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Offline freemod1espilon

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg486051#msg486051
« Reply #12 on: April 23, 2012, 07:08:14 pm »
Actually, Collapse would do the same damage as a regular attack.  And I imagined a :light stall deck when making this.

And I guess there should be some sort of incentive to use Collapse, huh?
maybe refund cost -1 upon collapse
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Offline Annele

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg486089#msg486089
« Reply #13 on: April 23, 2012, 08:46:53 pm »
Actually, Collapse would do the same damage as a regular attack.  And I imagined a :light stall deck when making this.

And I guess there should be some sort of incentive to use Collapse, huh?
maybe refund cost -1 upon collapse

-1? As in gain 1 :light? Or do you mean gain 4 :light/3 :light?
That would be cool.  :)
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Offline freemod1espilon

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg486140#msg486140
« Reply #14 on: April 23, 2012, 10:14:50 pm »
Actually, Collapse would do the same damage as a regular attack.  And I imagined a :light stall deck when making this.

And I guess there should be some sort of incentive to use Collapse, huh?
maybe refund cost -1 upon collapse

-1? As in gain 1 :light? Or do you mean gain 4 :light/3 :light?
That would be cool.  :)
the cost is 5/4 :light so in my idea it would refund 4/3 :light when collapsed
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Offline Alchemist

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg487622#msg487622
« Reply #15 on: April 26, 2012, 03:04:56 am »
Probably the first card that comes to my mind to combine with Stellari would be SoP.... just a thought. And btw - your card just gave me an idea 4 deck ;)
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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg520596#msg520596
« Reply #16 on: July 11, 2012, 02:35:41 pm »
 I like this card, the thing it prevents it from being totally OP is its high cost (5 :light | 4  :light for a creature that serves as 1|1, 2|2 and 3|3 the first 3 turns isn't cost effective when compared to a zero cost 1|1 Photon|Ray of Light). At worst, we have a 1|1 creature with "0: Growth, gain +1|+1" or something like that and the ability to sacrifice it in order to execute one last momentumed attack. At best, we have a creature with all said above plus fractal plus Shard of Patience plus Blessing plus a field full of Stellaries. But due to Stellri's high cost it is nearly impossible to fractal it with ease (a Crusader actually has the same cost and is more effective to fractal him because you can use endow in mass).
 Because of all this analysis, I believe it is a pretty balanced and decent card. I kinda like it and +1 to DrakeX for making it.
* But I still have a few questions:
1) Is Fission an active or passive ability?
2) Is Collapse an active or passive ability?
3) Is Fission activated at the beginning or the end of each Stellari controller's turn? Are opponent's turns taken into account in Fission ability?
 
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Offline Drake_XIVTopic starter

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg520634#msg520634
« Reply #17 on: July 11, 2012, 03:53:06 pm »
Fission is passive.  It could be interesting if it worked on opponents' turn too...

Collapse is active and lobotomizable.

Offline blarp

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg525992#msg525992
« Reply #18 on: July 26, 2012, 08:45:58 pm »
quite good with overdrive :P Not sure why you would ever want to explode this thing except in a couple weird circumstances.
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Offline mesaprotector

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg525993#msg525993
« Reply #19 on: July 26, 2012, 08:52:17 pm »
I love that this has a very simple ability. Not sure why a card that automatically gains +1|+1 per turn hasn't been proposed before.

Just a couple of questions: What would happen with PU? What about Adrenaline?
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Offline Drake_XIVTopic starter

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Re: Stellari | Stellari https://elementscommunity.org/forum/index.php?topic=37425.msg526005#msg526005
« Reply #20 on: July 26, 2012, 09:12:37 pm »
quite good with overdrive :P Not sure why you would ever want to explode this thing except in a couple weird circumstances.

Well, Overdrive would make it lose Fission.

I love that this has a very simple ability. Not sure why a card that automatically gains +1|+1 per turn hasn't been proposed before.

Just a couple of questions: What would happen with PU? What about Adrenaline?

PU would copy it's current stats.

Adrenaline would do damage based on the initial attack and only raise once every two attacks, as seen with Venomous and Devourer.

 

anything
blarg: