Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Aneninen on June 03, 2013, 12:14:39 pm

Title: Statue Garden | Statue Garden
Post by: Aneninen on June 03, 2013, 12:14:39 pm
(http://i.imgur.com/QnR5943.png)
(http://i.imgur.com/Y6JHqQO.png)
NAME:
Statue Garden
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:earth :earth :earth :Sculpture
Creates a replica of the target creature. Replica has no skills and its Attack is dropped to 0.
NAME:
Statue Garden
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:earth :earth :Sculpture
Creates a replica of the target creature. Replica has no skills and its Attack is dropped to 0.

ART:
Aneninen
IDEA:
Aneninen
NOTES:
Who needs a skilless clone which is unable to attack?
Basicly anyone who uses Catapults, Gravity Pull or Acceleration. There are possible synergies with eg. Fallen Elves or Shard of Patience too.

It should be (but, not must be) a Rare card as well; some elements have an additional Rare (eg. Miracle, Pharaoh) and I suppose all elements should have one of them.
SERIES:
Additional Rarities
Title: Re: Statue Garden | Statue Garden
Post by: Pineapple on June 03, 2013, 01:11:31 pm
Personally, I think it costs way too much for a duo card. Also, is there a reason it costs Gravity instead of Earth or Life?
Title: Re: Statue Garden | Statue Garden
Post by: Aneninen on June 03, 2013, 01:59:40 pm
Personally, I think it costs way too much for a duo card. Also, is there a reason it costs Gravity instead of Earth or Life?

Perhaps you're right, especially the unupgraded one could be a bit cheaper.
The reason for the second one: since it works together with many Gravity cards, it's somewhat "in-element".
Title: Re: Statue Garden | Statue Garden
Post by: Dopha on June 03, 2013, 04:55:07 pm
Like this card and the art. I just think it's too expensive for both unupped/upped.

Maybe you could make the skill cost random? I mean, i'd like to use that in a rainbow :P
Title: Re: Statue Garden | Statue Garden
Post by: Aneninen on June 03, 2013, 09:27:02 pm
Perhaps I'll move it to  :earth – for a mono card it won't be that expensive. Besides, the most useful synergies for the Statue Garden are still in  :gravity
Title: Re: Statue Garden | Statue Garden
Post by: OdinVanguard on June 04, 2013, 12:26:00 am
Love the card art, but I think the cost of the card and its ability are probably too high...

I can see the intent as railgun fodder in a BB cata-dilgo deck, or to copy over a chimera in order to take the heat off of the first one... But these seem a little too situational on their own.

It does have some serious potential as a generic creature generator, however.

If it weren't so expensive, it would be great in a Druid Bow... If could be powered off of a mono or rainbow skill cost, it may even work out ok in a trio version.

The potential with SoP and BE is interesting as well... but again, the cost would have to come down a lot.
Title: Re: Statue Garden | Statue Garden
Post by: furballdn on June 04, 2013, 02:59:30 am
Very nice. Pretty interesting, but it feels quite expensive and situational to be very useful.
Title: Re: Statue Garden | Statue Garden
Post by: Aneninen on June 04, 2013, 06:35:30 am
So, if it were an  :earth card, how much cost would you suggest?
Title: Re: Statue Garden | Statue Garden
Post by: OdinVanguard on June 04, 2013, 05:26:26 pm
It has a very similar feel to mitosis, so that could make a good starting point.
On the one hand, it will be a fixed skill cost to spawn new creatures... on the other hand, they will have no attack or skills.

I think a cast cost of 5 or 6 for the unupgraded version is probably about right.
Then you would either keep the same skill cost and drop cast cost by 1 for upped or drop skill cost by 1 and keep same cast cost for upped.

Very nice. Pretty interesting, but it feels quite expensive and situational to be very useful.
I agree, although I think it has definite potential if the cost is dropped.

There are some strategies that can make good use of a reliable and constant stream of creatures.

On that note:
There was another card a while back that did something similar (copying creatures without retaining skills). In that case it just spawned generic creature cards. If that is not the case here, then passive traits (salvage, devourer's quanta drain, voodoo, etc.) would still get copied over since they seem to be hardwired into the card itself and can't be removed (even by lobotomize).

Along with the obvious railgun application, I could definitely see using one of these in a fallen druid or SoP deck if the cast cost is low enough. If the passive traits copy over (i.e. same card base is kept) devourers would be a very nasty combo as well.
Lastly, given that copying a voodoo doll will respam any damage or status effects (i.e. poison) it could be fun in a voodoo bow as well... Just get a handful of these in play and start popping out poisoned BB'd dolls.
Title: Re: Statue Garden | Statue Garden
Post by: Aneninen on June 04, 2013, 07:57:19 pm
I've modified the card. The cost is now 5 :earth
Passive skills still can't be inherited; after all, they're statues, ain't they? ^_^


In general: if I modify a card, can I bump my topic?
Title: Re: Statue Garden | Statue Garden
Post by: HK_Stupid on June 04, 2013, 08:08:37 pm
This + Gnome Gemfinder  + upped Basilisk Blood + Catapult
Title: Re: Statue Garden | Statue Garden
Post by: Pyrodinium on July 05, 2013, 05:03:55 pm
If you Reverse Time'd the replica, would it the rewound card be similar to the original replicated card or would you be playing the replica instead? (I assume that if it is the latter then the replica should at least be colorless)
Title: Re: Statue Garden | Statue Garden
Post by: Aneninen on July 11, 2013, 09:19:50 am
If you Reverse Time'd the replica, would it the rewound card be similar to the original replicated card or would you be playing the replica instead? (I assume that if it is the latter then the replica should at least be colorless)

It would be similar to the original one. (After all you need something to reverse it and quanta for play it as well.)
Title: Re: Statue Garden | Statue Garden
Post by: skyironsword on July 17, 2013, 10:56:49 pm
Okay, so this would be like a much, much, much more expensive mitosis if you have an Eternity.
Title: Re: Statue Garden | Statue Garden
Post by: andretimpa on July 18, 2013, 01:51:51 am
Okay, so this would be like a much, much, much more expensive mitosis if you have an Eternity.

may be worth it in a shrieker rush? It can also work as a PU of sorts, but it'd very situational.

Anyway I'd use it in a catapult deck. Use :gravity to create functional Dilgos that protect you, spawn new ones with :earth to damage your opponent
blarg: