votes? please, y u no vote.
Big nono to upgrade having other casting cost. Other than that I love the card as well as mechanic and I think it would bring great things to the game and another dimension of strategy.
Not only does animate weapon have only 1 casting cost, something that does not gain that much benefit from being in a rainbow compared to mono, but its mechanic is far less game changing in my mind. Other cost is a HUGE draw to rainbows even if the little owls did not have a skill they would be able to spam them like nothing. Rainbows would also have a greater amount of flying creatures to draw from and easier ability to put those out as well.1) Are you saying that Stolas's effect is more efficient in a rainbow deck than a mono deck and the cost of the upgraded version does not reflect that increase even after taking the upgrade bonus into account?
Overlooking the fact that it is overpowered with "other" cost in the rainbow, the simple fact that it would be more powerful than in a mono or duo is a rich get richer situation. Also this is a mechanic that could be unique to air but instead if every deck has it then air loses tons of uniqueness, something avoided in the past with elements development. Let me ask you this then: give me an argument why it should be "other cost".
I am much more inclined to agree with the logic of furballdn than the logic of oldtrees after reading through his post several times it just seemed contrary. The challenge was issued to give what decks would be overpowered in theory with mr. owl being colorless. My first example would be of monoaether. I understand that dragons are a slower attack and that quints would have to be thrown on stolas to be nearly unbeatable, both lobo and dim shield are now here to stay. My other example is in a mono fire phoenix/seraph. I understand that permanents are not as crucial to this deck but its just another card to push it further in strength, immolation makes stolas extremely easy to get out. These are the first two that come to mind but I can theory craft more.You bring up mono aether as an example. Let us examine that. If you are you using a mono with pillar/pend split, you need at least 2 Stolas to protect that. What's most crucial to a MA deck? Dim shields. You'd need at least 3 Stolas to protect your dim shield. How much is that? 12 :rainbow + 3 cards in a mono aether (already very expensive). You want to protect your lobotomizer as well? 16 :rainbow + 4 cards. See how you can squeeze that into a MA.